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Oh yes.. All this as well..Kyleran said:Also, I loath l listening to most voice chats, people talking all over each other, extreme profanity, non game related conversations, personal issues, and "that guy" always telling everyone how drunk or high they are while failing miserably in game. (And chat)
AFIK Kickstarter didn't really have MMO's or major projects like that till later in time, but, none the less, even if they were they were not directly correlative, you have to admit the timing was an amazing coincidence.ConstantineMerus said:I don't think those events are related. The rise of crowdfunding (Kickstarter.com started in 2009, Indigogo 2008) and early-access (Minecraft started in 2009) resulted in selling alphas and betas.Ungood said:This is not really true.Superman0X said:Cautionary tale for whom? Did the industry suddenly stop putting out half done games? No, I don't think so. In fact, no one really cared that the first pass failed... people only cared that the second succeeded. The only lesson learned was that you can still put out a classic MMORPG, and make money.Ungood said:
And.. Ummm.. FFXIV is not a tale about people not spending money changing a game, it's a cautionary tale about not putting out a piece of half baked shit, and thinking it's going to sell.
I know it seems like yesterday, but FFXIV was release in 2010, this was a time before everyone was selling Beta and Alpha access, yet After FFXIV, Early Access and Beta Access, Skyrocketed among the MMO's landscape, Companies were handing out free "test" passes to every game reviewer, 'elite gamer" and almost anyone else out there to so much as even ask for one, to give their game a once over before it went live.
They have now turned this into a cash grab, but FFXIV, made it clear, you need to have gamers look at your game before you go live, you need to get that input, that real input from real people who you are not paying to tell you how great you are.
Just saying on that one.
I agree on that part that any project can benefit vastly from potentially user feedback while in development and yes, FFXV is an example of how one can fail. But I that didn't result in the above.
Nope...Wedlen said:I sure hope the graphics are far better than what they are showing. Why cant we have amazing lore and story etc AND great graphics? NOT ESO or Gw2 graphics but graphics like BDO and even better
This made me think.. as one of those guys with a job and all that, I don't care much for MMO's these days, all the grind and the market trend to try and cater to hardcore players, just not my flair, so I play mobile games and MOBA/FPS now (as the matches are like 30 min tops, and I can just jump in and get me some digital adrenaline rush), and.. yah.. now days, if a Game Company wants to cater to hardcore or whatever, that is their sale, for me, I see things like raids or massive hardcore content, or anything along those lines.. and that game is dead to me by the time I pick my phone back up.Jean-Luc_Picard said:The monetization model is pretty simple actually. Get the money from where it is.The losers without a job living in their parent's basement don't have any money. The "hardcore" don't make a company gain much money.What they target is the grown up adult, with a job, who has the money to compensate for his lack of time playing games.And I'd do the same. You go get the money where it is. There are so many ways to part a fool and his money...
Just want to address this.gervaise1 said:In the EU the "Supreme Court" was asked the question about ownership by multiple large companies - they have "bought" lots of expensive software. The ruling was they own the software; a side result of which is that "we" own the games - in the "EU" at least.
Now since then "gaming as a service" - renting essentially - is something that has become more of a thing and brings with it different questions.