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That's a great point, take too long and overall technologies change and you may end up having to rework everything or be obsolete.SedrynTyros said:I 100% agree with you but if they can't get that game out the door in a reasonable amount of time the technology they're trying to implement may end up being too far behind the curve to be interesting to their proposed audience. Whatever it is that's holding up production, they need to fix that shit and soon.PottedPlant22 said:IMO - They need to have a fun, competitive game. If it's not ready, it's not ready.SedrynTyros said:They really need to get this out sooner rather than later otherwise the community interest will slowly begin to evaporate ... I think that's happening already.
No, I am saying if someone creates a good game, peoples won't play it if it lacks a popular brand?MadFrenchie said:C'mon Kyleran, there's a reason CoD can release titles over and over without any real fear of a true "failure"- brand recognition is a huge boon no matter the industry.Kyleran said:People play MMORPGs because of their brand but otherwise wouldn't bother?AAAMEOW said:But Final Fantasy is a big brand that is played world wide. Vanguard or darkfall have no brand.VicusEQ said:I already have. Games like vanguard and darkfall had sold over 200,000 copies when they launched (Vanguard 242,000 and Darkfall over 200k Worldwide). These were games that were sold mostly because of the style of game and ofcourse the Brad's name being so strong from EQ. BOTH these games were unfinished jokes of a real product that could never recover from their horrible starts. They did not have a real dev team (vanguard had a better one but was released to early..we all know the story). If these games had real funding that would allow them to be released as a full product at start it would of been a different story. Those 200k would rave about the game. Reviews would of been positive and thats how you go from 200k to 2mil +.chambordin said:you've been given plenty of answers, now tell us why they should
Going back to FFXIV. This was a HUGE franchise and the original version of FFXIV sold 630k copies it's first week. Then their numbers went down to less then 40k players playing because they saw how horrible and broke it was. They remade it to the WoW clone it is and then it's 10mil strong.
So my answer is that if someone puts out a REAL true sequal or a legit old school style game that has a legit dev team able to keep up with the game, it would be a very profitable game.
There are more people playing ESO just because of skyrim. Having a brand is what helped them. No one would give FF14 a second chance if it is run by a no brand company.
Isn't that a lot like saying if not for the labels on them, people wouldn't wear clothes?