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  • World of Warcraft's Game Director to Take Part in a Reddit AMA Tomorrow - MMORPG.com

    If anyone is going to participate in this could you please possibly ask about the classic server and if there is information on its release?

    Has there been any information on sales numbers of this expansion or numbers of current subscribers?
  • MMORPG.com : General : The Bard's Tale IV: Barrows Deep Launch Trailer

    I can't wait for this.
  • Ship of Heroes Devs Detail Civilians & Cars & Making a City Feel Alive

    blamo2000, I think you're missing the point. It's not about having the same villains re-spawning all the time, or other players to "bother" you. They're talking about how a city doesn't seem like a real city with no citizens. An empty wasteland works in a post-Apocalyptic world, but this is supposed to be an active civilization-in-space scenario.

    I don't think it takes a lot of NPC "people" to make a city, though, especially one that's floating through space. It helps if they can be more than mobile scenery, though. You wouldn't have to overload the server with advanced AI, just a couple basic old AI techniques can go a long way. And it would help if they could avoid that problem of seeing the exact same enemies in the exact same places doing the exact same thing over and over.

    But this is supposed to be an MMORPG, the basic idea is to play with other people who have different roles on the team. I think that's the biggest thing. Make teaming up super-easy, natural, desirable; and make the different types of characters distinct enough that each player gets the sense of contributing something special to the team effort.

    I think games go too far in trying to cater to people who want to solo -- that's what solo, offline games are for. Also it spoils this sort of game when there's too much attention given to PvP and the "balance" that is needed for that.

    So I'm glad they're giving the city the proper window dressing, but it's the gameplay that makes or breaks a game.
    I agree with my wrong take on the quote.  You are right about what they meant.  Sorry about that.

    I disagree with your classification of mmorpgs going to solo friendly.  I don't want to be forced to group with random people who happen to be near me just to progress in the game.  I don't have enough gaming time nor do I enjoy waiting round for others neither.  I don't like grouping for progression.  I think its boring and leads to grind gameplay like in EQ, AO, AC, etc, all the early mmorpgs where you just grouped and killed a bunch of shit over and over in the most boring way outside of camping a spawn.  

    If I have time to log on, I want to be in control of my time and knock out a few quests and levels without a huge hassle and super boring activities, or be forced to group with people more interested in talking than progressing.  I am a proponent of games having multiple advancement paths, like level-up dungeons for people that want to group so they are removed from my area and group-invite spamming me.
  • Overcoming diversity problems with more exclusion

    What I really don't understand about some of the comments "modern" men claim is that they never have locker room talk.  Like they are so cool and above talking about the normal shit guys talk about when there are no females around.

    When my wife has friends over they get just as dirty and filthy as men - the only difference is they seem comfortable doing it in front of men.  Not at work.  We all agree it just goes a lot better if no one says anything risqué at work, no matter how self evident it is.  They don't walk around shouting out how they want to ravish the Thor actor, and guys don't walk around shouting we want to ravish whatever hot actress we have zero chance with.

    In fact, when a pack of female mothers pushing forty or so all get together with no kids around and have been hitting the juice for a bit - the levels of filthy talk makes even me embarrassed enough to leave.  And I spent half a decade in the infantry.  I didn't think people could be dirty and filthy enough to make me uncomfortable.  

    But, like me, I doubt any of them are dumb enough to say anything racy at all at work.  Or any of us work at a place that would tolerate it.  Like 99.9% of all people in offices outside of the entertainment industry.  
  • Overcoming diversity problems with more exclusion

    I have been working in an office environment in various industries (same or similar field) for a long time.  I honestly can't imagine an office environment allowing this kind of talk.  I am not saying I'm above it.  It just always been a firing offense to say half the shit purposed to be said at this office in any office I've ever worked at or heard about.

    When I go out to lunch with a guy friend from the office everything we say would get us fired not just in a normal office environment, but in the most liberal (real definition, not modern or with modern connotations definition) office environment.  When we go out to lunch and have a girl friend from the office along, we watch our mouths almost to the same extent as when we are in the office.  The same for any events outside the office.  Hell, or even in general now.

    It seems to me game development studios were an outlier when it came to office environments like Hollywood and politicians when it came to sexual harassment - they didn't get the memo of the new laws like the rest of us did 3 or 4 decades ago.  Or at least they didn't think those laws applied to them.  

    I just wanted to make the point that in general what is said to have been acceptable at the Riot offices was 100% not acceptable in any office I have ever heard of.  If anything, it is more proof of the entertainment industry being hypocrites.