It looks like you're new here. If you want to get involved, click one of these buttons!
The information as to what is which is readily available and located under the large, bolded links DLC/UPDATES and JOIN ESO PLUS on their site.Quizzical said:Purchasing the standard edition and also ESO Plus gives you the base game and several DLC game packs, including Morrowind but not Summerset. The problem is that their site promised that ESO Plus gets you access to all of the DLC game packs. It doesn't quite explicitly state that you get Summerset, too, but it does very strongly imply it if you don't already know from other sources that it doesn't. Maybe a veteran player would know that, but someone new to the game probably wouldn't, and people buying the game for the first time are by definition the latter.SlyLoK said:I don't understand this thread... Purchasing Summerset gets you the entire game minus the smaller DLC.
Purchasing the standard gives you the base game and not Morrowind or Summerset I do believe.
ESO Plus gives you the smaller DLC and Orsinium. Morrowind may be included in that now I'm not sure.
Everything is user error it seems.
That's not user error. That's false advertising. There is a difference.
The false advertising is only one of the reasons that the game gave me a bad first impression. That the new player experience is so egregiously awful in a lot of different ways is why I created this thread. The nearest comparison that I can think of where another MMORPG just dumped me into the game world with no guidance on what to do was Trove, and even that was due to an outright bug where high game window resolutions make nearly all text vanish--including the tutorial text that would have explained what to do. With ESO, the lack of a tutorial seems to be intentional.
AlBQuirky said:Someone mentioned GW2's questing. If I recall correctly, one still had to speak to the quest giver afterwards to receive their "special reward" and shop at their "special shop." Basically, this innovation removed the "tedious" running back and forth and role playing aspect of actually speaking with an NPC.
GW2's dynamic events was fun at first, then annoying. I only played a little and saw many, many players totally ignore dynamic events. I quickly understood why after escorting the caravan for the tenth time while running to my next area of interest.
Someone else mentioned WoW, but it rarely innovates, just implements better.
What are the basics of MMOs and what can be "innovated" without changing the genre (besides graphics...)? (Is this a whole new thread?)
Slight improvements are the general process of innovation. Major innovations that produce ground breaking change are few and far between. If one only counts the major ones they are doomed to see nothing but stagnation for great lengths of time.jusomdude said:KnightFalz said:RIFT introduced randomly spawning dimensional breaches ranging from solo to small group sized, to region spanning invasions, to make the world more dynamic and provide opportunity for spontaneous grouping. They also introduced modular ability tree selection, that allow you to select three trees from the pool of those available for your class, adding a higher degree of customization than is otherwise typical.GW2 did away with the need to seek out quest givers to both get and turn in missions, made travel times negligible, and generally eliminating or reducing tedious MMORPG elements. They also introduced a system where your combat abilities varied greatly depending on your equipped weapons, adding an atypical layer of customization.ESO uses scaling to eliminate the structured flow of many MMORPGs that require you to proceed through content along a strict path where your choices are largely limited by level, instead allowing players to adventure where they want regardless.These aren't "invention of the printing press" scale innovations, but each brought something new to the table that caused them to stand out from their fellows.I guess these are slight improvement and tweaks that are good QoL improvements except maybe the Rift changes which were a little more original. I liked the rifts when I first played Rift. Although nothing here can really be called an innovation since they did nothing to disrupt or really change how MMOs are played. I'd say these are mostly "another wick on the candle" changes.I don't have answers as to what they could do to really refresh the MMO genre but I know that I'm getting real tired of playing mostly the same game with a different title and skin since the invention of the MMO
It has the potential to stamp out the recognition of that evolution in some, though the process will inexorably continue regardless.Gutlard said:If we're so hard pressed to label things, do we stamp out the evolution of the things?