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  • Visionary Realms Wants to Know Where You Draw the Line on RMT, F2P & More - Pantheon: Rise of the Fa

    Iselin said:
    Sovrath said:
    CrazKanuk said:
    laserit said:
    I only know about my business

    I have 32 employees making an average of about 54k a year + benefits.

    For last fiscal year which ended Nov 30 2017:  My sales were 4.2 million and my gross profit from that was 1.34 million. Come the end of March we'll see what my accountant has whittled that down to, but on average my net profit = about 15% of my sales.

    Every item I sell requires raw material and requires labor and very expensive machinery for fabrication. 

    I'd imagine that 4.2 million in yearly revenue is a pittance for an MMO.
    Precisely the kind of comparable information that I would find useful here.  Maybe overhead for each employee is higher for game devs, but materials and manufacturing are most certainly lower.

    This idea that you need to be challenging MOBAs and Destiny to be considered a success as an MMORPG is just out of touch with reality.

    Yeah it is, I missed that. Also, @laserit , I believe, is in Canada, where those socialist bastards get free healthcare!!! So the benefits part would most certainly be more costly in the US. To what degree? I don't know. I know that for me, for my family, it would cost me $300 per month for vision, prescriptions and dental, and I'm also one socialist bastards too. Then it's mostly software licensing, which varies, but it's universally expensive, lol. 
    The cost of an employee can be 1.25+ x what you are paying him/her. So if you are paying an employee 100k you are actually paying ~125k+
    The industry that I'm most familiar with, the health care industry in BC, Canada, has total compensation of roughly 1.37. But that's a highly unionized sector with well above average benefits.

    1.25 is probably a fairly accurate average.

    To throw another wrench: health insurance costs aren't calculated by salary.  My office provides multiple options, all of which shift costs between employer, employee, and insurance carrier.  So we're already accepting a substantial margin of error by tying total additional costs to salary figures.

    Things like 401k are also done on a matching basis, meaning there's no constant for that kind of benefit, either.

    My figures are the industry average of roughly 100,000 employees. Each individual employee might have self only, couple or family insurance rates for medical, extended health dental, etc. and cost more or less for life insurance depending on age, sex and annual salary insured. 1.37 was the working average we used regardless though.
  • Visionary Realms Wants to Know Where You Draw the Line on RMT, F2P & More - Pantheon: Rise of the Fa

    DMKano said:
    The real problem is that is unsustainable - it is literally impossible to run a MMORPG on pure subscription for a long time.

    It's not "literally" anything lol. It is 100% dependent on the developer's expectations and their definition of success and what's worth their time.

    DAoC has been a sub game for 17 years and continues that way despite a small population.

    If success means you want 3 Ferraris then yeah, you probably won't get that with a small population and sub. But if you have reasonable expectations and plan around 10K subs it would be very possible.

    Gorwe said:
    Torval said:
    Darksworm said:
    Biggest issue with this game is the buy-in is very expensive now.  It's like a $100+ game if you want to buy it and get all the Expansions/DLC content.  This is very odd, considering it's been customary for hte past decade to simply bundle all the DLC into the latest expansion purchase.  WoW, EQ, EQ2, and several other games have been doing this for at least a decade.

    Imagine if you had to buy every Expansion and/or content pack for WoW separately, and BGs required a DLC purchase, among other things.  They wouldn't get ANY new players... AT ALL.

    It's like $100+ to add all of this to the base game (which cost $50-60 for me), and you still have to buy convenience things like Mount, Storage Space, etc. or subscribe for it.

    It's gotten a bit too expensive.  It's at the point where even if I wanted to play it, I could never justify it.  I don't do subscriptions, anymore.  I don't even think they sell Game Time cards, like Battle.net does (that I can buy in Wal-Mart or Best Buy).  Maybe I'm wrong on that, though.
    Well don't buy it all at once especially when you don't need to. The base game is $30. Wait for a sale and you can get it for $10. Subscribe for $15/mo and get Crowns and buy each DLC with your sub Crowns every other month and you'll have the DLC you want.

    But you already knew all that. You just like to stab yourself in the face with a red hot poker and play the poor victim card about it. Lame.
    Don't be a victim to your own claims. It's tragic, really. If he'd do what you suggest, he'd still spend AT LEAST 100$. Probably 150$ too. Sure, it's over a course of 6-8 months(as opposed to burst purchase), but that doesn't change the fact that the game costs 120$+ to play properly. Sure, you don't need DLCs, but what about "spirit of unrestricted exploration" then? You'll be kinda restricted, you know.
    There's enough content in the base non-DLC game to keep you going for a year or more. None of us that played it at release had any DLC to play in for 15 months. We managed to feel "unrestricted" that whole time. 

