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My figures are the industry average of roughly 100,000 employees. Each individual employee might have self only, couple or family insurance rates for medical, extended health dental, etc. and cost more or less for life insurance depending on age, sex and annual salary insured. 1.37 was the working average we used regardless though.MadFrenchie said:To throw another wrench: health insurance costs aren't calculated by salary. My office provides multiple options, all of which shift costs between employer, employee, and insurance carrier. So we're already accepting a substantial margin of error by tying total additional costs to salary figures.Iselin said:The industry that I'm most familiar with, the health care industry in BC, Canada, has total compensation of roughly 1.37. But that's a highly unionized sector with well above average benefits.Sovrath said:The cost of an employee can be 1.25+ x what you are paying him/her. So if you are paying an employee 100k you are actually paying ~125k+CrazKanuk said:MadFrenchie said:Precisely the kind of comparable information that I would find useful here. Maybe overhead for each employee is higher for game devs, but materials and manufacturing are most certainly lower.laserit said:I only know about my business
I have 32 employees making an average of about 54k a year + benefits.
For last fiscal year which ended Nov 30 2017: My sales were 4.2 million and my gross profit from that was 1.34 million. Come the end of March we'll see what my accountant has whittled that down to, but on average my net profit = about 15% of my sales.
Every item I sell requires raw material and requires labor and very expensive machinery for fabrication.
I'd imagine that 4.2 million in yearly revenue is a pittance for an MMO.
This idea that you need to be challenging MOBAs and Destiny to be considered a success as an MMORPG is just out of touch with reality.
Yeah it is, I missed that. Also, @laserit , I believe, is in Canada, where those socialist bastards get free healthcare!!! So the benefits part would most certainly be more costly in the US. To what degree? I don't know. I know that for me, for my family, it would cost me $300 per month for vision, prescriptions and dental, and I'm also one socialist bastards too. Then it's mostly software licensing, which varies, but it's universally expensive, lol.
1.25 is probably a fairly accurate average.
Things like 401k are also done on a matching basis, meaning there's no constant for that kind of benefit, either.
It's not "literally" anything lol. It is 100% dependent on the developer's expectations and their definition of success and what's worth their time.DMKano said:The real problem is that is unsustainable - it is literally impossible to run a MMORPG on pure subscription for a long time.
There's enough content in the base non-DLC game to keep you going for a year or more. None of us that played it at release had any DLC to play in for 15 months. We managed to feel "unrestricted" that whole time.Gorwe said:Don't be a victim to your own claims. It's tragic, really. If he'd do what you suggest, he'd still spend AT LEAST 100$. Probably 150$ too. Sure, it's over a course of 6-8 months(as opposed to burst purchase), but that doesn't change the fact that the game costs 120$+ to play properly. Sure, you don't need DLCs, but what about "spirit of unrestricted exploration" then? You'll be kinda restricted, you know.Torval said:Well don't buy it all at once especially when you don't need to. The base game is $30. Wait for a sale and you can get it for $10. Subscribe for $15/mo and get Crowns and buy each DLC with your sub Crowns every other month and you'll have the DLC you want.Darksworm said:Biggest issue with this game is the buy-in is very expensive now. It's like a $100+ game if you want to buy it and get all the Expansions/DLC content. This is very odd, considering it's been customary for hte past decade to simply bundle all the DLC into the latest expansion purchase. WoW, EQ, EQ2, and several other games have been doing this for at least a decade.
Imagine if you had to buy every Expansion and/or content pack for WoW separately, and BGs required a DLC purchase, among other things. They wouldn't get ANY new players... AT ALL.
It's like $100+ to add all of this to the base game (which cost $50-60 for me), and you still have to buy convenience things like Mount, Storage Space, etc. or subscribe for it.
It's gotten a bit too expensive. It's at the point where even if I wanted to play it, I could never justify it. I don't do subscriptions, anymore. I don't even think they sell Game Time cards, like Battle.net does (that I can buy in Wal-Mart or Best Buy). Maybe I'm wrong on that, though.
But you already knew all that. You just like to stab yourself in the face with a red hot poker and play the poor victim card about it. Lame.
Using Tab to target in ESO is not the same as it is in true tab-targeting games. The potential targets you can select using tab are only the ones right in front of you in a rather narrow cone: i.e. the ones you could actually hit if you didn't bother with tab targeting in the first place. It's only useful when you have a crowd right in front of you and you want to select the boss in PVE or a particular player in PVP.erhmm I like ESO , sitting currently at CP 300 , you are mistaken on both counts .. Its not pure action .. Not when you arrows Lock on targets for ex...I dont , but you can ... and even without , then you have seen your arrowr trails make those dogleg turns .. this is not indicative of pure action combatyes you can .. ESO is a hybrid , and you can Tab a target and watch arrows make some pretty neat turnsGorwe said:
That doesn't even make sense. At no time while playing ESO have I ever needed to tab target lock on any mob. I don't even think its possible. A game's combat is either tab target or action combat. It simply can not be both at the same time. Now some games may give the player an option of either combat style when they initially begin playing the game, and I can't recall whether ESO is one of them, but either way you can not employ both while in combat.
I have a Bow NB and I have never tab targeted on any mob with my bow while engaged in combat. If you choose to do that, its on you, because its definitely not necessary unless of course you chose tab targeting as your combat option at the beginning of the game.
Of course its pure action combat. Its as pure as any other MMOs action combat. Like I said, I have a bow NB. I should know. And I have never employed anything resembling tab target combat. Might want to try another one of the oft mentioned ESO criticisms that also make no sense because, you know, well ... haters.
Outfits are not like costumes. They're per character.TheDarkrayne said:The outfit system, I've not found this info anywhere.. do you have to keep the items or does it unlock them permanently? Account wide or not?