It looks like you're new here. If you want to get involved, click one of these buttons!
There are two sides to the equation - supply and demand. Are there more people buying these games now? Its simple economics.TheScavenger said:they were just examples, but what I feel they should be priced at since development is far more expensive than it used to be. I'll edit the post to clarify that.Robokapp said:please show us the math that produced this number.TheScavenger said:
Expansions for example, like BFA are 50 dollars. But the amount should be more 90-140 dollars for how much work has gone into it.
But in any case, games are still far too cheap
Slapshot1188 said:Here is an actual response from a Kickstarter developer that has raised over $4M in Crowdfunding:
Q: The stated timeline of end of 2017 for FULL RELEASE is not a realistic one. Not even close.
A: Noted. I'm curious, however, what you're basing that on? Is it based on your development experience? Your insider knowledge into what business deals we've been working on? Have you peeked at our Gantt chart? Maybe you feel like using purchased assets from the Unreal Marketplace won't speed up development? Could it be you know that our choice of programming language for the server will slow down development? Anything? You got anything to substantiate your claim?
This game has not even entered Alpha yet and it’s July 2018. Best case is another year and a half to release. People gave money based on his statements and defense of the timeline. Should there be no accountability?
How is not giving information any sort of accountability? Its the opposite of accountability.Slapshot1188 said:As said a few time... don’t list a date.Very well then: what do you propose? If something is unknowable even to the people most directly involved in developing the game, how do you propose to make it known to people with only a casual interest?MadFrenchie said:You can't tell me, for example, CoE's timeline for all that was promised was a sound timeline. But he ardently defended it at the time against criticism. In fact, crowdfunding projects have routinely listed timelines that seem much more marketing than actual plan.The problem isn't that the game developer is hiding information from you. The problem is that the game developer doesn't know when the game will be ready, either. They could stick an arbitrary date on something and declare it a launch, but a pre-alpha game that is nominally launched isn't really what you're looking for.MadFrenchie said:Have you ever celebrated mother's day? Father's day? Had a dinner with your SO for Valentine's Day? Worn deodorant?I have a solution. If you don't like paying for games without knowing when they'll release, then don't.
Then you've fallen prey to the same influences of marketing folks who buy into these EA/Crowdfunding titles have. I've said elsewhere, giving it this reaction is essentially: "I don't feel it affects me directly, so I refuse to give it deeper thought." That's your right, but it makes you poorly qualified to address the issue in general.
The inequity of verifiable and straightforward information between consumers and producer in these instances is an issue.
If you wait until after a game launches before paying for it, there isn't any ambiguity about future release dates. You pay today, and you get to play today, as soon as you're done with the download. If you pay for a game before the promise is that you'll get to play immediately, then you know full well that you don't know when--if ever--the game will really be ready for you.
Backers are only getting the marketing, with no good recourse to evaluate the claims made. That's an issue. More transparency and an independent investigative review of project claims only serves to help consumers make an informed decision.
Sometimes what happens in large programming projects is that you put a bunch of work into developing something, and then you realize that it just doesn't work. In the context of game design, one way this could happen is that you put a bunch of work into creating a game mechanic and then, once you can test it, you discover that it just isn't fun. You then end up having to toss out a bunch of work and redesign some major things on the fly. You don't know where or how often it's going to happen, but it can cause all sorts of problems when it does.
Sure. I derailed a thread about an article about the resurgence of crpgs by mentioning there are way more crpgs besides those made by the three specific devs that get all the attention on the topic. That is such insane gibberish, and, gain, covered perfectly in my analogy.Not sure why you are so angry. Maybe relax a little and step away from the keyboard? Obviously you are letting this get to you a little too much. It is kind of a silly reaction you are having.blamo2000 said:Fantastic. How was my analogy wrong? How was it wrong to mention for the people who only look at the games mentioned in all these "crpg resurgent" articles that there are tons more games they could be interested in? Obviously, to you, the wrong place is in a fucking thread about fucking crpgs.So who do you think actually have bought these lesser titles? Obviously fans of the genre You are just assuming people reading that article or in this thread are outliers to the crpg genre and we/they have only played more well known titles. Once again, you are assuming and you are wrong.blamo2000 said:I really don't know how to explain better. I'll post my great analogy again and hope you read it.The issue is you just blindly assumed that those who like the games from those studios have never heard of nor played lesser known titles. That is a blind guess on your part. What makes you think that?----As I stated before, I don't know anything about French movies. But I know that a lot of people love them and there are more than two. If there were tons of articles about French movies, and they only mentioned Leon The Professional and Le Femme Nakita, two films that also were remade into US versions, and the discussion on the articles transformed to talk about Run Lola Run, and Pan's Labyrinth - would it be crazy for a someone to mention, "Hey, there are tons of French films besides those two mentioned in this article about French films, the same two that are always mentioned pretty much exclusively. If you like those two, you should check out other, lesser known French films that don't always get the spotlight." ----
The fact that we as fans of the genre have the option in the current landscape to play higher budget titles now after years of us playing low budget yet still good titles is a good thing. This article was about where industry professionals see or want to see the genre move forward.
What the fuck are you going on about? Seriously? Are you saying that no one should ever mention anything, because even though it hadn't been mentioned you should assume everyone knows about it?
What exactly about what I said bothers you so much and hurts your butt so much? You keep saying I blindly did this or assumed that, while ignoring what I actually wrote. I made a beautiful analogy for you that explains it perfectly and you ignore it and tell me what I think. Instead of telling me what I think, try thinking and read what I actually fucking said.
Who do you think didn't buy these lesser titles that sold a lot, lot worse than PoE or D:OS? People that like crpgs but don't fucking know about games like Underrail, or even games like the two Drakensangs that would be right up their alley. Who do you think are the best people to mention this to that may actually check these games out?
If you are not willing to answer questions, and continue to just spout off about what I think, while ignoring what I said, or engage in adult dialogue, please just leave me the fuck alone.
You derailed the thread by making suggestions instead of expounding on what the articles main point was which is the future of the genre, which is fine, but perhaps create your own thread for that? Just a thought Oh and smile! It is just a forum! No need to embarrass yourself