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blamo2000

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blamo2000
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  • Are MMO with subcriptions too cheap? Games too cheap in general?

    Robokapp said:


    Expansions for example, like BFA are 50 dollars. But the amount should be more 90-140 dollars for how much work has gone into it.

    please show us the math that produced this number.
    they were just examples, but what I feel they should be priced at since development is far more expensive than it used to be. I'll edit the post to clarify that.

    But in any case, games are still far too cheap
    There are two sides to the equation - supply and demand.  Are there more people buying these games now?  Its simple economics.

    But, I agree with you.  As you say it costs more to create "good, quality games" but those "good, quality games" have shifted the quality part from gameplay to superficial nonsense.  The graphics, animations, voice acting, etc, may have improved - but at a significant cost to broaden the market appeal of the game, mechanics, systems, etc, to literally include very small children with simple children minds into the demographics.  

    There is no way I'd pay $60 for something that barely qualifies as a game.  The handful of AAA games I plan on checking out I wait for the final edition with all dlc included to go on sale for $10-15 (I still don't own Fallout 4 since it hasn't yet fell to a price on sale I feel the "game" is worth).  Plus, there are usually a couple of total conversion mods available at that time to make the game playable to people that focus more on the systems and mechanics over the superficial nonsense.

    So, people like me aren't going to buy your games regardless of initial price.  I personally would welcome the selling price being jacked up to $140 or higher.  

    The games I play and buy at full price on release will not be impacted.  But the games I am drawn towards tend to have the opposite budgeting as your type of slightly interactive art.  My games spend 90+% of their budget on the game part of the game, instead of spending 90+% of the budget on the non-game, superficial parts.  And my games don't include children in the target market.


    Although I don't think your $140 price tag is that far off from what you people actually spend on the AAA games currently with how they and their content are monetized, jacking the price up significantly higher as you propose would only be good for me, the games I like, and my gaming agenda.  I encourage and welcome it.  
    GdemamiAsch126MrMelGibson
  • Are vague release dates the next legal battleground?

    Here is an actual response from a Kickstarter developer that has raised over $4M in Crowdfunding:

    Q: The stated timeline of end of 2017 for FULL RELEASE is not a realistic one. Not even close.

    A: Noted. I'm curious, however, what you're basing that on? Is it based on your development experience? Your insider knowledge into what business deals we've been working on? Have you peeked at our Gantt chart? Maybe you feel like using purchased assets from the Unreal Marketplace won't speed up development? Could it be you know that our choice of programming language for the server will slow down development? Anything? You got anything to substantiate your claim?


    This game has not even entered Alpha yet and it’s July 2018. Best case is another year and a half to release.  People gave money based on his statements and defense of the timeline.  Should there be no accountability?  

    Quizzical said:
    Quizzical said:
    Quizzical said:
    I have a solution.  If you don't like paying for games without knowing when they'll release, then don't.
    Have you ever celebrated mother's day?  Father's day?  Had a dinner with your SO for Valentine's Day?  Worn deodorant?

    Then you've fallen prey to the same influences of marketing folks who buy into these EA/Crowdfunding titles have.  I've said elsewhere, giving it this reaction is essentially: "I don't feel it affects me directly, so I refuse to give it deeper thought."  That's your right, but it makes you poorly qualified to address the issue in general.

    The inequity of verifiable and straightforward information between consumers and producer in these instances is an issue.
    The problem isn't that the game developer is hiding information from you.  The problem is that the game developer doesn't know when the game will be ready, either.  They could stick an arbitrary date on something and declare it a launch, but a pre-alpha game that is nominally launched isn't really what you're looking for.

    If you wait until after a game launches before paying for it, there isn't any ambiguity about future release dates.  You pay today, and you get to play today, as soon as you're done with the download.  If you pay for a game before the promise is that you'll get to play immediately, then you know full well that you don't know when--if ever--the game will really be ready for you.
    You can't tell me, for example, CoE's timeline for all that was promised was a sound timeline.  But he ardently defended it at the time against criticism.  In fact, crowdfunding projects have routinely listed timelines that seem much more marketing than actual plan.

    Backers are only getting the marketing, with no good recourse to evaluate the claims made.  That's an issue.  More transparency and an independent investigative review of project claims only serves to help consumers make an informed decision.
    Very well then:  what do you propose?  If something is unknowable even to the people most directly involved in developing the game, how do you propose to make it known to people with only a casual interest?

    Sometimes what happens in large programming projects is that you put a bunch of work into developing something, and then you realize that it just doesn't work.  In the context of game design, one way this could happen is that you put a bunch of work into creating a game mechanic and then, once you can test it, you discover that it just isn't fun.  You then end up having to toss out a bunch of work and redesign some major things on the fly.  You don't know where or how often it's going to happen, but it can cause all sorts of problems when it does.
    As said a few time... don’t list a date.
    How is not giving information any sort of accountability?  Its the opposite of accountability.

    Then that rules out my funding 99% of the KS I have.  Why would I ever fund a game that I am sure is not managed well enough to be on budget/time?  

