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  • Fallout 76 is indeed an MMORPG, and it sounds pretty great! - MMORPG.com News

    klash2def said:
    Iselin said:
    klash2def said:
    Iselin said:
    klash2def said:
    Iselin said:
    klash2def said:

    For me, MMO means nothing today. Its used to describe a "type" of game.

    Literally, as I keep telling people here, its a buzzword from the early 2000s. 

    "MMO" as you knew it died a long time ago but most people here are too afraid to admit it. 

    So if it's dead why is a different set of people afraid to let go of the MMO initials and keep using it to apply to this new shit? Lack of imagination in making up a term that does fit what currently exists?
    why do you care so much about what terminology people use? Who made you ruler of terms? 

    Last time I checked things change when new information is presented.

    "MMO" is a descriptor nothing more. The "MMO" genre has been dead for a while. It's a harsh reality that some just will not accept. The funny thing about time is, it does not care if you believe or not, its happening. With or without your belief. 
    Why do you use words at all if you want to randomly change their meaning? Doesn't that work only if you're talking to yourself? You might as well be using all purpose generic grunts.

    Something is happening here alright but you just don't know what it is, do you, Mr. Jones.

    LOL... "Randomly Change their meaning"  I'm not randomly changing anything. It is not random, there is a clear pattern. I'm using it as a descriptor. Which is exactly what it is.

    It's changed completely since the term was introduced as a marketing term, then later adapted as a genre now used as a descriptor. I didn't personally do that, the community did those things, I just went with it. 

    Early 2000s - MMO: Sold Boxes and Boxes of Online games because the internet was still new and people were buying into the fantasy of playing with people all over the world. Hence "Massively"

    Mid 2000s - MMO: so many games are coming out (Everyday) using the term that it becomes a genre. Companies see the value in MMO because of the success of WoW and run with it.

    2010s- MMO: MMO genre is in massive decline and starts to die. Most of them forced to go Free2Play just to lure customers in the door only to hit them with cash shop offers and the genre as a whole begins to die. most gamers start to use MMO as a descriptor of a type of game. Always online, Multiplayer, smaller, persistent world games start to be developed and released. Devs stop saying MMO when describing these games because of the negative connotation. 

    2020s: Prediction: MMO Genre will be 95% dead (WoW maybe being an exception) the term will be generally accepted as a describer of a typical game. Much like saying Sports Game, and NBA 2K or Madden. People will say MMO Anthem and everyone will know the type of game Anthem was.

    You don't need to tell me something is happening. I've been saying it for years. I've been saying what it is the entire time. MMO genre is dead and something new has taken its place. We call these new things MMO because they are born literally from the exact same things as the previous generation of MMO. If it were not we wouldn't call em that. I personally like the term MMO-Lite but I'm just one person.

    The term MMO is still in there so what are you really mad at? 

    You just won't accept it. It's slapping you in the face and you still won't accept it. Maybe its age idk but do you bro.

    If it's a descriptor it should be able to describe what it is. I'll wait for you to do that using words without half-baked examples :) 

    1. an element or term that has the function of describing, identifying, or indexing, in particular.
        a word or expression used to describe or identify something.
        noun: descriptor; plural noun: descriptors

    Descriptor- a word or expression used to describe or identify something.

    MMO - Type of game

    LMAO - Laughing My Ass Off

    Grunt grunt? Grunt grunt grunty grunt! MMO grunt grunt, grunt.
  • Stealing - Feature or Foolishness

    Jeleena said:
    Lokero said:
    Loke666 said:
    Lokero said:

    Stealing in games like the Elder Scrolls and Fallout, etc, just felt completely pointless and shallow. You could steal everything in the city and no one would even notice that anything was missing.  There has to be some kind of effect and reaction to such activities.
    It's obvious you never played ESO, or at least not long enough to experience the theft system fully. You won't steal everything in a city and get away with it so easily.
    I think he means the Elder scrolls single player games, not ESO. Since a MMO have a very different economy they improved the system.
    Correct.  I was referring to the single-player series and how you could just steal everything in sight without any real effort.

