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Sure. Everyone would agree with that. But perhaps it's something just not coming through in the article, but I would say that having an enemy actually adjust their tactics based on your own is a GOOD thing that is sorely missing in many/most/all of today's games. Instead of standing there while you shoot them or "kite them" these skeletons apparently pull out their own bows to shoot you. Sounds pretty good to me.Vrika said:
"Going toe to toe with these skeletons is a very bad idea. Some are easy, but most are extremely difficult. They block your hits and knock half of your health out with one swing. Try to put distance between you and they pull out bows that do just as much damage. It’s insane. "
Sounds to me like a halfway decent AI. You mean they didn't just stand there while you shot at them? How unfair!
Imho there's good difficulty and there's bad difficulty.
When game presents you with an challenge to overcome that's good difficulty, but when the game upps difficulty to keep you away from alternatives devs did not plan you to take that's bad difficulty.
Actually no, you aren't. Nobody I know gives the faintest credence to anything you post but most just hop in the thread for the chuckles.delete5230 said:After all anyone can self nominate themselves as a power poster simply by posting a lot.
Perfect example: Myself... I don't have a single credential yet I'm one of them, simply by posting a lot.
You should go read it on Discord. It's very enlightening.Torrsk said:I feel like that quote has been taken out of context.