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  • Prime Progression Server to Launch on March 7th - Rift - MMORPG.com

    Torval said:
    No .Nothing unlocked from Live or any store or account dlc extras will be claimable.
    Turtles are very important to me Torval. This is not good news :neutral:
  • Visionary Realms Wants to Know Where You Draw the Line on RMT, F2P & More - Pantheon: Rise of the Fa

    DataDay said:
    DMKano said:
    Can we just remember one thing here.... 

    Pantheon is a PvE game.

    Even if there is a cash shop - it's a PvE game - other players being more powerful than you won't mean a thing.


    But how they choose to monetize the game - none of our business.

    That's not really true.  If we're part of the consumer base, how they choose to monetize absolutely is our business, because it will affect our purchasing decisions regarding that game.

    I've never seen a game title and went "oh man, I'm 100% purchasing that now, I don't even care if I can't play more than an hour a week unless I pay extra!"

    Monetization ALWAYS factors into consumer purchasing decisions, so it's always the consumer's business how products being offered are monetized.
    -Agree. It is extremely odd for anyone to suggest that monetization, the business model itself, cannot or should not be a factor in consumer interest and thus purchasing power.

    Monetization furthermore directly impacts a game design. The developer and or publisher can naturally do whatever they want with their software (games are software after all) as well as how to monetize it, but consumers also have their say. That does not exempt the consumer from being able to vote with their wallet, much less criticize or address the "product"/"service" as it relates to their interest. 

    . . .

    -On a side note, DMKano tries to make PvE as a point, that it won't mean a thing since it relates to environment based challenges (scripted content, NPCs..ect). There is this big misconception going around that PvE does not involve players competing with each other. Where PvP generally connotes direct combat between players, in PvE they are still competing against one another, both economically, socially, and via all other game mechanics found in the game. You compete for resources, you compete for drops, you compete via guilds, via parties, via social capital...ect Its just another form of "PvP" at the end of the day.

    PvE and PvP in a multiplayer game are just two sides of the same competitive coin.
    I don’t agree with that at all 
  • [PRIME] - {Rift Prime} is recruiting active progression minded members for launch 03/07/2018.

    Good to hear 
  • Prime Progression Server to Launch on March 7th - Rift - MMORPG.com

    I am rolling a tank just not sure which soul yet 
  • Something Mind-Numbing (In A Good Way)

    Shweet!  Blue hit me up about the WoW server you guys are on, too.  Rolled a lock there that's almost level 30, but I've just been engulfed in Kingdom Come and have been neglecting my WoW toons. :(

    I love Warhammer setting, my only issue with Vermintide was they hadn't really fleshed out some of their systems yet (I purchased and played it near its release).  Reading about the DLC, it seems they've listened to that kind if feedback, and V2 looks to be an even better step in the right direction!

    I just bought Vermintide II =) Looking forward to digging in to the game. Not sure I will play the beta though. I may wanna save the experience for launch. The first game launched with a 13 gig update to the beta client on day one. Great developer who seems to really care for the IP and the fan's of it.