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  • Monster Hunter World - The List - 5 Things MMOs Can Learn From Monster Hunter World - MMORPG.com

    learis1 said:

    "In MHW, the whole gameplay loop is adventure, hunter monsters, collect their parts, make your loot, repeat."

    Something about this gives me a knot in my stomach. I'm killing a monster to make loot to kill a stronger monster to make stronger loot, ad infinitum.

    That's basically every MMO or progression system in general. You get stronger to take on the next thing. This game just has it all done by you instead of a level system or gear drop system.

    I personally also really like the TTK on the monsters, it feels like you are taking down massive beasts instead of just spamming skills and killing things quickly. But it's also a different type of game. I don't think the MH world would lend it self all too well to an MMO landscape as it is, because the hunts would be all the less spectacular if you have 45 people taking out the same monster on farm. It would have to be instanced and that would cause it to be a little less MMORPG like.
  • MikeB's Most Anticipated Games of 2018 - Michael Bitton - MMORPG.com

    Looking forward the most to Monster Hunter here. I can't wait for that game. It is super fun.
  • Team Working to Address Ongoing DDoS Attack Against NA Servers - ArcheAge - MMORPG.com

    TxChief said:

    LOL! Those bastards deserve it.

    I wouldn't say that. They may have ruined a potentially amazing game, but that doesn't mean the people who currently enjoy the game (or even people working for the company who don't have much say in the bad things that happen to the game) should have to deal with this sort of thing.
    TorvalSBFordthunderCKyleranViper482TxChiefchocolate42069LustsMrMelGibsonScotand 2 others.
  • It's over, Anakin! I bought the high ground!

    Yep. I used to sell my WoW account while I was in high school. It led to my first account getting banned. 

    I sold it to gold farming websites for around 150 to 200 dollars, then I stole it back, and did it again the next week to another site. It was prior to them implementing the requirement of the secret question / birthday / ID requirement to sell to those sites. It didn't work all the time as they would cancel payments but I did get it a couple times. 

    Also when Mythos was in closed beta, I had an account. I logged into the game, within 30 seconds some dude asked me if he could buy my account in game for 50$, I had gotten the key for free, he paypaled me the money and I gave him the account. I expected him to chargeback but it never happened. He really just wanted another account to play with. 
  • Do we really need old school?

    Oldschool games have a very different feel than newer games. I'm not saying I prefer that feel but sometimes it is nice to play a game with that sort of feeling. It might have been my age at the time or what I was into, but playing older MMO's always had this feeling of wonder or mystery as I explored worlds. Classes felt a lot more solid and had actual roles back then (in some games). Games had dedicated buffing classes, or insanely large amounts of classes and races. There was a lot less instant gratification, and a lot less instant travel. I love that modern games allow you to do a lot of different things, I'm glad I don't have to sit and grind in one spot for 80 hours straight to gain a level. But sometimes I do miss the tedious nature, I do want something that takes a long time to acquire, that requires a group of people grinding to get it. But more often, I do want to have it faster now. I have more responsibility than I used to, I have a job that takes up quite a bit of my time, and the modern structure for MMO's fits my needs more than the previous one. But if a new game came out that felt like the older games, I would probably support it. Pantheon looks to be something like that, and I'm hoping it turns out good. Same with Camelot Unchained.