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For those who remember, I will forever think of that as "the Tortage effect."Torval said:You can sure tell Obsidian focused on the first half of Pillars and slid in on the second half. Designing games like that also garners higher review scores and nets better sales because people are just talking about the best part. It's also a much bigger issue with indie games than AAA games. The quality slide curve is much steeper for most indie games I've played compared to AAA titles.
Just a case of a missing "L" and our gutter brains.Kyleran said:I am totally not understanding what the humor is.Iselin said:We definitely need more of that around here. One leaked video posted in pornhub is just not enough.cheyane said:It's even funnier as he says that he is fairly confident by the way "you've described things you've seen first hand"...I know gutter brain.MadFrenchie said:Lmao I just noticed it after seeing your post and rereading it. Good catch.cheyane said:what a slipTorval said:@Superman0X I totally believe what you've said, not only because you're referencing pubic material, but I'm fairly confident by the way you've described things you've seen them first hand. I have to disagree that it's not a pvp game.Maybe the pvp isn't good, but anytime another player can engage me in conflict then it's pvp.The whole premise that one party has to move and alter their gameplay based on direct conflictual interaction means it qualifies as pvp. If you can flag, it's pvp. Any instance of the mechanic present in pve gameplay mode is enough for me to tag the game with that characteristic. A player doesn't have to die or easily risk death. or any kind of loss, in order for it to qualify.