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  • That One Crazy Game Idea You've Always Had

    My crazy idea, 

    Make an mmoprg where players need to play together for 60% of the content.  This in an open world environment...... Graphics only have to be about medium.  

    NO CASH SHOPS !!! 

    Crazy right ?
  • Swamp in Battle for Azeroth (look at the water reflection)

    Dragnelus said:
    Feels like wow looks better and better every expansion.


    Don't get me wrong, I don't care about graphics at all in an mmo, But this looks like a cartoon with nice water !!
  • Kingdom Come Deliverance, too good to be true ?

    From my understanding, its an open world-linear game, heavily focused on a linear story. Like a very small-scale version of Witcher 3.

    No having houses to decorate, no epic things to explore, no huge map to explore (map is quite a bit smaller than Skyrim)...it isn't like elder scrolls or Ultima 7 where you feel like you can live in the world. All it is, is following the characters story.

    Personally I was hoping for a more semi-sandbox game. There aren't very many games like Ultima 7 where you truly can live in the game world, and all the NPCs do their own thing with super advanced AI.

    And from what I seen, AI in kingdom come is pretty terrible...nothing like the interactive/immersive NPCs of Skyrim or Witcher 3 or even Ultima 7 which is decades old and has better immersive AI than most.

    This will be a hard skip for me. Not my type of game at all. I like a story and all, but I like games where I can live in the game world. Hence why I still play MMOs because many are like that.

    If this is true, then it's what I kind of expected. 

    Something about the situations you get yourself into gave signs it's linear.  Since the situations were detailed, this gives me the feeling the world and game itself is small or at least much smaller than Skyrim. 

    The part were you can change armor for the situation makes it seem detailed, but at that point in the possible short game it could be expected.  Since they stress doing this, it may only be an illusion that the game is deep, and an illusion that you will be doing it all the time. 

    Everything about this game seems tight lipped and nothing negative, only hype (no real reviews).


    At the very least, it's a step in the right directions for next generation combat.  However I'm not crazy about first person either.  

    No way will I run out and buy, it's a wait-and-see !!!  
  • Between 1999-2009, and future perdictions

    I consider this ten year span the golden years of mmorpg's.  It was an amazing time of choices, if you didn't like one you simply switch to another one.  In fact their was a huge swing between them.  No two were alike.  Hears an example: 

    World of Warcraft was nothing like Final Fantasy XI, or Dark Age of Camelot, or Dungeons and Dragons Online, or City of Hero's, or EverQuest 2, or add your own.  

    However they had two thing in common:
    "they were liked by at least one group of players" 
    "You couldn't fault any of them if not your style" 

    mmorpg.com was a lot different back then.  Sub categories of games were obliviously shorter.  Arguments were WAY LESS and different.  The main disagreement was "my game was better than yours".  This main argument held no water because they were all good, it was a matter of taste !........ Everyone was happy with their choice.  

    That being said, now on to future prediction's  

    Were any of you like me, and day dreamed about the future ?..... As you were playing your choice, have you given deep thought of what the future holds ?  

    I for one at this point couldn't imagine the next game.  BUT I DID KNOW THIS, it would run better and play better with technology. It would have innovative features and streamline bad obstacles that weren't thought out very well like ridiculous and annoying  travel times but keeping the immersion.  Bad dropdown boxes to get to your inventory, or even annoying small inventory space simply to add more work on your part...... Sure modern games took hold of these ideas, but on the other hand they killed immersion in so many BAD WAYS.  I don't think anyone expected going in reverse. 

    The most important features I was expecting was MORE OPEN WORLDS, and no zoning at all.  MUCH LARGER WORLDS TOO. This is what I was expecting in ALL future mmorpg's.  

    As predicted, around 2008 or so..... Our dream continued as predicted.  
    The announcement of Vanguard and Warhammer Online.  What everyone expected was holding true.  Both had 180 degree differences. Two different styles and nothing wrong with either.  

    We were in shock.... It was really happening !  

    It was seemingly impossible to stop momentum...... But then, Bam !!!!!..... The rug was pulled out from under us.  Both let us down.  One was severally broken and the other was a CHEEP TAKE OFF.  

    From here seemed to spawn all CHEEP TAKE OFF's just like Warhammer.  No one expected and "abrupt stop" in what an mmorpg was, later came the cash shop :(     

  • Why do MMORPG's suck so much these days

    Scolioz said:
    The first MMORPG I played was Asheron's Call back in 1999 / 2000 and there hasn't been any MMO game since than that held my attention like that one did. World of Warcraft was the only one that kept me playing for about 6 months when it first came out.

    It's all just shit.

    Their small (30 days), their on rails,their easy, abilities don't count for anything, they have CASH SHOPS.... Dungeons are mini games. No reason to get to know the people. 

    Should I go on ? 
    ScotThreatlevel0Viper482ScorchienNildenHarikenpantaroAlbatroesZardayneThunder073and 1 other.