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They have 8 base classes, Tank, Fighter, Rogue, Summoner, Cleric, Bard, Mage and Ranger. Each of there classes are later paired to augment your class into something more. This would make the class you play. We have not been given that info yet but if you start out as a Tank and pick Mage as your second class, you could be a Battlemage. Tank base class and Cleric secondary class you could be a Paladin.ConstantineMerus said:All the bases classes? Because this doesn't make sense if they are planning to branch sub-classes off these 4.
Max group size at this point is 8. Steve said they are bringing back roll/class interdependency. This game will rely heavy on teaming and having a good balance of classes.Kyleran said:Actually this standard class design is a bit of a negative for me, in particular when it seems to be missing some like crowd controllers, buffers/debuffers and speeders.Nanfoodle said:Each class seems OP on some level. Its the extreme of what I would want a class to be if I was to play it. Like the Cleric, healing and doing damage at the same time. A large heal that will also res. Less mess on skills, seems like each skill does a few things. I love it.
Perhaps those are still pending, or specialties of some sort?
Any idea what typical group size is?