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Very good point!Iselin said:Especially in ESO since it's not nearly as end-game focused as other MMOs. The trials are neither particularly numerous nor difficult- it's not a raiders MMO despite having raids.
The gear that you get in trials is also not particularly BIS gear. For example, Twice Fanged Serpent from Sanctum Ophidia may be better than Spriggan's that you get from Bangkorai quests and overland drops but it's debatable. And if it is better, it's just barely so. And the meta for stamina DPS all pair either of those with Hundig's Rage which is a crafted set and only a 6-trait set that almost anyone can craft. You can 100% fully gear up with the best stamina DPS gear at CP160 without ever setting foot in a trial.
The "game starts at end-game" mentality just doesn't work in ESO. It's also about the same as saying "Hi, I'm from WOW and I don't understand how ESO works."
I don't agree that it "should be an option".Golelorn said:You can level in ESO in less than 2 days hard play to 50. Of course, a new player can't do that - you need resources. But what game can a new player level to max quickly? And... I do agree with you. Leveling faster should be an option in ESO. I do find it tiresome. Buts its the genre.. not the game.
Also, do not forget. Once at 50 you do not have to regrind CP.
And if you think a max CP toon should be had quickly.... wow. CP is better than gear in ESO. A naked 660 CP toon is stronger than a max gear CP 160 toon.
Must say... I didn't think I would ever see someone complaining about zones being "too open".Gorwe said:Does this game actually get interesting? Sure, the audiovisuals are breathtaking and the world building's amazing. Even the little stories are fun and interesting. BUT! The combat S.U.C.K.S. Really, it's one of the worst combat systems I ever saw. No impact, very spammy(this comes from someone who likes the likes of Arsenal Mercenary in SWTOR!), next to no sense of progression(yeah, thanks One Tamriel! I thought that we graduated this issue with Oblivion...guess not), too open zones...
This is almost painful to play. Sure, visiting Hammerfell or Elsweyr or the like is always awesome, but...THAT COMBAT!
I have never played a game where basic rats wiped me in the next zone. That is a strawman generalization you are making.
No, they're not at all, actually. You're focusing on the specific example given, and ignoring the greater point. But, if the "scale" of Torval's example is hanging you up, then fine. it works just as fine if we replace the uber powerful rats in the next zone with rats that are not drastically but still notably more powerful at all, simply because you crossed an invisible line somewhere.
In a scaled system there is no sense of progress. Your character is as weak today as he is tomorrow. Nothing changes. You get more flashy skills...whoopee. You still get owned by the very first creature you ever met in the game. It makes the world feel static.
Incorrect. You absolutely do get a sense of progress and you absolutely do not get "owned" by the very first creature (talk about strawman generalizations...).
For example, earlier this evening, I went into a Delve in ESO. There were two enemies I had to get past, attacked them and the fight took a bit of time, with me having to dodge a number of attacks, taking significant damage. I finish them off with about 1/3 life left. As I approach the next set of enemies, another player runs up behind me and we both attack them. It's over before it begins. The other player annihilates them.
In a game with level scaling.
The difference? The other player had more time on their character, and acquired better skills and better gear.
In a word: Progression.
When the basic squirrel levels to your supposedly super power level that is not a virtual world.