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Slapshot1188

Bad games can try to run, but they can't hide.   No matter how you wordsmith your excuses, you WILL be held accountable for your product.

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Slapshot1188
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  • New Sale/Event (Searing Plague) is now live:

    Well...  Caspien just announced (after a day of people complaining that things were broken) that:

    "It appears that during the final phases of the development some of the descriptions for the abilities got out of sync with their actual implemented behaviors.
    I'm going to go through this morning and ensure that all the descriptions match the role's actual abilities and effects.
    In the mean time, it may appear that abilities are broken, when in fact they are just not working as described and may have a different effect. Which, I guess would appear broken."


    Sigh...

    Then, of course, the obligatory chastizing of the customers:

    "Finally, working yourselves into a frenzy in this channel over perceived issues doesn't solve anything. Don't lose your stuff because a single Purity mark didn't show up the way you expected. The game is played on Millions of marks, not individual marks. But, as always, we'll do our best to make sure the game is fair, enjoyable, and balanced - soft of. "

    Perceived issues... because things do not do what they say they do... it's really too funny.
    XodicJamesGoblinNycteliosanemoLokeroOctagon7711
  • When will Caspien get realistic?

    AnOldFart said:
    I am worried about the project, the delays/team attitude have turned me from an optimist to a pessimist in regards this project.

    Also the amount the game has changed from pre ks is very upsetting to me as I was eager then.

    I joined the kick starter in a hope we could show that popular trends are not always the best way to go. I don't regret that decision because I still hope we can show it is viable to build a game people want instead of what's best commercially.

    Do I think CoE will do it.... 

    Ask me in 2025 when it's released... 

    It's OK.  Caspien has been working on a new "event" tied into fundraising and will contribute a portion to charity. The event will start in about 2 weeks and run to around Labor Day.  Look for updates on the monthlong sale shortly.

    #ALLISWELL



    AnOldFart
  • When will Caspien get realistic?

    Back in October, on these very forums... Caspien said his team was now back on (the new) track for timeline (July 2017). He even directly stated:

    "All that aside, the company is making huge progress, the game is coming along nicely, and our Alpha 1 backers will be getting into the game using the VoxElyria client as early as January."

    Since that post, they have laid off staff, publicly stated that Store Bought items can be used AFTER launch, stated that they replaced all they needed from SpatialOS and yet STILL have not had Alpha 1 Backers into their pre-alpha VoxElyria game.   It's now 9 months after his post.  

    Publicly, as far as I know... he is still saying that they are pretty much on the timeline below:
    1. V3 of the Website (Q3 2017)
    2. ElyriaMUD (Q4 2017)
    3. Alpha 1 (T1 2018)
    4. Server Selection (T1 2018)
    5. Settlement / Domain Selection (T2 2018)
    6. KoE (T2 2018)
    7. Design Experiences (T3 2018)
    8. Alpha 2 (T3 2018)
    9. Beta 1 (S1 2019)
    10. Prologue & CoE Adventure Toolkit (S1 2019)
    11. Exposition (S1 2019)
    12. Beta 2 (S1/S2 2019)
    13. Stress Test (Any paid account)(S2 2019)
    14. Launch (S2 2019)

    They should have done ElyriaMud (now Vox Elyria), Alpha 1, Server Selection, Settlement/Domain selection and KoE by now.  They should be ramping up for Alpha 2.

    Instead, they are still stuck before #2 on the list.   I mean, he even skipped the July State of Elyria this year IMHO just to avoid the obvious elephant in the room...

    Putting your head in the sand has NEVER been the way that problems get resolved.

    I'll go back to my response from October:

    The problem isn't the MMORPG forums. 

    The problem is that your game was supposed to be in 3 month no wipe Headstart now and full release by the end of the year.  Instead you have released nothing except more and more monetization items.  Maybe by January (per your post) people will have a client to move their minecraft figures around.  If... instead of blaming everyone else... you actually did what you said and had launched your game's Exposition by now.. there wouldn't be a need to blame anyone.  But since you're  now saying you will be 2 years late.  That's on you.   Suck it up, stop deflecting, do what you promise and guess what.  All the complaints go away.

    and

    I mean... the discussion starts and ends with the fact that they said they would be fully launching the game around now.  They were told how unrealistic that was.  They actually went and mocked the people who told them this.  To date: 

    They have not launched... 
    they haven't had their 3 month Headstart... 
    they haven't had Beta 2... 
    They haven't had Beta 1...
     They haven't had Alpha 2...
    They haven't had Alpha 1...
    They haven't had the Prologue
    They haven't had the Kingdoms Game
    They haven't had the Mud 
    They haven't actually done ANY of that which was supposed to be done

    They HAVE sold things
    Sold more things
    Decided to find new ways to sell the same things
    Announced they will sell more things
    Promised to allow people to buy DLC for the Prologue
    This all ties into the OP because they wouldn't need such crazy monetization if they had been launching now.  Because their timeline more than doubled they need to find the cash to fund it.


    Nine months later and that exact quote still applies. When will he just get realistic?
    XodicMadFrenchiecraftseekerAzaron_NightbladeRhoklawGdemamiCheshireCatt24
  • Let the pre-Alpha cash shop items flow...

    Argue the definition of Pay to Win elsewhere.  I’ll happily rebut your logical fallacies there.  This isn’t the place
    UngoodGdemami
  • The time for Non-Consensual PvP has come and gone

    As already stated quite a few times, the problem with those games is that none has been done with proper consequences for being a psychopathic murderer. As a result, PvP takes over the whole game, there's no RP left at all. Unless you admit that almost every player is "roleplaying" some kind of serial killer of course.
    I take it none of your characters has ever mass slaughtered a castle of NPC "guards" or a village of "enemy"NPCs simply to grind XP or complete a quest?  It's OK to RP a mass murderer as long as they are just NPCs?

    For better or worse, 95% of MMORPGs today is finding new things to kill and ways to kill them...


    PS: We are posting in a 1 year old necro thread...
    Viper482