Avatar

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Badges

Iselin

About

Username
Iselin
Joined
Visits
11,811
Last Active
Roles
Member
Points
9,691
Rank
Legendary
Favorite Role
Support
Currently Playing
ESO
Posts
11,416
Badges
52
  • Is Destiny 2 an MMO:Poll

    Phry said:
    Iselin said:
    Rhoklaw said:
    I'm just going to keep saying all apples are oranges now, because apparently it's the same argument. There is no logic behind games that are played online should all be considered MMOs. If Meridian 59, UO and EQ only had 32 people per server when the term MMO was first introduced, you'd all have a leg to stand on, but I'm afraid that isn't the case. I remember when CoD and BF4 were called FPS games, but now they are considered MMOFPS? Oh wait, no one ever called them that. Only Planetside 2 acquired that title so far. I wonder why that is?
    Does anyone besides me remember "portal storms" in AC? When there were more players in an area than the game could handle comfortably, the area got culled and you got teleported somewhere nearby.

    There have been technological advances since those early days and servers and clients can handle many more players in an area than what AC could handle in 1999 and the numbers would be even bigger if we had 1999 graphics.

    The thing is that we want both: cutting edge graphics and a large population all in the same spot. Problem is that we can't have both. So MMO developers started coming up with instancing and phasing tricks to give us the illusion that we can.

    It's all that instancing and especially LFG queues for PVE and PVP content that confuses the issue for those who have no clue why modern MMOs do things the way they do or are just easily confused. So they start lumping games that ONLY do the lobby + queue + instance together with the ones that do other things that support much, much larger numbers of players playing togethr, not just standing waiting for their queue to pop, on screen simultaneously and ADDITIONALLY have instances and queues for some of their content.

    There are also some MMO players who don't really care for the world, the leveling, the stories, etc. They're the ones who park themselves near vendors and AH's and just queue for instanced content non-stop. I can see how to them, Destiny feels no different than WOW.


    If you are going by the criteria based on 'feels' rather than 'fact' then games such as Dragon Age:Inquisition also 'feels' like your playing an MMO because of things like grind, quests etc.
    Massively Multiplayer has only one meaning, as does Online, its when people deliberately try to change that meaning or obfuscate it with straw man arguments or more often than not factually incorrect arguments, that 'people' become confused as to what the actual meaning is.
    DA:I is not an MMO, despite having more than a few features that are drawn from certain MMO's, likewise Destiny 1 and 2 are not MMO's though at least they are Online Games, but the multiplayer aspect is by no means able to be classed as being 'massively multiplayer' there aren't thousands of players, there are not even hundreds of players, there is just a maximum of 16, and there are caveats even with that figure, honestly, there are more players in a single match of CS:GO than there are simultaneous players in Destiny 1 or 2.
    Feelings are not based on facts or logic, it is an ephemeral sensation that is subject to change and are largely irrelevant. :/
    It's not me going on feelings. I'm just speculating as to why some people who seem to be reasonably intelligent insist that Destiny is. How it feels to them based on their MMO playing style is the best I could come up with :)
    GdemamiRhoklaw
  • BDO - PvP server being added

    So... is this the first step for a PVE only channel? If they'd done a PVE-only one first there'd be a huge outcry. If they do it after this, they can get away with it.
    d_20Gdemami
  • Is Destiny 2 an MMO:Poll

    Rhoklaw said:
    I'm just going to keep saying all apples are oranges now, because apparently it's the same argument. There is no logic behind games that are played online should all be considered MMOs. If Meridian 59, UO and EQ only had 32 people per server when the term MMO was first introduced, you'd all have a leg to stand on, but I'm afraid that isn't the case. I remember when CoD and BF4 were called FPS games, but now they are considered MMOFPS? Oh wait, no one ever called them that. Only Planetside 2 acquired that title so far. I wonder why that is?
    Does anyone besides me remember "portal storms" in AC? When there were more players in an area than the game could handle comfortably, the area got culled and you got teleported somewhere nearby.

    There have been technological advances since those early days and servers and clients can handle many more players in an area than what AC could handle in 1999 and the numbers would be even bigger if we had 1999 graphics.

    The thing is that we want both: cutting edge graphics and a large population all in the same spot. Problem is that we can't have both. So MMO developers started coming up with instancing and phasing tricks to give us the illusion that we can.

    It's all that instancing and especially LFG queues for PVE and PVP content that confuses the issue for those who have no clue why modern MMOs do things the way they do or are just easily confused. So they start lumping games that ONLY do the lobby + queue + instance together with the ones that do other things that support much, much larger numbers of players playing togethr, not just standing waiting for their queue to pop, on screen simultaneously and ADDITIONALLY have instances and queues for some of their content.

    There are also some MMO players who don't really care for the world, the leveling, the stories, etc. They're the ones who park themselves near vendors and AH's and just queue for instanced content non-stop. I can see how to them, Destiny feels no different than WOW.


    GdemamiRhoklawVelifaxMadFrenchie
  • Okay WTF is a MMO? Really?

    Who even cares at this point. Play the games you like, whether that be an MMORPG or an FPS or a farming simulator. Just enjoy what you play. I like Destiny 2, I like ESO, I have my own opinion on what an MMO is, but I don't honestly care. I don't see why everyone seems to.
    Obvious the crusaders who can't stomach their own definition of MMO is NOT being used care a great deal.

    Look at all the long posts about "logic" and "reasons" and lessons about the English language. You probably already notice that people are not here to talk about games they like to play. They are here to crusade against their position, whether it is ffa pvp, or how MMO should be defined.


    Dude, you're the only terminology crusader on these boards.



    Terminology troll would be more accurate. I don't think he actually gives a shit.

    A clue is how he never gives us his own definition. He just tries to troll those who attempt to define it.
    ScorchienMaurgrimGdemamiJamesGoblin
  • Pantheon doing level scaling? Seriously?

    While true, scaling up artificially skips the lower level content.  Anyone with a high level friend renders the lower level content useless as they'll out level it while boosted to higher level content.

    Downscaling ensures this content is experienced, and providing unique rewards to the higher level player makes it worth his while.  Imo, a much better system than boosting.
    You're talking about something here that has nothing to do with up or down scaling. Whenever you play content tuned for one player with two players (or tuned for 4 with 8... same thing) the content gets trivialized.

    The only true difference between up and down scaling is that when it's only down the new low level player has to play the game on rails following a specific path from appropriate area to appropriate area in the traditional RPG way. With up scaling they don't. For a high level player up or down makes absolutely zero difference since they can go anywhere and fight mobs at their level everywhere.

    Having said that, I would expect that fans of this game in particular, who all seem to be into it for the retro vibe, would hate anything that deviates from the way it was always done in the "good ole days."
    svannMrMelGibson