It looks like you're new here. If you want to get involved, click one of these buttons!
I totally agree. If they start getting realistic in setting their goals we might actually see this game before 2025!AnOldFart said:But realism might make a refreshing changeKyleran said:Blog was an interesting read, they certainly have put a lot of thought into this.
Might be a little too much realism for me, but the fans seem well pleased.
12 Real world months. Reduced by a varied amount (minimum 2 days) every time you die. The amount of life you lose depends on both your fame and the fame of any people you have killed.Linif said:So, wait, hold on. For my own clarity, I want to understand if the following is true or not:
You buy a Spark of Life, that is set for 12 Elyria months or real world months?
When that lifespan is up, you have to buy a new spark of life to continue, which means other players can effect how long I can play this game, as them killing me reduces my playtime by a certain amount?
Not going to argue if they are good or bad.Ungood said:You are mistaking a game of chance with a 'lootbox' and gambling, and they are not remotely the same thing.Slapshot1188 said:Not at all. This is the essence of lootboxes. Even in Fortnite you could buy “Weapon Llamas”. Sure I get a weapon every time, but it could be a sword, a handgun, a machine gun....
You like that random chance... go for it. As long as they admit what they are doing and give you the information to gamble on the result that’s great.
Case in point, CCG's. MtG was a big thing, and many players bought Booster Packs. Now, every single booster pack contained 10 common, 3 uncommon and 1 Rare card.
I not a gamble as you will always get that outcome, you will never walk away with nothing, so there is no risk involved.
While It is a game of chance, it is not a gamble. Now you like me, do not like RNG games, but that does not make evil, or bad, it simply makes them something we don't like.
Now, you may not like what you got, that is a risk, but it is not a fiscal risk, it is a personal preference risk. IE: You may want to build a Green deck and all the rare cards you got were black.
It happens, but, you still walk away with your value in cards even if they are not the cards you want, or have no value to you personally, that does not change the actual value of the cards themselves, you got exactly what you paid for and under no situation did you get slighted, cheated, or shorted in any way.
Case in point, I work in construction, so I drive a truck and use it for work, as such, I place no value on cars, and even lower value on sporty cars. Now, just because I don't value a sports car, does not mean the sports car itself is devalued or worth less in any means.
With all that said.
This is not some random candy in a package, you will get 3 souls every single time you Soul Pack (or that is what is the statement right now), at the very least, 3 souls is worth 10 dollars, as that is what people need to pay for them. So you always get your chocolate bar, even if you don't want it, or like it.. you still get the chocolate bar, because that is what you paid for.
With souls, you are buying 3 souls for 10 dollars. That is their resale value, and the price the seller is asking. If that is not a price you want to pay, don't buy it.
If you will settle for nothing less then an Old Soul or Unique Soul, and everything else is worthless to you, that does not change the market value of 3 souls is 10 dollars.
That does not change that you are not buying an Old Soul or a Unique Soul, you are buying a Pack of 3 Souls (with the promise of nothing more then 3 generic fresh start souls). If that does not work for you, don't buy it.
If RNG is something you don't like, then don't play into the system. That is how I roll, as I do not like RNG games like this either.
But again, that does not change you are getting your value, that this is not a loot box, and this is no a gamble.