Kyleran

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Kyleran
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  • The many lessons of Agnarr

    Distopia said:
    So to be clear your collective answers for 1 guild/multiboxers permacamping every named on the server is to join a pvp server in a pve centric game? This would explain a lot of the responses.
    That would seem to be the only way to overcome that problem with the game as described. IF there is PVP at all. And yes that is a tad ironic in a PVE game. 
    Well there's always the tried and true banhammer 

    DAOC freeshard has no issue with multiboxers, but they aren't losing revenue when they punt folks.
    DistopiaTorval
  • The many lessons of Agnarr

    Wizardry said:
    In EQ1 I could go into main cities, sneak past guards, kill people at banks, loot an item and all coin. I once looted 10,000 Platinum off a guy. That was worth hundreds of dollars back then. Please tell me a fantasy 3D MMORPG that you can do such things in? The experience was amazing. 

    How could anyone consider that as fun?Maybe if the favor was reversed on you,then you might understand it is a dumb mechanic/idea and not fun at all.There is a reason we don't allow that in the real world it is a dumb idea.

    pvp is also going to pit players against each other,how is that in any fashion creating a fun coherent community?

    My concern is how they do the grouping because i did not much like the way SOE did their grouping as in all dungeons.I want a PVE grouping game that brings players TOGETHER and creates a friendly atmosphere and NOT a cutthroat atmosphere.

    Having separate servers will NOT work for PVE/PVP split because what ALWAYS happens is the classes get nerfed and changed constantly to cater to a bad pvp design that is ALWAYS bad in mmorpg's.

    If you don't see how that scenario I stated would be fun, I would suggest you stay off the Pantheon PvP server. The amount of skill, patience, risk involved with doing something like that is quite high.

    It is all about risk vs reward. With great risk comes great reward. With no risk, comes no reward. The reward is fun. Modern MMORPG's have virtually zero risk.

    Even if that one scenario doesn't float your boat, it's the idea that it CAN be done that is so engaging. I could come up with hundreds of stories similar to that one. 

    If you want a "coherent" community, once again definitely do not join the PvP server. Strife is captivating. 
    Have the Pantheon devs confirmed their PVP servers will be the same design as EQ1 circa 1999-2001?

    I'd be surprised if there aren't a few changes from the original.
    DistopiaMrMelGibson
  • Everquest 2 developers create new game

    SEANMCAD said:
    completely cracks me up, people going out of their way to avoid even looking at early access titles despite people screaming about how good the games are and instead these people donate to a kickstarter and druel over screenshots for 3 friggin years
    C'mon, the "best" MMOs always exist when they are only a glimmer on the distant horizon. (or lost to the depths of time)

    Here and now never satisfies anyone, realty is a harsh mistress. ;)
    Slapshot1188RidelynnMrMelGibson
  • Everquest 2 developers create new game

    Eldurian said:
    Xateric said:
    Loke666 said:
    Xateric said:
    At least they are saying the whole purpose of the game is focus on it being non pay to win.


    The guy that started the company did so because he was sick of all the new games being pay to win and focused on pvp with very little pve. For me this sounds great....
    Yeah, but EQ2 was the game that actually added itemshop with P2P first so the question is if he tells us the truth or not. 

    Hopefully have he realized it was a bad idea but I'll wait and see...

    The guy in charge of the studio creating Ashes of Creation is doing for the fact that so many games are pay to win and he wants to go pack to the way it use to be.
    Funny. You mean the guy who drops 600$ a week on his ArcheAge guild? Really sticking it to the pay to win model that guy is.

    As I've said in other topics my primary reason for opting out of this game is a lack of trust. His guild The White Order has been very deceitful and backhanded in their AA dealings and so how can we trust him in more serious matters such as the ethical management of a company?
    Haven't you heard? Steve's running a MMORPG charity for the good of gamers everywhere.

    Even giving folks the "opportunity" to contribute for those little "extras" as he's got the first $30M covered.
    Slapshot1188MrMelGibsonEldurian
  • The many lessons of Agnarr

    Dullahan said:
    Kyleran said:
    Dullahan said:
    Distopia said:
    Dullahan said:


    Whereas you had little to nothing worthwhile to fight over in other pvp mmos.
    LOL what? So now the best PVP games are PVE titles with tacked on PVP servers? You just described PVP in every PVE game ever...
    No. PvP in other most other PvE games did not have content entirely uncontested. Even comparing it to DAoC, the vast majority of the PvE was faction locked and uncontested. WoW, unconstested via instancing. The other mmos with PvP either were based entirely around PvP, or the PvE was crap. See your Darkfalls, your Shadowbanes, your Lineage, et al.

    This wasn't to say that EQ was the only game that had enjoyable PvP or contested content, but that the completely open world style of the game made PvP very fun. The game was already highly competitive and the PvE servers were ripe with drama. Allowing PvP in a game full of PvE content and deep player progression was a made it a very unique experience.

    Do try to be a little more factual and less emotional when you post.
    Speaking about being factual DAOC had red servers with FFA open world PVP.

    Alas no more unfortunately.
    You could access opposing faction's dungeons and raid zones? You could go beyond frontiers into their territory? I heard about FFA, but wasn't aware you could fight other factions anywhere in the world.
    Dullahan said:
    Kyleran said:
    Dullahan said:
    Distopia said:
    Dullahan said:


    Whereas you had little to nothing worthwhile to fight over in other pvp mmos.
    LOL what? So now the best PVP games are PVE titles with tacked on PVP servers? You just described PVP in every PVE game ever...
    No. PvP in other most other PvE games did not have content entirely uncontested. Even comparing it to DAoC, the vast majority of the PvE was faction locked and uncontested. WoW, unconstested via instancing. The other mmos with PvP either were based entirely around PvP, or the PvE was crap. See your Darkfalls, your Shadowbanes, your Lineage, et al.

    This wasn't to say that EQ was the only game that had enjoyable PvP or contested content, but that the completely open world style of the game made PvP very fun. The game was already highly competitive and the PvE servers were ripe with drama. Allowing PvP in a game full of PvE content and deep player progression was a made it a very unique experience.

    Do try to be a little more factual and less emotional when you post.
    Speaking about being factual DAOC had red servers with FFA open world PVP.

    Alas no more unfortunately.
    You could access opposing faction's dungeons and raid zones? You could go beyond frontiers into their territory? I heard about FFA, but wasn't aware you could fight other factions anywhere in the world.
    With the exception of no fighting in the 3 capitol cities you could visit/fight anywhere in the world.

    They did exempt players under level 10 which didn't matter much once /level 20 was implemented.  

    I loved the freedom of rolling any race or class and being able to explore or fight anywhere.

    Darkness Falls was always open and guilds claimed the frontier keeps as their own, defending against all comers.


    TorvalDullahanDistopia