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I'm guessing if they get and retain 1/20th of WOWs numbers there will be wild celebrations in the streets of Fairfax.redonyou said:jahlon said:Sadly I don't think this game is ever going to be a success.
Its already old and dated and its not even launched yet. Its been in development for so long that by the time it does release (if ever) then its not going to be revolutionary when you compare it to games that are coming out like Ashes, New World, Project TL, etc.
It's a shame because this should have been a good game, but its past its prime.
It's not so much that its a has-been but more a never will be.
I'm not arguing the game can't possibly fail, but your arguments for why it will are weak. None of the games you mentioned are even projected to be the same type of game as CU.
Their primary design goal is to support large scale battles (hundreds of players on screen) without having performance go to shit. That requires some trade offs when it comes to graphics quality vs performance.
What you see in alpha footage isn't the final version; that's why it's called alpha. They literally built their own engine and are still actively developing art assets for the game. Even once finished, it might not look as pretty as some other games, but unless those games also outperform it in large scale battles, that hardly makes the game outdated.
It may never reach half the subscription numbers of WoW in its prime, but it doesn't have to. My primary concern for the game's success is can they create enough variety in the game play to keep things from quickly getting stale, not whether it's as pretty as another game from a different genre.
Obvious ignorance requires correction. Prevents it from spreading further into the general population.Frozenyearround said:I have never been on a site that has a group of poster who get so worked up over a title.
Someone says something is an mmorpg. If it's not approved by the super cool gang here look out it will be 5 pages of telling that person they are wrong and how their personal opinion of an mmorpg is the only right answer.
Someone says something is a sandbox and this same gang will tear their heads off even making excuses when that person post information stating it's an actual sandbox.
Yet....here you are.....chibbers210 said:Jesus Christ Tim eisen take some good damn Adderall. Your articles are like reading an ADHD kid's journal. We don't need to know every fuckin side thought through your head. I honestly have never hated anyone's writing as much as yours. I avoid even beginning to read an article that says "by tim eisen"
Ah...testing both my memory and my amazing Google-foo powers are you Jean-Luc?Jean-Luc_Picard said:Kyleran said:Point of order, Temple of Apshai is generally considered to be the RPG that started it all.Jean-Luc_Picard said:Richard Garriott because he started it all with his Ultima series leading to UO.Raph Koster because of UO and SWG, and also his good articles and books.Rob Pardo and Jeff Kaplan for obvious reasons.It's a bit unfair to restrict this to only four people, but that'd be my choice then.
Temple of Apshai is considered one of the first graphical role-playing games for home computers, predating even the commercial release of Richard Garriott's Akalabeth: World of Doom. It was an enormous success for its era, selling 20,000 copies by the end of 1981, and 30,000 copies by 30 June 1982and remaining a best-seller for at least four years.
Just saying...Sure, but that's it. After the bundle of 1985/86, that game disappeared. To the opposite, Garriott kept improving his games, adapting graphics and gameplay to the power of computers of its time and improving them, up to leading to Ultima Online.