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As other people have said level/gear disparity. It should be expected that coming into a game late to the party means you won't have the same social connections, player skill, knowledge of the world, and in games with territorial control the prime territory will be controlled by someone else.Jemcrystal said:... when it doesn't even start to function good until it's been out about a year or more? And along those lines was there ever an mmorpg that released with it's full potential realized post-beta, no serious fixing needed?
Not really the point I was going for. The point I was going for is with any Age of Empires / Starcraft clone style RTS I can describe a general process they all follow from the start to the end of a match and be fairly specific about it at points, and you won't know if I'm describing an Age of Empires Game, StarCraft, Command and Conquer, Empire Earth etc. because they all play out the same general way from start to finish. They are clone titles.MadFrenchie said:The only difference in Total War that disqualifies it under your description is that units are recruited directly through the general/commander as opposed to through a building. Still requires buildings to recruit units, including advanced units.
That doesn't seem like a huge difference to me. The way battles play out seems to be a much larger difference between Total War and other RTSs.