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  • Insel Games Introduces MMORewards Program - Guardians of Ember - MMORPG.com

    Now if AIR would do this they could call it a frequent flier program.
  • Why so easy ?

    Flyte27 said:
    Eldurian said:
    Robokapp said:
    look at the real world. we give trophies for participation. what do you think those people will grow into in regards to gaming taste?
    People who believe that playing longer entitles them to automatic wins even if they don't use their longer playtime to develop anything in the way of player skills.
    Usually, those people give up a lot in life to play the most.  I'm not saying that makes them skilled, but it does show a lot of sacrifice and determination to get through the long grind and learning curves that games with no helpers and tutorials have.  On the flip side, a person who jumps in and pays for advancement or can quickly get to max level and geared up doesn't really sacrifice anything.  I've been on both sides of the coin and I feel the people who put in the time are giving up a lot more.  The most I was ever willing to do was put in a lot of time soloing in early MMOs, but never much grouping or raiding.  These days I'm not willing to sacrifice health for a game regardless.
    Games aren't supposed to be about sacrifice. This isn't an esports conversation. People with less time to play use the service less and pay more. So get used to them getting what they want. And you should be thankful because without them there wouldn't be many games to play.
  • The 10 Best MMOs of 2017 - The List - MMORPG.com

    Rhygarth said:
    For those of you saying the 1st 4 are not MMOs you're wrong. They're MMOs they're just not MMORPGs. MMO= Massive Multiplayer Online. MMORPG= Massive Multiplayer Online Role-playing Game. Any game that is built around massive multiplayer online is an MMO, but not necessarily a MMORPG. It could be a MMOFPS or MMORTS......etc

    It's "massively multiplayer online"  get it right ffs

    Actually, it's "massively-multiplayer online"
  • Hawaii's Sean Quinlan on Loot Boxes - 'It's Best for the Industry to Self-Regulate' - General News

    SEANMCAD said:

    So much is misunderstood about addiction and its so frustrating that how people will not listen to logic.

    An addict can be addicted to TV!!!!! its not the substance that is addictive, its the person

    Oh please, tha addicted to TV will steal one PC and be good, the addict addicted to loot boxes or drugs will steal everyone PC and anything else of value. What you are addicted to is the problem. I'm sure that there are some people that are addicted to exercise, and learning, but to an extent that isn't a bad thing. I'm perfectly happy being addicted to breathing. In . . . out . . . aaahhhh, that was a good one XD

    Seriously though, the ESRB is the "Industry" here. Not EA. ESRB ratings do make a difference I believe, which is why I bet there is no swearing or gore in SWBF2. Yup, just checked it. Teen. So if having "gambling" in a game pushed it's ratings to adult, they would loose sales, and having a big warning about possible addictive spending or some such would keep some parents from buying it.

    Just having this be featured so prominently in the news I think is a great help. Slightly hopeful good things are to come.
  • CitizenCon 2017 Keynote Address Reveals Planet-Sized Cities & More - Star Citizen Videos - MMORPG.co

    Erillion said:

    The tool kits they have shown - creating diverse planets, creating fully procedurally generated cities and creating inhabited and working buildings in those cities whenever needed - impressed me most. I very much hope they will put those tools into the hands of the players and modders. I then expect an explosion of creativity from the community - art, levels, missions, NPC scripts, things the devs never thought about. And the devs could pick and choose the best of it and incorporate it into the official game. And the rest can be checked out on the private servers.

    Have fun

    I have had the same thoughts, not about SC though, but I am willing to bet that wont' happen.

    I can't see the point of a city planet. It's very fantasy, not sci-fi, because it's not at all plausible. For the game it will be an incredible resource hog that could only possibly serve to thin out the actual player population.