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  • A Glimpse at Medieval Life - The RPG Files - MMORPG.com

    This game was looking pretty good until I read that the tutorial is 8 to 9 hours long and that the game only opens up after that. But honestly I still want to try it. At this exact moment the only thing holding me back is the supposedly large amount of bugs, reminiscent of Two Worlds, as well as the jankyness.  The save system is whatever, I don't want to lose a bunch of progress to a bug, but I also understand wanting saves to be more limited. I mean half of the old JRPG games I played made you save at specific marked save points on the map which sometimes wouldn't show up for hours at a time which would make me have to pause the game overnight occasionally. 
  • Multi-million dollar investments in CF and CU, and no loot boxes. LoLWhut?

    It's crazy to me that there are so many people on this site that seem to defend publishers.  You are literally saying "listen to the suits, they know what they're doing".  

    And the comparison between Crowfall/Camelot and CoE is LAUGHABLE!  And I'm excited for both those games.

    ALso just to let you know Jeromy has a linked in lol.  He also has a lot of employees that are veterans of the industry lol.  I guess they're all idiots and not as smart as the people that frequent this forum to talk out their ass though :smile:
    Who are all of these people you are referring to? I don't think I've ever seen people on this forum defend publishers. Most people are usually arguing about why lootboxes and publishers are bad. 
  • MMORPG.com : General : Bless Mobile Debut Trailer Showcases On-the-Go Gameplay

    dotsh said:
    One got to wonder tho. How can they dumb down an mmo to fit with mobile specs, but when it comes to PC most of companies fail to have a full optimised game.

    I mean, can't they act as if that macbook air is a tablet, then optimise the game according to these specs? i don't know.
    Phone games are a little easier though as you can base it around mid range phone hardware. PC games you have so many different possibilities for what someone could be running, combinations of parts, different drivers. 

    Also a lot of these games on phones tend to limit gameplay severely so that it will run better, as well as the fact that most games look pretty decent on the phone even if they wouldn't be good by PC standards. 

  • iOS Launch Date Announced for February 26th - Villagers and Heroes - MMORPG.com

    Honestly it's pretty fun on the phone. I've been playing on android for a bit. It's one of the only actual MMORPG's on the phone, and has actual gameplay instead of auto pathing everywhere.
  • Resurrecting Warhammer Online - General Columns

    I really liked WAR a lot when it was out, I had a guild I ran and a bunch of friends playing it with me. I played ALOT. I think the main problem happened with balancing IMO. It felt like they just couldn't ever balance the game properly. Not just PVP balancing but the balance between leveling and doing the RVR and battlegrounds. It just felt skewed. PvP balance was kind of bad too but I guess it did get quite a bit better as the game went on, but in the starting period it was so unbalanced.

    This private server is alright. I like what they did. But I don't like how they act towards players. They have a very loud opinion on a lot of different things and they aren't afraid to voice it, and it kind of sucks sometimes because a normal developer wouldn't attack players, or be rude towards their fans or even trolls. It's really cool they have maintained a decent population, I'm hoping some of the bugs get worked out (I played the white lion and my pet kept falling through the ground). I might give it a go again in the future, but right now there are so many other options to spend my time on.