Avatar

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Badges

Moirae

About

Username
Moirae
Joined
Visits
705
Last Active
Roles
Member
Points
592
Rank
Rare
Favorite Role
DPS
Posts
3,308
Badges
36
  • NCSoft failed again, this time hard

    So don't be f2p. 
    Kyleran
  • 'Newer' mmorpg's are in a horrible state.

    I agree with you but the companies don't want to take any risk, that's the problem. What they aren't getting is that in not taking a risk, they will fail. The best games are the ones who took the risk and were smash hits. The Witcher series, Dragon Age series, etc. They took risks in how they did things and now are some of the best loved games. But none of them are MMO's. MMO's haven't taken a real risk since the early 2000's. 
    delete5230AlBQuirkyGdemami
  • The major reason MMOs like WoW and LOTRO (as two examples) don't work for an "MMO"RPG

    ikcin said:
    AlBQuirky said:
    Moirae said:
    Not again. Just because you like grouping doesn't mean everyone else does, or that they should be forced to do so. People play the way they play and it's up to them, that's the definition of choice which is what an MMO is supposed to be. You will just have to deal with it. 
    That's the thing, isn't it? MMOs are "Massively Multiplayer" games. The choice comes when one installs the "Massively Multiplayer" game on their "entertainment device" (PCs, consoles, mobiles).

    Would you "expect" a wonderful single player experience in PUBG or Fortnite?  There are tons of single player games (RPG, ARPG, FPS, TPS, RTS, TBS, etc) that do "single player" better than any multiplayer game ever will. Why? They're built that way from the very foundation.

    It's tough for me to wrap my head around a player thinking, "I want to play a single player game." and then clicking that MMO launcher. I do understand that some IPs in the MMO genre are good, but many already have single player games available, too.

    "The Choice" should come not within the game, but rather before the player clicks that launcher, right?

    Now, to reiterate, I agree that solo activities should be available, but there is a difference between doing things solo while interacting with others and ignoring all the other players as if they don't exist. I think that all MMOs (I have not played them all) have grouping available, but some entice grouping better than others.

    @TheScavenger has a good point that even within a group, the quest dialogue is about one player, not the group. That is a single player foundation, in my mind.

    It's kind of sad that @Theocritus is right that WoW gives players what they want, and what that seems to be is a solo experience in an MMO, with the obvious exception of raids. Where is the logic here?

    I'm not a proponent of "forced grouping" where a player must be in a group from when they set foot in the starting zone all the way through to the end game in order to survive, but isn't there a happy medium here? Players do not need to be in a group to interact with others. Sometimes, grouping can limit the interaction to 4 to 8 players only, shutting out all of the other players not in a specific group.

    Maybe some "expectations" need to be adjusted? Single Player does not equate well to MMO, even though that seems to be what the majority of players desire. :shrug:


    The trick is - when you play a singlelayer game, you cannot feel part of a community. The people are social animals. They need other people. But to feel part of a community and to be part of a community are two very different things.

    Players play multiplayer games for that often delusional feeling. They imagine that the other players will appreciate their efforts, skills and achievements. In the most cases nobody cares. Even in games like LoL - which are not solo friendly.

    It is a delusion. At the same time the solo players do not want to be in a group, to compete, to depend on the others, to cooperate, to be rushed, or even insulted. They like the illusion of a solo RPG, but placed into multiplayer world, where they could have the delusion of a community.

    This is my explanation why people, who obviously do not want to play multiplayer go into MMOs. This is the main player base of WoW.

    And it is very different in games like L2, where you are actually part of a community. Your guild is more important than you as a player. There your skills, efforts and achievements in the game are really appreciated by the other players, because what you do helps to the guild. And the main focus of the game is the guild vs guild competition and cooperation.

    Forced grouping will make you social? Here's a hint... if people don't want to be social they won't be. You can't force anything because this is the real world and the players live in it. You can group but not say a word. Grouping doesn't make you social, using the chat channels makes you social, it just makes it an aggravating requirement that makes it difficult to play. Forced grouping just means that you are forced to do as the group does. In what world do people LIKE being forced to do anything? If people liked being forced to group, there'd be alot more grouping without being forced to group and this would be a nonexistent conversation. 
    Jean-Luc_PicardAlBQuirkykitaradTuor7
  • The major reason MMOs like WoW and LOTRO (as two examples) don't work for an "MMO"RPG

    Not again. Just because you like grouping doesn't mean everyone else does, or that they should be forced to do so. People play the way they play and it's up to them, that's the definition of choice which is what an MMO is supposed to be. You will just have to deal with it. 
    Brimstonelovcraftseekerdelete5230MaurgrimSBFordJean-Luc_PicardPhryGobstopper3D_rchDeadSpockand 9 others.
  • Mmorpg for kids?

    Wizard 101. it's incredibly adorable. You start as a magicians apprentice. 
    SequenceLostAmathe