It looks like you're new here. If you want to get involved, click one of these buttons!
Almost every game I played at least have some pointless levels that only give you a few HP. Usually you get some kind of skill or upgrade every 5th level or so, the other 4 are therefore a huge waste of space. Yes, they ggive you some extra HP but they only divide the server more without giving the players anything (it is easier to team up a lvl 9 and lvl 10 char in DDO then a Lvl 52 and a lvl 57 in Wow).Sovrath said:Yeah but that's the point, we enjoy gaining levels that have meaning. In a pvp game that means more power. In a pve game that should be more power and perhaps alterations on current skills or adding skills.
Not every game is Lord of the Rings online where they add a few levels that only get you more hit points and that is about it.
Well, almost at least. There are a few that are so politically loaded that we probably do well staying far from them. Things like the holocaust is not something I think anyone sould pull off.hallucigenocide said:any setting could do well.. hard part is making it happen.
One could wonder that but since it is completelly optional it isn't a big problem. Skip it and you don't loose anything.ikcin said:
But why you need a dev written personal story in a multiplayer game?
I think that one important factor of the story is how you present it. Many MMOs spoon feed you the story in quests and railroad you through it with no choices or reasons for you to think about it.Consuetudo said:Story = The narrative your character experiences, either mandated by developers or created by you
Lore = Background information about the game world that you do not personally experience but which gives flavor to your story
I do not believe that story should be important compared to lore, yet developers seem to disagree with me. From voiceovers to heavily instanced story missions etc, MMORPGs increasingly resemble single player games with their emphasis on "story-driven gameplay."
I'm going through vanilla WoW again, and there is a story there, but it's completely optional and only matters if you want to pay attention. You can toggle slow quest text for example, but you can also have it appear instantly and not care. There is, however, tons of awesome lore that is all pervading.
I think at the heart of the MMO should be multiplayer gameplay and lore (not story). When I was younger, I was rather antisocial and played MMOs as if they were solo games, but they aren't. The experience is vastly more rewarding when you are social and encouraged to be social. I think that the focus on story takes away from the potential for player-created stories with friends.
You do know that EQ2 released 6 weeks before Wow, right?DMKano said:Ugh - EQ2 for me remains one of the worst MMOs on the market, was a weak attempt at WoW.
Project 99 is better in every way possible, and has no monthly sub and no cash shop and has gameplay that is for me - better in every way possible compared to EQ2.
I mean EQ2 was made for people who didn't like EQ1 - so everything that I loved about EQ1 like all the cool gameplay mechanics - they completely destroyed that in EQ2.