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GeezerGamer said:There are some who feel that not taking everything for granted and having to earn literally everything you have and do was actually good for the genre. In vanilla, nothing was taken for granted and nothing was given. You had to earn it. That means it has value.
A while back, two or three month ago, I checked back on SOtA. And to be honest, overall I did enjoy it. The reason I left after about two weeks was that in all the time I met 10 people, probably less. I saw them, didn't talk to them. Whenever you see someone, they're in such a hurry. The main cities and capitals were dead!
Bottom line is - Although I did enjoy it, the more or less dead world is not what I am expecting from an MMORPG. And a game like SOtA only works for me, if I can interact with others. Imagine playing Ultima Online back in the days all alone...
I guess all the decisions and mistakes from early development until this point, drove most of the players away. And 20 years of MMO experience teach me that most of them won't come back.
You should be seeing a lot more people as of today. They changed it so that if you're in a city you are in Open mode, no more private instances.
Previously people who were in a private Party mode out in the adventure areas usually stayed in them when going into cities, and so you would never see those people.
Basically they killed the whole inital concept of the game, namely that we would get the freedom to choose the way we want to play. Either alone, with friends or like an MMO. Now it is a MMO. Not what I backed, but I know that backers were just good enough to kickstart them...
He lost me somewhere around "selling my blood"... Every time I try they just keep it and give it to strangers, but I keep coming back for the free cookie and soda.