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Iselin

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Iselin
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ESO
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52
  • Trying a Third Time!?

    Beyorn said:
    The only reason I keep trying to get into the game is that the world and quests look amazing.  The combat doesn't bother me but the weapon swapping and the staffs ;P really bother me.
    Just out of curiosity... have you tried all different types of staves?

    I ask because there are two totally different types with respect to how they feel when you use them:

    Fire and ice staves work in a hold and release way for their heavy attacks. In this respect they are the same as all the stamina weapons that all do their heavy attacks that way.

    Lightning and healing staves are totally different and their heavy attacks are channeled beams. I actually like the feeling of using those two much better.
    YashaXZenJelly
  • Anthem Developer Stream Replay - Javellin Customization - MMORPG.com

    Aeander said:
    Iselin said:
    Aeander said:
    Iselin said:
    Aeander said:
    Iselin said:
    Aeander said:
    Iselin said:
    All this emphasis on customization (AKA things we can monetize like crazy) in this and most other so-called AAA online games is a pretty good indicator of just how shallow and derivative games have gotten these days.

    I mean... some of that has always been fun up to a point, but there is one and only one reason why it's so heavily promoted. And that reason is not awesome game play.
    That's patently false. Increased customization is often an indicator of increased depth in a game, not decreased. Or are you going to tell me with a straight face that XCOM's aesthetic customization is an example of shallowness on its part? How about Warframe's? 

    The only thing that in depth aesthetic customization actually reflects is an expansive pool of loot drops and/or increased value of character identity to match that. And for this type of game, that's a good thing, even if it is easily monetizable.
    Yeah... no. There's the game you play and then there's the barbie dress-up part. One is the core game and the other is optional fluff.
    Yeah... no. "Barbie dress up" as you so eloquently put it is part of the game. It is a part of the player experience. You might not value that part, but others most certainly fucking do. It's part of roleplaying, and if it didn't matter, we wouldn't have gear skins in any RPG. After all, your raid drop doesn't have to look any different from starting gear to be stronger.

    In fact, why don't we all go back to text-based MUDs. We don't need all these new-fangled visuals diluting our gameplay experience.
    You must have missed the "fun up to a point" part of my post or just decided to ignore it. The point is that developers are overdoing the shit out of it simply because it's the easiest thing in the world to move over to the cash shop without players shouting P2W.

    It's something that used to be there but in balance in games before every game started monetizing this shit. Then the fucking fluff just exploded.

    Are you saying 100 costumes and or dyes are not enough and you think games are better because now there are 1,000 instead of 100 with 900 of them in the cash shop? Give your head a shake dude.
    Let's take your 100 costumes with 900 more in the cash shop nightmare scenario at face value. Not only is this an objective improvement over 100 costumes in totality, you haven't demonstrated how the base games have been impacted.

    We didn't have Warframe in the "golden age" before microtransactions. We didn't have Path of Exile. Or the Witcher 3. Or Nier Automata. Or Persona 5. Or God of War 2018. Or XCOM 2.

    Before you address the above, I'm fully aware that not all of these have fashion in mind. But some of them do, and they all reflect upon a thriving gaming industry. Most of the best games ever made have been made within the last 5 years. Hell, lately, a game can be one of the best games of all time and still not be the game of the year because the industry is producing that many landmark titles in rapid succession. Meaning, that unless you favor a genre that is currently in a dead or diminished state (like MMOs or horror games), gaming has actually improved remarkably, and we're all too focused upon the negative to acknowledge the positive.
    I can tell you one thing: If it's the best game ever it's not because they have 1000 costumes.
    And I can tell you another. That best game ever is not worse off for having the art department make 1,000 costumes on top of the rest of the game.
    That's where you're wrong. Your mistake is that you think those extra 900 costumes are "on top of the rest of the game." That takes development time to do.

    Look at it this way. Think of the best single player RPG and their customization options. Now compare that reasonable quantity to the outrageously over the top quantities that on-line games feature. Why do you think the difference is so pronounced? I'll wait...
    Aeander
  • Anthem Developer Stream Replay - Javellin Customization - MMORPG.com

    Aeander said:
    Iselin said:
    Aeander said:
    Iselin said:
    Aeander said:
    Iselin said:
    All this emphasis on customization (AKA things we can monetize like crazy) in this and most other so-called AAA online games is a pretty good indicator of just how shallow and derivative games have gotten these days.