    The base game that is almost always on sale for $9.99 gives you all of that. If you want the base game + the Morrowind DLC you can get that for $19.99 right now at GMG.

    Only an idiot would pay $150 to get it all before they even know if it's boring to them or not.

    Scorchien said:
    Scorchien said:
    Scorchien said:
    Gorwe said:

    That doesn't even make sense.  At no time while playing ESO have I ever needed to tab target lock on any mob.  I don't even think its possible.  A game's combat is either tab target or action combat.  It simply can not be both at the same time.  Now some games may give the player an option of either combat style when they initially begin playing the game, and I can't recall whether ESO is one of them, but either way you can not employ both while in combat.     
    yes you can .. ESO is a hybrid , and you can Tab a target and watch arrows make some pretty neat turns

    I have a Bow NB and I have never tab targeted on any mob with my bow while engaged in combat.  If you choose to do that, its on you, because its definitely not necessary unless of course you chose tab targeting as your combat option at the beginning of the game.
    I dont , but you can ... and even without , then you have seen your arrowr trails make those dogleg turns .. this is not indicative of pure action combat

    Of course its pure action combat.  Its as pure as any other MMOs action combat.  Like I said, I have a bow NB.  I should know.  And I have never employed anything resembling tab target combat.  Might want to try another one of the oft mentioned ESO criticisms that also make no sense because, you know, well ... haters.
    erhmm I like ESO , sitting currently at CP 300 , you are mistaken on both counts .. Its not pure action .. Not when you arrows Lock on targets for ex...
    Using Tab to target in ESO is not the same as it is in true tab-targeting games. The potential targets you can select using tab are only the ones right in front of you in a rather narrow cone: i.e. the ones you could actually hit if you didn't bother with tab targeting in the first place. It's only useful when you have a crowd right in front of you and you want to select the boss in PVE or a particular player in PVP.

    A lot of tab-targetting games will cycle through targets all around you - even behind you - and many games will actually turn your character to face the enemy if you start casting on something that the tab key found but isn't visible when you try to hit it. ESO's tab key does not work that way at all.

    Arrows curving has nothing to do with tab targeting either. If your target moves after the skill activates the skill will seek the target if it's one of the rare skill that actually has a flight time or is channeled and not instant. But that has nothing to do with tab targeting - it will do that whether you acquired the target using tab or just the normal way by having it dead center in front of you when the skill fired.

    It may not have realistic physics with the flight of arrows etc. but I always thought that type of combat is something other than what is normally meant by "action combat." And TBH, that type of hyper realistic ranged combat is too tediously realistic for me. 

    In ESO you can actively block and dodge and you need to have your target in that narrow frontal cone for you to be able to even begin casting your ability. If that's not action combat, I don't know what is.

    If your have no target in that cone a lot of abilities will just be plain grayed-out. You can fire off your weapon light attacks with nothing in front of you but the arrow or fire ball won't suddenly find a target if one runs into your cone after you do it because the skill-target relationship for all single target abilities is calculated at the time the ability fires. 
  • Elder Scrolls Online - The 5 Best Things in Dragon Bones - Update 17 - MMORPG.com

    The outfit system, I've not found this info anywhere.. do you have to keep the items or does it unlock them permanently? Account wide or not?
    Outfits are not like costumes. They're per character.

    Each character you have or create gets one outfit "template" included. You can fill each slot (chest, head, arms, weapons, etc.) with any style for that slot that any character in your account has learned including all the freebies (each character you create knows their own racial style, imperial edition adds the imperial style, etc.) That outfit and its dye can be changed as often as you want but each time you do it costs the same as if you were doing it from scratch based on the style you're using.

    The gold cost per slot varies depending on the rarity of the style you're using and dyeing outfit slots also costs gold unlike dyeing your regular gear or costumes.

    You're just adjusting the outfit template for that character but you're not creating a costume that would become an account wide collectible.

    You can also buy additional blank outfit templates from the cash shop if for some reason you want to have more than one for a given character and those are also per character.

    TBH, it's not something that's a huge attraction for me. I played around with it on the PTS just to check it out but I haven't bothered to do any on the live server.