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Celcius said:So what happens when a solo player runs up to tank the creature outside the group :PCalaruil said:Actually you could have all mobs in am area a set level, the mob does the same attacks with the same damage but the player can have a damage modifier so the incoming damage is multiplied.Celcius said:One Tamriel is not actually doing much scaling in terms of actual creatures. The players are all scaled to level 50 if they are not currently at that level, as that is the creature level of everything in the game now. So all the creatures have the same health for everyone, it is not dynamically scaling the creatures at all. Someone wanting a hard experience while fighting the same creature is a logical impossibility. As that same creature can't have more health and more damage to one guy and less health and damage to another. It is really easy to say that "oh it can do a different attack on different players", but the reality is that won't work. You would have a tank who sets it on easy to take the attacks while someone else who is on hard does the damage. People would get around the system easily.
The only way to do it is have different versions of the same map, which would work in theory, if you had an infinitely funded development team with tons of time to develop multiple versions of the same map. You notice this has never been done before in a game that is a proper MMO? It is because it can't be done. You would effectively be creating and supporting 2 versions of the same game all the time as there would be an expectation that every single map ever introduced has at least 2 difficulty levels.
If you don't know how many people are raiding, don't post data and use it as evidence to back up an argument. Saying "I heard" is the same thing as saying nothing at all without proof to back it up. Also, how would you quantify a raider? Sounds very semantics to me. If someone raids once a week are they a raider? If someone raids once a month are they a raider? I mean, quite frankly, that is likely one of the reasons that we don't have the data as there is no way to quantify what a raider is. I mean, some people complete a raid once and never go back. Are they raiders? This is murky territory here.
Why would WoW need to be redone? I mean hell, it is redone nearly every expansion ;P I know what you mean though, but the reality is that WoW is still the top grossing MMO, so whether you or me like it doesn't really matter. (Dunno about subs since those figures have not been revealed in years, but considering how many sub games are left I would say it is pretty likely they are at least surpassing all the games with F2P options.)
Also when you form a group the encounter slider is set by the group leader no individuals.
I feel like i am wasted 60$ on this game, it was very nice at first two days, then content suddenly over and i am forced to do same shit over and over again. Game is very unfriendly to those, who play alone, without instruments to communicate you are unable to do a late game content.. Items are very repetitive, feel of using the gun is very unpleasant on pc, i compare it to Overwatch, where i feel very satisfied of how weapons behave. So now i am stuck in grind at D2 and when i am trying to switch to Crucible i understand that i have better pvp experience playing Overwatch. This game is very overpriced, so don't do my mistake guys...