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DAOC - Uthgard
  • Dig that hole, Jessica Price!

    Like I said in the first thread, ANETs seemingly heavy handed response of dismissal rather than censure makes me question the value of her (their) contributions.

    It also appears they may have used this as an opportune justification to unloading a problem employee.(s)

  • Alpha One Environment Preview - Ashes of Creation Videos - MMORPG.com

    No ambient fauna?

    Like every early first looks, a beautiful world is shown (must be the easy part) with almost nothing alive in it.

    Just like a plot Ive seen in several bad horror movies, I keep waiting for "something " to jump out into the view, but apparantly there is nothing actually there.

  • Mondays in MMORPGs - 'Have Players Forgotten How to Play in a Group-Based Game?' - Saga of Lucimia -

    Renfail said:
    Iselin said:
    MMO grouping is only like tabletop grouping if you happen to be lucky enough to have a group of friends who like the same things you like and have a schedule flexible enough that you can all get together to do what you want to do when you want to do it.

    Try going to a street corner and getting some random strangers to come to your house and play D&D with you. How long do you think it would take you before you say "screw that mess, I think I'll just play solitaire."

    It really isn't too hard to figure out why modern games cater to solo players more and more. It's because those tight groups of friends playing together are not the norm, they are the exception.
    Your experience and my experience are the complete opposites. I've never once had a hard time finding people to play board games, tabletop games, or MMORPGs with. 

    First and foremost, you don't go up to the random stranger on the street corner, who may or may not have an interest in tabletop. You ask strangers in an environment where everyone is already primed and ready for tabletop, like an online forum, or a game shop, or a convention, or a conference, etc. 

    It's a primed audience, and they are already halfway there, because they at least have an interest in the same thing as you. 

    Honestly, finding people to play games with isn't rocket science. You go to the places where gamers congregate, whether that's in-game, Reddit, forums, Discord, social media, and beyond. 

    You be friendly, you reach out, you don't assume the worst of everyone (even though, yes, there are a lot of dirtbags out there), and you make friends. 

    EVERYONE started off as strangers. 
    Ren, you make the same mistake many of us do, thinking your personal experience is anything near "typical."

    You are the guy who never has issue finding or even forming a group,  you shrug asshattery as your regular circle is there for you. Also, you seem like a pretty nice guy.

    You also don't appear to be married with children, trust me, that changes one's options tremendously. 

    You have no idea how many "husbanding" points one has to accumulate in order to avoid going out on Saturday night so they can "raid."

    In fact, if we're talking about leaving home to go physically meet others,  it's actually impossible to build up that many points in a single lifetime. 

    Don't say bring the wife with....mine is a fundamentalist Christian, she still thinks half of the games I enjoy are sendng me to hell, or at least will see me "left behind" come judgement day.

    Don't get me wrong, she loves board games, back in the day (geez, like in the early 80s) she was my regular partner in Axis and Allies.   (Of course we never could play Axis, only Allies.)

    She really isn't very good at gaming, but in those days we were playing with friends who would kindly laugh at her mistakes, even when I was being my usu al raging arse which happens more than I care to admit. 

    So yeah, the tabletop experience never happened for me, just something I've read about, like the Civil War.

    I realize you aren't making your game with players handicapped as I am.

    But I think many of the objections that are raised are really just people trying to get some info to see if just maybe, theres a way they will be able to enjoy this game.

  • Mondays in MMORPGs - 'Have Players Forgotten How to Play in a Group-Based Game?' - Saga of Lucimia -

    Amathe said:
    What I have seen is players going into group encounters assuming that everyone they don't personally know sucks. And, just as soon as someone makes a mistake, they feel their assumption is validated and they want to start kicking people out or quit. Few people have patience anymore.
    This would be me. At this point I "project" or mind read far too much into what random strangers might be like, rather than how they likely will really behave.

    So over the years a few bad experiences has me immediately assuming the worst, which isn't fair as I regularly reach out to and game with strangers in EVE with no problem.

    Many would be puzzled by this, as they "believe" what they've heard about its toxic community,  yet I know from years of experience where the reality lies.

    Projecting once again,  I believe games designed around player dependency have a greater chance of fostering a game community that I would enjoy, hence I keep watch on this title. 

    Besides, in 4 or 5 years when this and some other MMOs finally launch and get to a plus 1 state there's a good chance I'll be retired and will have plenty of time to group up and game.

    Of course, there is a much lesser but ever increasing chance of not living long enough to play....but I'll cross that bridge if I come to it.

  • Let the pre-Alpha cash shop items flow...

    Winning in the crafting / economic portion of a game is hugely important to those who enjoy it.

    I recall a crafting "pro" in my guild in Vanguard explaining his entire strategy to get ahead, provide the best goods first when players will pay the most for them and there is little competition. 

    He knew every trick to maximize his crafting quickly, and it's pretty much all he did.

    There are players in EVE who do the same with industry,  station trading or even Jita scamming. 

    All masters at their craft,  and very much driven "to win."