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  • Camelot Unchained - The Beta Ganks Back - MMORPG.com

    redonyou said:
    jahlon said:
    Sadly I don't think this game is ever going to be a success.

    Its already old and dated and its not even launched yet.  Its been in development for so long that by the time it does release (if ever) then its not going to be revolutionary when you compare it to games that are coming out like Ashes, New World, Project TL, etc.

    It's a shame because this should have been a good game, but its past its prime.

    It's not so much that its a has-been but more a never will be.  

    I'm not arguing the game can't possibly fail, but your arguments for why it will are weak. None of the games you mentioned are even projected to be the same type of game as CU.

    Their primary design goal is to support large scale battles  (hundreds of players on screen) without having performance go to shit. That requires some trade offs when it comes to graphics quality vs performance.

    What you see in alpha footage isn't the final version; that's why it's called alpha. They literally built their own engine and are still actively developing art assets for the game. Even once finished, it might not look as pretty as some other games, but unless those games also outperform it in large scale battles, that hardly makes the game outdated.

    It may never reach half the subscription numbers of WoW in its prime, but it doesn't have to. My primary concern for the game's success is can they create enough variety in the game play to keep things from quickly getting stale, not whether it's as pretty as another game from a different genre.
    I'm guessing if they get and retain 1/20th of WOWs numbers there will be wild celebrations in the streets of Fairfax.

    Retain is the key, as being a sub only game they'll live and die by it.

    When a freeshard of DAOC was stood up early last year as many as 4K logged on to play the old school RVR experience.

    Despite the owners delivering a high quality, authentic version 1.69 experience, the population rapidly drained away.

    A lot of theories discussed on their forums about why people left, but its generally agreed a lack of change going forward was a big negative for many players. 

    There are other factors of course, but I don't think players ever want a totally static experience.  

    The trick is how to best deliver new content without pulling a TOA / New Frontiers like happened in DAOC which helped drive away many players.

    But first things first, they need to deliver a quality base game right from the start, there will be no forgiveness even from the most loyal fans if this doesn't happen.
  • MMO players are out of luck in 2018?

    I have never been on a site that has a group of poster who get so worked up over a title.  

    Someone says something is an mmorpg.  If it's not approved by the super cool gang here look out it will be 5 pages of telling that person they are wrong and how their personal opinion of an mmorpg is the only right answer. 

    Someone says something is a sandbox and this same gang will tear their heads off even making excuses when that person post information stating it's an actual sandbox.  
    Obvious ignorance requires correction. Prevents it from spreading further into the general population. 

    But of course, if something is posted on the internet,  it has to be true.


    BTW, your posting "style" is very familar, is that you @CantPlayHockey?

  • Camelot Unchained - The Beta Ganks Back - MMORPG.com

    Jesus Christ Tim eisen take some good damn Adderall. Your articles are like reading an ADHD kid's journal. We don't need to know every fuckin side thought through your head. I honestly have never hated anyone's writing as much as yours. I avoid even beginning to read an article that says "by tim eisen"
    Yet....here you are.....

    Go figure.
  • If there was a Mount Rushmore for MMO Devs ...

    In case Neverwinter Nights gets disqualified because it was offered by a pay as you go Online service,  there is also 1995's Meridian 59, which also claims to be the first online MMORPG.  

    Perhaps for personal computers and likely one of the first to use a flat rate monthly sub model.

    What is interesting is what one of the original developers went on to work on.

    It was the first 3D graphical massively multiplayer online role-playing game (MMORPG) and one of the longest running original online role-playing games.

    The development team included John Hanke, who later founded Niantic, Inc. and codeveloped Google Earth and Pokémon Go.


    Like you said a few posts earlier,  four names is far too few to properly cover the many legends in the genre.

  • If there was a Mount Rushmore for MMO Devs ...

    Kyleran said:
    Richard Garriott because he started it all with his Ultima series leading to UO.
    Raph Koster because of UO and SWG, and also his good articles and books.
    Rob Pardo and Jeff Kaplan for obvious reasons.

    It's a bit unfair to restrict this to only four people, but that'd be my choice then.
    Point of order, Temple of Apshai is generally considered to be the RPG that started it all.

    Temple of Apshai is considered one of the first graphical role-playing games for home computers,[1] predating even the commercial release of Richard Garriott's Akalabeth: World of Doom. It was an enormous success for its era, selling 20,000 copies by the end of 1981,[2] and 30,000 copies by 30 June 1982[3]and remaining a best-seller for at least four years.[4]


    Just saying...

    Sure, but that's it. After the bundle of 1985/86, that game disappeared. To the opposite, Garriott kept improving his games, adapting graphics and gameplay to the power of computers of its time and improving them, up to leading to Ultima Online.
    Ah...testing both my memory and my amazing Google-foo powers are you Jean-Luc?

    How about the original Neverwinter Nights?

    The first graphical MMORPG was Neverwinter Nights by designer Don Daglow and programmer Cathryn Mataga (not to be confused with Neverwinter Nights by BioWare). "Neverwinter Nights" went live on AOL for PC owners in 1991 and ran through 1997.

    There are successor Neverwinter games active to this day.....