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I am a Swedish RPG fan who sometime make pen and paper stuff for roleplaying conventions. I love RPGs, MMOs and turned based strategy games, listens to metal and work as a CNC coder/industrial worker.  I currently live in Malmö (next to Coopenhagen) but will be moving to Öland soon. And for the moment I work weekends so I have plenty of spare time on weekdays but will be unavaliable saturdays and sundays. And I know stuff about history that makes people stare very strangely at me, just love to read about the past without any specific favorite period. I can use a sword, have a good one as well (hand made copy with the original from about year 1000) as a chainmail and helmet but I wouldn't call myself good with it. My favorite beverage is Guiness.


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  • Games, Adults, and Rules

    btdt said:
    When I was growing up, people didn't have access to automatic weapons.

    Sarin gas wasn't a thing, flesh eating bacteria was unheard of, and terrorism was a rarity, not the daily norm.

    We've managed to make the world a deadlier place to live in.

    Like the old saying goes, if you make it idiot proof, they'll just make a better idiot.  Welcome to the 21st century.  Stop trying to compare it to the 60's.
    Uh, sarin gas was invented in Germany 1938 and if it wasn't around when you were a kid that would mean you are 90 years old?

    Besides, nothing is idiot proof, idiots are very inventive.

    Still. in many places of the world you are less safe now then 40 years ago. You also can't afford the same living standard now as in the 80s for the same amount of work hours.

    On the other hand have the medical science become a lot better, many deseases that was a death sentence then can be cured today.

    As for us making the world deadlier that really depends on which period you mean. The late 80s might have been a top in world economy and safety but the world certainly wasn't safe if you go back just a while before that. There have always been shifting between times of relative prosperity and safety and times of war and rescensions.

    I don't think it will be possible to get thinggs become better and better for the average Joe without dips. Still, you have a far higher chanse to live until you are 100 years today then 100 years ago.
  • BioWare Will Not Use the Recently-Patented EA Matchmaking Algorithm - Anthem - MMORPG.com

    Sabaticus said:
    The answer is to give the player the option to have it on or off. Do you really think they will allow you choice. Of course not. I swear I can't believe that people don't mind or like micro-transactions. People who do are not gamers but customers.
    You can still be a gamer even if you spend a fortune in silly pay2win games.

    As I see it is the question more "Does paying more actually give you any kind of combat advantages?". If if does your options are to pay, loose (in the game, not money wise) or skip the game.  I skip it.

    Clearly does enough people enjoy paying for ingame advanatges so it is fine that EA and Activision makes games for them. There are other games without it, maybe I see you there.

    I am not against all microtransactions, selling cosmetic stuff, character slots and even bankslots is fine for me but as soon as there is any combat impact Im out of there.
  • Computer boot but not signal to monitor??

    Robsolf said:
    A shame is an understatement.  ABIT and Celeron got me a fast PC for 6 years for very little money in the late 90's, early 2000's.  Full pentium speeds guaranteed for half the price, all with a basic cooler.  I later upgraded to a celeron 566 to get to 850mhz with next to no effort.  A golden age for hardware, IMO.

    Sorry to hijack the thread, but ABIT instantly gets me thinking back to a much more managable time...
    You and me both, ASUS and MSI had nothing on those cards... But then some smart@ss CEO decides to buff sales by slapping the brand on a cheap Shanghai made card and kills the whole brand by that. I used A-BIT cards for as long as I could.

    They also were really generous with ports, my last had 8 regular SATA ports and 3 eSATA with all the cables to it included. 
  • Why are bigger developers scared to make an Old School MMO.

    Sovrath said:
    hmmmm, That's not really the whole thing. I played Vanguard right up to the announcement that it was being closed and the game was never "fixed".

    Oh sure, it was better far more playable, but there were horrible glitches. I was once running across the desert and "suddenly" the game lagged and after 15 seconds I was in some cave and killed immediately.

    And not only did it have constant weird glitches, it really was on life support. It didn't' really have a regular update for, I can't remember how long. There was some huge dungeon that was going to be added but I don't recall if it was. Alternate advancement as well.

    But ... people paid for the sub to support the game. Heck, I paid a Vanguard sub not a Sony Pass sub because I wanted the money to be registered toward the game.

    But again, the game was never fixed and wasn't being actively developed like other games. That's Probably a better reason as to why it had such a small population.
    It got fixed up from AO launch week to AoC a month after launch or so, it was basically unplayable at launch and just a bit annoying at the end.

    But the reason I got on life support was the bad shape it was in, the game got a bad reputation at launch and the only thing that could have saved it was if they did what SE did with FF XIV, make it free until it is fixed up and re-release it. Say what you will of Square-Enix but they did make a textbook example on how you actually fix a disaster.

    The gameplay was never VGs problem and neither was the mechanics, it was basically a good game but with terrible coding and an engine that just constantly made life hard. And it isn't the only SOE game with that problem (even if they took it over from SIGIL), the reason Wow did so great while EQ2 did so poorly in comparision was EQ2s engine sucked and still sucks while Wows was well made. Yeah, it is more complicated but EQ2 would have done far better if the engine was better coded just like VG.

    That said, I am not sure a game exactly like VG but with a good engine and modern graphics would do well today. It is a possibility of course but I ain't betting on it.

    It will be interesting to see how Pantheon does though, Brads new team seems more competent then SIGIL was. I don't think it will be a huge success but I can see a couple of hundred K play it if it releases in good enough shape. Heck, I am backing it myself.
  • It's over, Anakin! I bought the high ground!

    No, the idea that someone else plays my toons just feel wrong to me.  And my stuff is my stuff.

    I traded some in game gold for a couple of beers at a party once, a friend had just started to play (was it EQ2?, not sure) and I was out of beer.