    I mean... some of that has always been fun up to a point, but there is one and only one reason why it's so heavily promoted. And that reason is not awesome game play.
    That's patently false. Increased customization is often an indicator of increased depth in a game, not decreased. Or are you going to tell me with a straight face that XCOM's aesthetic customization is an example of shallowness on its part? How about Warframe's? 

    The only thing that in depth aesthetic customization actually reflects is an expansive pool of loot drops and/or increased value of character identity to match that. And for this type of game, that's a good thing, even if it is easily monetizable.
    Yeah... no. There's the game you play and then there's the barbie dress-up part. One is the core game and the other is optional fluff.
    Yeah... no. "Barbie dress up" as you so eloquently put it is part of the game. It is a part of the player experience. You might not value that part, but others most certainly fucking do. It's part of roleplaying, and if it didn't matter, we wouldn't have gear skins in any RPG. After all, your raid drop doesn't have to look any different from starting gear to be stronger.

    In fact, why don't we all go back to text-based MUDs. We don't need all these new-fangled visuals diluting our gameplay experience.
    You must have missed the "fun up to a point" part of my post or just decided to ignore it. The point is that developers are overdoing the shit out of it simply because it's the easiest thing in the world to move over to the cash shop without players shouting P2W.

    It's something that used to be there but in balance in games before every game started monetizing this shit. Then the fucking fluff just exploded.

    Are you saying 100 costumes and or dyes are not enough and you think games are better because now there are 1,000 instead of 100 with 900 of them in the cash shop? Give your head a shake dude.
    Let's take your 100 costumes with 900 more in the cash shop nightmare scenario at face value. Not only is this an objective improvement over 100 costumes in totality, you haven't demonstrated how the base games have been impacted.

    We didn't have Warframe in the "golden age" before microtransactions. We didn't have Path of Exile. Or the Witcher 3. Or Nier Automata. Or Persona 5. Or God of War 2018. Or XCOM 2.

    Before you address the above, I'm fully aware that not all of these have fashion in mind. But some of them do, and they all reflect upon a thriving gaming industry. Most of the best games ever made have been made within the last 5 years. Hell, lately, a game can be one of the best games of all time and still not be the game of the year because the industry is producing that many landmark titles in rapid succession. Meaning, that unless you favor a genre that is currently in a dead or diminished state (like MMOs or horror games), gaming has actually improved remarkably, and we're all too focused upon the negative to acknowledge the positive.
    I can tell you one thing: If it's the best game ever it's not because they have 1000 costumes.
    Aeander
  • What game do you love that everyone seems to hate? - MMORPG.com

    I'm curious Bill. What was the last game you hated?
    jmlane223ShaighIlayaKylerankjempff
  • Anthem Developer Stream Replay - Javellin Customization - MMORPG.com

    Aeander said:
    Iselin said:
    Aeander said:
    Iselin said:
    All this emphasis on customization (AKA things we can monetize like crazy) in this and most other so-called AAA online games is a pretty good indicator of just how shallow and derivative games have gotten these days.

    I mean... some of that has always been fun up to a point, but there is one and only one reason why it's so heavily promoted. And that reason is not awesome game play.
    That's patently false. Increased customization is often an indicator of increased depth in a game, not decreased. Or are you going to tell me with a straight face that XCOM's aesthetic customization is an example of shallowness on its part? How about Warframe's? 

    The only thing that in depth aesthetic customization actually reflects is an expansive pool of loot drops and/or increased value of character identity to match that. And for this type of game, that's a good thing, even if it is easily monetizable.
    Yeah... no. There's the game you play and then there's the barbie dress-up part. One is the core game and the other is optional fluff.
    Yeah... no. "Barbie dress up" as you so eloquently put it is part of the game. It is a part of the player experience. You might not value that part, but others most certainly fucking do. It's part of roleplaying, and if it didn't matter, we wouldn't have gear skins in any RPG. After all, your raid drop doesn't have to look any different from starting gear to be stronger.

    In fact, why don't we all go back to text-based MUDs. We don't need all these new-fangled visuals diluting our gameplay experience.
    You must have missed the "fun up to a point" part of my post or just decided to ignore it. The point is that developers are overdoing the shit out of it simply because it's the easiest thing in the world to move over to the cash shop without players shouting P2W.

    It's something that used to be there but in balance in games before every game started monetizing this shit. Then the fucking fluff just exploded.

    Are you saying 100 costumes and or dyes are not enough and you think games are better because now there are 1,000 instead of 100 with 900 of them in the cash shop? Give your head a shake dude.
    AeanderOG_Zorvan