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  • Adding the ability to choose your religion in an MMO

    Keep religion out of games IMO. 
  • Miss the AoC Panel? Not to Worry! Check It Out Here - Ashes of Creation Videos - MMORPG.com

    I thought the flow of info would trickle after the Kickstarter. I'm very impressed with the rate they have taken. Alpha Zero by Dec 2017 when they only started making the game Feb 2016. I hope they can live up to the standards they have set. Talk about skin in the game.
  • Ashes of Creation - Pax West Pre-Alpha Tutorial

    Don't like the combo bar, why would you want to spend 90% of your time watching a bar when you have a beautiful game to look at? That needs to change to a visual cue. I like the combat speed. 
  • Base Classes & Abilities Unveiled - Ashes of Creation - MMORPG.com

    To be honest, after I learned about Slaughterwolf nothing else piques my interest. 
    Read my post above, CU classes do sound interesting but I think Ashes class system could end up being the standard to beat. All depends on how the balance it. There is more depth in their class system then any MMO I have played to date.  
  • Base Classes & Abilities Unveiled - Ashes of Creation - MMORPG.com

    All the bases classes? Because this doesn't make sense if they are planning to branch sub-classes off these 4. 
    They have 8 base classes, Tank, Fighter, Rogue, Summoner, Cleric, Bard, Mage and Ranger. Each of there classes are later paired to augment your class into something more. This would make the class you play. We have not been given that info yet but if you start out as a Tank and pick Mage as your second class, you could be a Battlemage. Tank base class and Cleric secondary class you could be a Paladin. 

    These skills you see now will evolve into something more as you progress. You can earn augmentations by the race, religion, secondary class and more. To give you an idea how that works. A Mages skill "After Image" after picking Cleric as a secondary class could augment "After Image" with the Cleric skill "Stolen Blessing" so the copies of the mage when they expire could blow up and damage enemies and heal allies in range of the copies. 

    This will lead to thousands of option. As you notice you have 8 skills, each doing more then one thing. Augmentation deepens that even more. Like the Clerics large heal also being used as a res. Taking us away from having 50-80 skills and a million hotkey/bars. This will make combat more fluid. Stop you from fumbling because 1/2 your screen is filled with hotbars. Letting you focus on combat. About time I say. This also opens up Ashes to port to consoles very easily. What you are seeing here is skin deep on their class system.