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  • My (new) experience 1-60 vanilla WoW as a paladin and why current WoW players won't like classic

    There are some who feel that not taking everything for granted and having to earn literally everything you have and do was actually good for the genre. In vanilla, nothing was taken for granted and nothing was given. You had to earn it. That means it has value.
    It only has value to those that find such valuable.

    It will be interesting to see just how many do still find that valuable, both in those with  previous firsthand experience and those who desire it simply from what they have heard from how it was back then.

    Is it genuine interest for and commitment to the old ways, or will it turn out a case of rose-coloured glasses shattered for the veterans and actuality crushing the grandeur imagined by the uninitiated.

    I am eager to see how this unfolds.
  • Shroud of the Avatar Update 59 Launches Today with the Revamped New Player Experience - MMORPG.com

    Heartfyre said:

    A while back, two or three month ago, I checked back on SOtA. And to be honest, overall I did enjoy it. The reason I left after about two weeks was that in all the time I met 10 people, probably less. I saw them, didn't talk to them. Whenever you see someone, they're in such a hurry. The main cities and capitals were dead!

    Bottom line is - Although I did enjoy it, the more or less dead world is not what I am expecting from an MMORPG. And a game like SOtA only works for me, if I can interact with others. Imagine playing Ultima Online back in the days all alone...

    I guess all the decisions and mistakes from early development until this point, drove most of the players away. And 20 years of MMO experience teach me that most of them won't come back.

    You should be seeing a lot more people as of today. They changed it so that if you're in a city you are in Open mode, no more private instances.

    Previously people who were in a private Party mode out in the adventure areas usually stayed in them when going into cities, and so you would never see those people.

    Basically they killed the whole inital concept of the game, namely that we would get the freedom to choose the way we want to play. Either alone, with friends or like an MMO. Now it is a MMO. Not what I backed, but I know that backers were just good enough to kickstart them...

    It was a feature of the game, not the whole initial concept of it.

    They did more to damage the concept of the game when they allowed uncontested overland passage between regions and characters to casually wander through sieges at their whim, and by introducing global banking rather than staying with each bank being isolated.
  • Shroud of the Avatar Update 59 Launches Today with the Revamped New Player Experience - MMORPG.com

    TimEisen said:

    He lost me somewhere around "selling my blood"... Every time I try they just keep it and give it to strangers, but I keep coming back for the free cookie and soda.

    It was a publicity stunt, and obviously an effective one as people are still going on about it even now. By all means stay lost though. If such a trivial thing was enough to put you off the game you certainly couldn't withstand the substantive issues still being addressed.
  • Shroud of the Avatar Update 59 Launches Today with the Revamped New Player Experience - MMORPG.com

    It can be a bit of a hard sell. It is more of a slow simmer compared to most games these days, which already limited it's appeal, and likely made the issues with the game stand out all the more to those that gave it a go early on.

    To their credit, they do a lot of work on the game, in both the fixing of bugs and efforts to improve performance, as well as adding quality of life changes and enhancing existing systems, like fishing for example this time around.

    They have been putting out a new build every month, with each quite detailed in their patch notes. Considering the size of the company it is surprising, to me at any rate, just how much they get done with each monthly revision.
  • Shroud of the Avatar Update 59 Launches Today with the Revamped New Player Experience - MMORPG.com

    It will be interesting to see how much performance is improved. There is plenty of room available for such to be sure, and it remains the main factor that dulls my enjoyment of the game somewhat.