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blueturtle13

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blueturtle13
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  • Visionary Realms Wants to Know Where You Draw the Line on RMT, F2P & More - Pantheon: Rise of the Fa

    DataDay said:
    DMKano said:
    Can we just remember one thing here.... 

    Pantheon is a PvE game.

    Even if there is a cash shop - it's a PvE game - other players being more powerful than you won't mean a thing.

    ....snip...

    But how they choose to monetize the game - none of our business.

    That's not really true.  If we're part of the consumer base, how they choose to monetize absolutely is our business, because it will affect our purchasing decisions regarding that game.

    I've never seen a game title and went "oh man, I'm 100% purchasing that now, I don't even care if I can't play more than an hour a week unless I pay extra!"

    Monetization ALWAYS factors into consumer purchasing decisions, so it's always the consumer's business how products being offered are monetized.
    -Agree. It is extremely odd for anyone to suggest that monetization, the business model itself, cannot or should not be a factor in consumer interest and thus purchasing power.

    Monetization furthermore directly impacts a game design. The developer and or publisher can naturally do whatever they want with their software (games are software after all) as well as how to monetize it, but consumers also have their say. That does not exempt the consumer from being able to vote with their wallet, much less criticize or address the "product"/"service" as it relates to their interest. 

    . . .

    -On a side note, DMKano tries to make PvE as a point, that it won't mean a thing since it relates to environment based challenges (scripted content, NPCs..ect). There is this big misconception going around that PvE does not involve players competing with each other. Where PvP generally connotes direct combat between players, in PvE they are still competing against one another, both economically, socially, and via all other game mechanics found in the game. You compete for resources, you compete for drops, you compete via guilds, via parties, via social capital...ect Its just another form of "PvP" at the end of the day.

    PvE and PvP in a multiplayer game are just two sides of the same competitive coin.
    I don’t agree with that at all 
    Which parts, exactly?  He touched on a couple different points with his post.
    His side note about PVP vs PvE 
    I see where he's coming from with that.  The reason things like Beats by Dre are so popular has as much to do with the idea that it shows you can afford it more than anything else.  They certainly don't warrant the pricetag; they even add superfluous parts to the headsets to increased the weight because that tricks consumers into thinking they're better made.

    Many high-end products leverage exclusivity more than any other product feature.  Cash shops are no different.  In that sense, yea, PvE cash shops are still about competition between players.  Riding up on the $45 mount doesn't seem worth it if everyone else has it, too.
    Yet only a small portion of the entire headphone market owns it buys Beats headphones. Same as PvE. Not everyone plays the game that way. Some do sure. Yet many many do not. Many people just play the game with their friends and go on adventures and have a good time. 
    MadFrenchieTorval
  • Visionary Realms Wants to Know Where You Draw the Line on RMT, F2P & More - Pantheon: Rise of the Fa

    DataDay said:
    DMKano said:
    Can we just remember one thing here.... 

    Pantheon is a PvE game.

    Even if there is a cash shop - it's a PvE game - other players being more powerful than you won't mean a thing.

    ....snip...

    But how they choose to monetize the game - none of our business.

    That's not really true.  If we're part of the consumer base, how they choose to monetize absolutely is our business, because it will affect our purchasing decisions regarding that game.

    I've never seen a game title and went "oh man, I'm 100% purchasing that now, I don't even care if I can't play more than an hour a week unless I pay extra!"

    Monetization ALWAYS factors into consumer purchasing decisions, so it's always the consumer's business how products being offered are monetized.
    -Agree. It is extremely odd for anyone to suggest that monetization, the business model itself, cannot or should not be a factor in consumer interest and thus purchasing power.

    Monetization furthermore directly impacts a game design. The developer and or publisher can naturally do whatever they want with their software (games are software after all) as well as how to monetize it, but consumers also have their say. That does not exempt the consumer from being able to vote with their wallet, much less criticize or address the "product"/"service" as it relates to their interest. 

    . . .

    -On a side note, DMKano tries to make PvE as a point, that it won't mean a thing since it relates to environment based challenges (scripted content, NPCs..ect). There is this big misconception going around that PvE does not involve players competing with each other. Where PvP generally connotes direct combat between players, in PvE they are still competing against one another, both economically, socially, and via all other game mechanics found in the game. You compete for resources, you compete for drops, you compete via guilds, via parties, via social capital...ect Its just another form of "PvP" at the end of the day.

    PvE and PvP in a multiplayer game are just two sides of the same competitive coin.
    I don’t agree with that at all 
    Which parts, exactly?  He touched on a couple different points with his post.
    His side note about PVP vs PvE 
    Torval
  • Game Service to End (Again) On December 8th After 2nd Publisher Bails - ASTA News

    I really enjoyed the game and the systems were solid and it played well. As Torval said the cash shop was not over the top and the dungeons were fun. 
    I really enjoyed the treasure hunter profession. The population was just never there to support the game. To samey I think for most gamers. 
    Anyways RIP Asta 
    Torval
  • [PRIME] - {Rift Prime} is recruiting active progression minded members for launch 03/07/2018.

    Good to hear 
    KiwiHypeTorval
  • What was the first game that BLEW YOUR MIND and why?

    Torval said:

    Betrayal at Krondor - One of the first PC games in 3D. It also had satisfying tactical turn-based combat. There are these riddle chests that use a cylinder lock, like you might find on bikes. You had to solve the riddle to open the chest. The story is set in Raymond Feists Riftwar saga in the continent of Midkemia.

    This game was awesome! The graphics for the time were amazing. Loved that game
    Torval