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  • The Most Wanted MMO of 2018 is.........PANTHEON: RISE OF THE FALLEN! - Pantheon: Rise of the Fallen

    on a side note it also won for game that will disappoint most in 2018 lol
    JamesGoblinshalissarKyleranesc-joconnornameuserRimefangdjnj2000McGamerkinkyJalepenoApridiseand 1 other.
  • The Path to Argus - Time to Take the Fight to the Legion - World of Warcraft Videos - MMORPG.com

    you guys really need to learn how to WOW, you start playing an expansion right when the "last patch" comes out, that way you have content to last you a year, I think I may buy the expansion this week

    what is the FOTM class? Do I get a free level boost?
  • Q&A Live: Power Trays & Projectiles - Crowfall Videos - MMORPG.com

    Lonzo said:

    For how long is this game in development? 15 years?

    Currently they are 2 years into development.

    on their own website

    they are the most anticipated MMO of 2015, 2016 and 2017, I find that kind of funny
  • CoE plans to allow RMT(gold sellers) during the live game

    this game will never be released I received this email this week


    That's a peek at the stuff we've done over the last six months. I hope your takeaway is that things are moving along great, and we're extremely happy with the progress. That said, I think many of you want a clearer picture of where we are in the overall timeline, and by how much we've been off on our estimates.

    The truth is, our estimates were pretty accurate. However, as you'll soon see, there's a difference between timelines and schedules, it's possible to be accurate with one, while the other drifts apart.

    In project management, the key difference between a timeline and a schedule is the presence of dates. When talking about a timeline we're generally focused on the order in which events will occur, and the relative work involved, in man-hours, man-weeks, etc., of completing some set of tasks.

    We always predicted about 6-9 months of early, pre-alpha development, and about 12 months of active development focused on the various game-mechanics. For the most part, we're right in line with our timeline. We started focusing on core server work about 7 months ago, and are now moving into gameplay mechanics. Unfortunately, while our timeline has been fairly accurate, our schedule has slipped.

    You see, when we first launched our Kickstarter last May and gave our estimates of an 18-month development cycle, we made two invalid assumptions.

    First, we assumed that we'd be able to lock ourselves away and quietly go about development while the community patiently waited.

    Second, we wrongly assumed that having a kick-ass game design, a rock-solid team of core employees, and a successful Kickstarter under our belt would immediately draw in world-renowned talent.

    In effect, we began a relay race with no runners on the track. Then, at some point after the race started, people slowly began to step onto the track with our pennant on and immediately hauled ass to where the next person should be. At first, there was nobody there and so our engineers were forced to do a second lap, but as time has gone on and we've gained in credibility, more runners have joined our team and now we're starting to catch up. We have a team of rockstars, but no matter how fast they are, they simply won't be able to close the gap in the time we've lost.

    In short, while we're actually right where we should be, we're obviously not when we'd like to be. Here is our estimated timeline: 

    1. V3 of the Website (Q3 2017)
    2. ElyriaMUD (Q4 2017)
    3. Alpha 1 (T1 2018)
    4. Server Selection (T1 2018)
    5. Settlement / Domain Selection (T2 2018)
    6. KoE (T2 2018)
    7. Design Experiences (T3 2018)
    8. Alpha 2 (T3 2018)
    9. Beta 1 (S1 2019)
    10. Prologue & CoE Adventure Toolkit (S1 2019)
    11. Exposition (S1 2019)
    12. Beta 2 (S1/S2 2019)
    13. Stress Test (Any paid account)(S2 2019)
    14. Launch (S2 2019)
  • Dead by Daylight Gift Key Sweepstakes! - MMORPG.com News

    Why does everyone say "good luck" or "very lucky"? It gets annoying after the first one and floods the comments with a bunch of needless and meaningless spam. x_x
    cause bots.....10 characters