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There is a crowd in ESO whose main goal running dungeons is to do them as fast as humanly possible as if they were an annoying chore they need to get over and done with. "Dead weight" is their code for those who aren't as burnt out on the game as they areI would highly, highly doubt that.Kajidourden said:The problem is not that animation canceling exists, it's that the devs design content around it which makes it mandatory unless you just want to be dead weight.
Yup. Top tier raiding guilds do demand it and that is the problem IF, top tier raiding is your thing.rojoArcueid said:Scorchien said:Can someone explain the whole animation cancelling thing? I don't get it?Interesting. I haven't played ESO in a while but I always thought animation cancelling was more like For Honor where you cancel an attack to do something else, but here in ESO you actually do damage with the cancelled attack. Really weird.This is a double edge sword. On the positive side it speeds everything up. On the negative side, i can see this discouraging slower players from doing PvP because they will always die.This would not affect me personally since i don't do PvP, but I can see it being a problem in PvE if groups start demanding animation cancelling to maximize PvE damage. If that becomes a thing I would just not play the game or go full solo.
The simplest explanation is that ESO has active blocking and the game is designed around the tank not aggroing everything so everyone has to occasionally block/bash and that is a priority action that cancels whatever other action you were doing.Can someone explain the whole animation cancelling thing? I don't get it?
For me that was the saddest part of the EQN cancellation. Dave Mark and Sorybricks were trying to do just that in a AAA MMORPG project.blueturtle13 said:The next leap in virtual world technology will have to come from A.I. and interaction.