    Though, JLP, you are correct, I don't have too much experience with the ESO system.  I only briefly messed around with thieving back when it was first added, really.   I never checked out the whole Thieves' Guild type expansion and the deeper parts(I haven't played ESO in a fairly long time).
    If you enjoy that kind of gameplay, you should really give it a chance. Both the thief and assassin lore is masterfully written and very entertaining.
    I just played thru these ESO DLC's with a new alt, especially designed to be stealthy and it was a blast. Pretty hard to do those heists and I still fail them quite a bit :)
    I suck at them and am always getting caught so I just murder my way to victory. Luckily I have a large stockpile of "pardon edicts" :)
  • The next DLC for Elder Scrolls Online is Wolfhunter Dungeons and Blackmarsh - Elder Scrolls Online -

    Blackmarsh is wicked. Very cool!
    Pfft just a bunch of slimy lizzards... no ofense meant to other amphibians.  :)
  • Official E3 Trailer Arrives from CD Projekt Red - Cyberpunk 2077 Videos - MMORPG.com

    Rhoklaw said:
    3dom said:
    How does this clip linked to earlier preview video with an android woman? There is hidden message in the clip at 1:39 https://i.imgur.com/sYWoSV4.png
    That secret message is boss! Especially love the part about Micro-transactions... "In a single player role-playing game? Are you Nuts?"
    There a reason the SSs in that link won't enlarge when I tap on them on my phone?  It does nothing, and they're far too small to read embedded into the mobile page.
    Just for you @MadFrenchie and you're welcome!

    It's been over 2077 days since we announced our plan to develop Cyberpunk 2077. We released a CGI trailer, gave some interviews and... went dark. Normal procedure for these kinds of things - you announce a game and then shut up, roll up your sleeves, and go to work. We wanted to give you The Witcher 3 and both expansions first, which is why this period of staying silent was longer than we planned. Sorry for that.

    As soon as we concluded work on Blood and Wine, we were able to go full speed ahead with CP2077's pre-production. But we chose to remain silent. Why? At some point, we made a decision to resume talking about the game only when we have something to show. Something meaningful and substantial. This is because we do realise you've been (im)patiently waiting for a very long time, and we wouldn't like anyone to feel that we're taking this for granted. On the contrary - it gives us a lot of extra motivation. The hype is real, so the sweat and tears need to be real, too :).

    But, to the point. Today is the day. If you're seeing this, it means you saw the trailer - our vision of Cyberpunk, an alternative version of the future where America is in pieces, megacorporations control all aspects of civilized life, and gangs rule the rest. And, while this world is full of adrenaline, don't let the car chase and guns mislead you. Cyberpunk 2077 is a true single player, story-driven RPG. You'll be able to create your own character and... well, you'll get to know the rest from what we show at our booth at E3. Be on the lookout for the previews!

    Before we finish, you probably have some questions,

    1. When?
    When we told you we would only release the game when it's ready, we meant it. We're definitely much, much closer to a release date than we were back then :), but it's still not the time to confirm anything, so patience is still required. Quality is the only thing that drives us - it's the beauty of being an independent studio and your own publisher.

    2. How big?
    Seriously big, but... to be honest, we have no bloody clue at this point in time. Once we put it al together, we will openly tell you what you can expect. And we promise we'll do this before we start talking about any pre-orders or ask anything of you.

    3. Free DLC / Expansions / DRM?
    Expect nothing less than you got with The Witcher 3. As for DRM, CP2077 will be 100% DRM free on PC.

    4. Microtransactions?
    In a single player role-playing game? Are you nuts?

    Once again, thank you for your patience. If you have a minute, do visit cyberpunk.net and share your opinion ( about anything with us. We read everything you post and we treat it very seriously.

    I liked one of those so much I made it my sig.
  • YouTuber and his family gets death threats because he criticized Star Citizen in a video.

    Never underestimate a criminal's stupidity.
    Good plot summary for most Elmore Leonard books.