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Suddenly, out of left field... Gorwe appears, apparently unaware of the discussion taking place...Gorwe said:But what if one doesn't necessarily like TES in itself? I mean its gameplay, all the interesting lore can't replace boring gameplay. And I'm so not a fan of post Morrowind TES(the only good TES since then was Shivering imo).
Then every single MMO in existence has a lack of build freedom, it's never the players' fault, and always the devs'.Kajidourden said:
Nope. ZoS fails in balance in several ways, the biggest is they design content around the meta that emerges instead of addressing the core of the problem.
The whole point of getting to higher levels of power is greater challenges. If you have to conform to a meta in order to complete that content then there is no real build freedom.
You can blame the players all you want, but ZoS is the one designing around meta stats.
I have never played a game where basic rats wiped me in the next zone. That is a strawman generalization you are making.
No, they're not at all, actually. You're focusing on the specific example given, and ignoring the greater point. But, if the "scale" of Torval's example is hanging you up, then fine. it works just as fine if we replace the uber powerful rats in the next zone with rats that are not drastically but still notably more powerful at all, simply because you crossed an invisible line somewhere.
In a scaled system there is no sense of progress. Your character is as weak today as he is tomorrow. Nothing changes. You get more flashy skills...whoopee. You still get owned by the very first creature you ever met in the game. It makes the world feel static.
Incorrect. You absolutely do get a sense of progress and you absolutely do not get "owned" by the very first creature (talk about strawman generalizations...).
For example, earlier this evening, I went into a Delve in ESO. There were two enemies I had to get past, attacked them and the fight took a bit of time, with me having to dodge a number of attacks, taking significant damage. I finish them off with about 1/3 life left. As I approach the next set of enemies, another player runs up behind me and we both attack them. It's over before it begins. The other player annihilates them.
In a game with level scaling.
The difference? The other player had more time on their character, and acquired better skills and better gear.
In a word: Progression.