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I agree with my wrong take on the quote. You are right about what they meant. Sorry about that.DavodtheTutt said:blamo2000, I think you're missing the point. It's not about having the same villains re-spawning all the time, or other players to "bother" you. They're talking about how a city doesn't seem like a real city with no citizens. An empty wasteland works in a post-Apocalyptic world, but this is supposed to be an active civilization-in-space scenario.
I don't think it takes a lot of NPC "people" to make a city, though, especially one that's floating through space. It helps if they can be more than mobile scenery, though. You wouldn't have to overload the server with advanced AI, just a couple basic old AI techniques can go a long way. And it would help if they could avoid that problem of seeing the exact same enemies in the exact same places doing the exact same thing over and over.
But this is supposed to be an MMORPG, the basic idea is to play with other people who have different roles on the team. I think that's the biggest thing. Make teaming up super-easy, natural, desirable; and make the different types of characters distinct enough that each player gets the sense of contributing something special to the team effort.
I think games go too far in trying to cater to people who want to solo -- that's what solo, offline games are for. Also it spoils this sort of game when there's too much attention given to PvP and the "balance" that is needed for that.
So I'm glad they're giving the city the proper window dressing, but it's the gameplay that makes or breaks a game.