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  • It's got a long way to go.

    After sleeping on it, here's my overall conclusion, 

    Pantheon is not near as far along as we believe.  

    Without being a video game developer, it seems ALL videos so far are about select parts of the world where the group is demonstrating group play.  Infact the latest stream was set in the same dungeon as last.  Not much about cities, towns npc's or venders.  NOTHING YET ABOUT ACTIVITIES.  Not too long ago they were showing a video on beginning to build a capitol city.  Not too long ago they showed the group starting their journey at a hub, however this hub only showed two buildings and maybe one or two npcs without interaction.

    Many seem let down by the latest stream saying combat was lengthy causing it to be boring.  Hallways and rooms too generic but high end.  However playing this type of combat is much much better being played instead of watching, this is true, yet lengthy none the less.  In all videos, this has two problems: 

    1) Keeping a group of 6 interested without leaving (even for the most hard core). 
    2) Groups don't move very far across the land or dungeons (not getting anything accomplished). 

    Disappointing ?............. Not really, it's just not that far along....... It's like they're are experimenting to find balance.  

    Unique High end graphics are keeping development time slow.  Lets hope coding is good and can be played on many computers.  Let's hope they don't run out of money.  This is my concern.  

    I don't go by what I read, I go by what I see, and it's only my opinion.
  • Do we really need something new ?

    People often say we need something new and innovative.

    First thing I say is " like what ? ". 
    The next thing I would say is " if so, how long would it last ? "  

    The way I see it, were done with gimmicks and fireworks, they don't hold peoples attention.  

    Infact think about a fireworks display, they usually last about a half hour.  After that the people would leave, even if you save the spectacular thing's for later...... Jason Bourne Movies, they're great, constant non stop action, an hour longer you would likely turn it off. 

    Try going to a Night Club with hart pounding music for forty hours straight with out drinking.  You would probably punch the DJ. 

    My answer: 

    Flowing and natural 
    More intelligent AI  
    Foliage you can hide behind 
    Crafting where items break 
    NPC's that get mad at you 
    Innovative abilities 

    Creative writing and I'm not talking about dialog but more about flow of how the game progresses.

    Take "Vanilla World of Warcraft" from 2004 for instance.  You create a Night Elf on the island of Teldrassil, not much going on with your level one as you're holding on to you broken dagger.  But the mood is peaceful along with the music.  Nothing telling you what  to do as you naturally move forward....... Now this is 2004, you have that ugly yellow quest marker above everyone's head that many hate.  How about simply expanding on issues like that ?....... use your imagination...... subtle, indirect methods to achieve something. 

    Now take "Rift" from 2011.  You started this game with all hell breaking loose, you hit the ground running and everything is going Ka-boom, your screen was shaking like you had palsy !....... Was this memorable or irritating ?..... Imagine playing the entire game like that. 

    I may be old, and yes, I like flavors other than vanilla and chocolate..... But one thing for sure, no one likes obnoxious gimmicks for long.  Gimmicks are short lived.  

    And last, your looking at a flat screen, how much more could you expect ?
  • Fantasy and real life

    4507 said:
    I think I figured out the problem. You're talking about the pre-Greek bronze age circa 1000 BC, and everyone here is responding as if you're talking about the last 2,000 years of history. Nothing else can explain why you think that people were sent into battle with sticks and that most injuries were caused by attacks to someone's back while they were distracted. Although your ideas are you still fairly erroneous, they aren't as wrong as they would be if you were talking about a more recent era.

    However, I'm still foggy on why you decided to post about realism in a 1000 BC-era game when the vast majority of people asking for a realistic game want the High Middle Ages, around 2000 years after that.

    Remember a 70's TV show called Bonanza, it was a show about the wild west.  Every thing was clean and nice, even the dirt roads were nice.  And everyone had a shiny Perl handled revolver. And everyone had their very own horse :)  

    Speaking of the wild west,  Another show was called the Wild Wild West... Same thing. 

    To much TV
  • Is there too much knowledge OUTSIDE MMOs these days? Is this creating an anti-social genre?

    no solo easy games make anti social behavior 
  • most-of-the-real-mmo-players-are-gone-from-this-site

    thunderC said:
    OP's WTF count is up to 25. I could have only dreamed of numbers like that with my April 2015 thread titled R.I.P Joffery Baatheon 2011-2014 or this dandy from May 2017  Gnomes -Halflings-Little people Tolkien did it wrong  (Hilarious thread of lore rage)


    Thanks :) 

    In using my example of the high school:
    With all the older students gone and you asked the replacement second graders what they think.... You would get WTF..... Right ?..... Am I right ?