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Do you have any proof? I've heard devs say that Steam numbers represent a third or half of the numbers, but that was prior to commercial launch. Quite a bit more than a fraction, and still not accurate or representative of current numbers.blorpykins said:I know. It's very sad. People with friends lists with many thousands of player names listed and still only a few dozen to a hundred or so players online. It's no secret that close to 70k accounts have been sold since Kickstarter but only a few people online at a time.Not that this means anything saw another person in the forums post when we were talking about the new bind anywhere that is coming in the future. I thought my list of friends was big with around 1000 peoples this guy has a lot more.
SotA Trivia: For the players that were here since the beginning, even through all the updates, never has Portalarium wiped or reset a Friend List. The list always carried over, so these players with many thousands of Friends have been collecting names for five years now.
He is talking active players for teleporting. you can't teleport to offline peoples. This is what myself and others were stating that some of us have massive lists of online people. which is why we know along with what Richard has stated that steam is not the primary launcher for the game. I do know why you keep bringing it up as its the only metric you have that you can see, unless you are a player who has a large friends list then you know that 100-300 players from steam are only a fraction of the players. you wont take Richards word for it which he mentioned in Eurogamer mag. that most the players play on the original game client. Whats your ingame name so I can see when you played last or pull up the metrics on you from sota.wiki site
I know. It's very sad. People with friends lists with many thousands of player names listed and still only a few dozen to a hundred or so players online. It's no secret that close to 70k accounts have been sold since Kickstarter but only a few people online at a time.Not that this means anything saw another person in the forums post when we were talking about the new bind anywhere that is coming in the future. I thought my list of friends was big with around 1000 peoples this guy has a lot more.
Considering the CEO is Richard Garriott, and he doesn't even work in Austin this creates even more cause for concern. Their CEO is hardly involved, the only person that is leading in Austin is Darhkstarr and he's only a Producer.Considering they have a CEO usually you don't need a COO they often put both positions into one. So if one was right sizing that would be a position that should be eliminated if there is an acting CEO.
No. The COO leaving was never disclosed. When they reduced their team by half the only executive that was confirmed gone was the Senior Community Manager. This guy leaving would have been a bigger deal than when Berek left.Thought that was old news. He was gone along with the Staff reductions I believe.
The old it's coming in episode 2 excuse. LOL, I guess you missed that update where they have not confirmed boats for episode 2, in fact, unless they raise the money they have tied to their stretch goal store for non combat mounts, those won't be in episode 2 either.Xee2018 said:- $1.2M seasonal weather (Grab your cloak, we are adding game changing weather) This is in the game already to some degree. We get rain, Wind, storms in some instances, as well snow. example the tropical island for the most part is normal but can get rainy days as well extreme storms with lighting and extreme winds. This is based on certain months of the year.
I do know they have since release talked about adding more like rain will in the near future water outdoor garden beds and pots. they did also talk about adding snow fall to other zones which would change the look but no eta added at this time on that change.
- $1.6M shipping lanes, boats that run on schedules (these are in ep2 release as there is on other lands to visit currently.) Instead they added zone boats between islands rather than scheduled ones. Same with boats between pots for travel between markets. Nobody wanted the timed boats between and wanted instant travel.
- $1.7M mini map system is in. it does have some bugs and is slow but it still works. They also upgraded it for player towns a few patches ago to automap towns and changes.
-1.8M serialized printed novel (This I agree is not completed yet but is coming from what I know from discussions) and functional cloaks that move in the wind. Cloaks do have cloth simulation and was updated again 2 releases ago as they were buggy. Not they do not get stuck through the avatar. I do know when running they do flail in the wind, but not from storms or at least not that I remember. I will have to check next storm.
$2.0M guilds can earn a guild house and a guild bank. They never did this either, but they will sell these items to you in their store. I guess they meant that a guild can work and earn the money it costs to purchase them in the cash shop? (Great halls are available both on the store and in game) guild banks are chapter house settings with chests. They are reworking some guild stuff and functions , last patch they changed some of the view for locating guild members as well additional information.
"The entire Seed Invest campaign that raised almost $1M was supposed to be the money they were going to use for marketing the game. We're all still waiting for them to launch a marketing campaign" They did spend the money on a marketing through FB and other media which imo was a waste as it would have been better spent on sites like MMORPG.com and other prime sites for MMO games / banners. They admitted that they didnt get the coverage they were expecting for what they paid and will be doing another push in the near future. I do not expect that they will be asking for more money for the next push.
"the Kickstarter pledge rewards, there are numerous pledge specific rewards they just aren't doing. One example being the custom Avatar head Dukes pledged $5000.00 to get. Darkstarr and Lord British got their custom heads, but then four years later they said they never figured out the tech to do it... The custom heads, except for their heads it did work, the tech worked fine for their heads." They have replaced some rewards which they could not do. The duke heads were a neat idea and never know may come later, I do know it was brought up again in a twitch but cant recall what was said as I was not really focused on that as I am not a Duke myself.
There's tons more they didn't finish? Not sure like what? The rest int he stretch goals was completed. There is alot of things they said in twitch and the likes that they liked and will look at adding that is for sure, but not ETA attached other then added to the wish list which is very very large. Some things were not coming until the core systems to support them were complete which is what ep1 was about. they have layed the basic core systems and now are building on them.
Like dungeons which just launched the start of. it was scheduled for ep2 but is in over the next 3 patches with parts implemented in each. This was all based on the basement core tech which is why it didnt take until ep2 to come. They stated this. also like caster segies coming... they have been working on the last 6 releases on framerate, number of people per instance, as well built the obsidian trials to play around with pvp rules , rewards, balance as a pre test to sieges which they have mentioned. once the core systems are in they can build everything off them and or expand rather easy on functions and tools.
The way I see it as many others who hung around we see the larger picture and how it will all come together. those with dev+ access know what are coming like myself as well have had input to a lot of what is needed. Last round they did some changes that are more for the masses to make life easier to get around which some of us didn't like, but that is the thing with an MMO they are always changing and evolving which has its pros/cons. I myself cant wait to see the new PVP stuff come in as well have played around with the trails. They will have many new battle grounds with things like world of warcrafts AB with capture points and the likes, team combat and more which has alot of the PVPers excited. So many systems coming out every month. Dyeable furniture has finally started coming out and will expand each patch. They are soon to have different color wood effect color in crafting etc...
Weapons that will level up over time and become more powerful as well gain titles on weapons that make the crafting system even more expansive. (kill 100 dragons with crafted sword it gains Dragon slayer title and bonus against dragons) This then adds to the resell value and opens up markets to those that choose to level up weapons to sell.
Future looks great from my view. I'm just happy that I stuck it out, If I had waited until release I would not be where I am at today or that much further ahead. With the new XP boost last patch which they have been testing on weekends as a bonus which is not all the time new players can catch up pretty fast to those like myself who have been playing for a while. It does make me a little sad though as It took me a very long time to earn my GM's that some now get in hours. This is good however for new players as it helps things become easier as well closes the gap from those that have been playing what seems like forever