    And, I'll ask again, did you side with publishers who forced a dev to release a buggy, unfinished game that was over budget and missed milestones? 
    MadFrenchieSlapshot1188
  • Awesome Interview on CRPG's and their Future

    blamo2000 said:
    blamo2000 said:

    The issue is you just blindly assumed that those who like the games from those studios have never heard of nor played lesser known titles. That is a blind guess on your part. What makes you think that? 
    I really don't know how to explain better.  I'll post my great analogy again and hope you read it.

    ----As I stated before, I don't know anything about French movies.  But I know that a lot of people love them and there are more than two.  If there were tons of articles about French movies, and they only mentioned Leon The Professional and Le Femme Nakita, two films that also were remade into US versions, and the discussion on the articles transformed to talk about Run Lola Run, and Pan's Labyrinth - would it be crazy for a someone to mention, "Hey, there are tons of French films besides those two mentioned in this article about French films, the same two that are always mentioned pretty much exclusively.  If you like those two, you should check out other, lesser known French films that don't always get the spotlight." ----


    So who do you think actually have bought these lesser titles? Obviously fans of the genre ;) You are just assuming people reading that article or in this thread are outliers to the crpg genre and we/they have only played more well known titles. Once again, you are assuming and you are wrong.  

    The fact that we as fans of the genre have the option in the current landscape to play higher budget titles now after years of us playing low budget yet still good titles is a good thing. This article was about where industry professionals see or want to see the genre move forward. 
    Fantastic.  How was my analogy wrong?   How was it wrong to mention for the people who only look at the games mentioned in all these "crpg resurgent" articles that there are tons more games they could be interested in?  Obviously, to you, the wrong place is in a fucking thread about fucking crpgs.  

    What the fuck are you going on about?  Seriously?  Are you saying that no one should ever mention anything, because even though it hadn't been mentioned you should assume everyone knows about it? 

    What exactly about what I said bothers you so much and hurts your butt so much?  You keep saying I blindly did this or assumed that, while ignoring what I actually wrote.  I made a beautiful analogy for you that explains it perfectly and you ignore it and tell me what I think.  Instead of telling me what I think, try thinking and read what I actually fucking said.  

    Who do you think didn't buy these lesser titles that sold a lot, lot worse than PoE or D:OS?  People that like crpgs but don't fucking know about games like Underrail, or even games like the two Drakensangs that would be right up their alley.  Who do you think are the best people to mention this to that may actually check these games out?  

    If you are not willing to answer questions, and continue to just spout off about what I think, while ignoring what I said, or engage in adult dialogue, please just leave me the fuck alone.
    Not sure why you are so angry. Maybe relax a little and step away from the keyboard? Obviously you are letting this get to you a little too much. It is kind of a silly reaction you are having.
    You derailed the thread by making suggestions instead of expounding on what the articles main point was which is the future of the genre, which is fine, but perhaps create your own thread for that? Just a thought ;) Oh and smile! It is just a forum! No need to embarrass yourself =)
     


    Sure.  I derailed a thread about an article about the resurgence of crpgs by mentioning there are way more crpgs besides those made by the three specific devs that get all the attention on the topic.  That is such insane gibberish, and, gain, covered perfectly in my analogy.  

    And I got angry because you attacked me and told me what I think, instead of reading what I said.  Reply after reply.  Over and over.  I think its safe to assume that thinking and comprehension are just not your strong suit.  

    Oh and smile!  Its just your brain! No need to use it =)
    blueturtle13
  • Awesome Interview on CRPG's and their Future

    I disagree with a lot that is said in the interview, and I dislike how the majority of modern crpgs are ignored such as Underrail, AoD, MMX, Knights of the Chalice, Grimoire.  For years there was Spiderweb and the occasional release like Eschalon, and the people that kept at it when these very same people truned their backs on the genre deserve to be mentioned.  I honestly did not believe Fargo was able to make a crpg anymore, and he proved me wrong with WL2 and TToN.  WL2 entered my top 10 favorite games list, with TToN being near the top 10.  WL3 seems to have more console sensibilities than crpg sensibilities, so well see about that.  I also am very much looking forward to BT4.  

    I just wished that people that claimed to like crpgs didn't just stick to the major releases that teeter between what crpgs used to be and what they became after they push for bigger markets and consolization of the rpg genre.  Try some of the lesser known titles.  If you like the real Fall Outs, try Underrail, which is one of the greatest crpgs ever made.  Really try out the actual genre and stop being a tourist around the periphery.  

    If you are playing just the releases from Obsidian, inXile, and Larian its like saying you are into French films and only watched Leon The Professional and Le Femme Nakita.  


    blueturtle13
  • Celebrate the Fourth Starfall Anniversary Throughout June - WildStar - MMORPG.com

    I really enjoy most of Wildstar. It has decent character development, it made getting from a to b fun, it made combat fun, but - it also separated those who suck from actual good players. Those who suck didn't like it and had hissy fits, letting developers know that they should never make a game that cuts them out of most content again or else. I put a huge effort into not sucking at Wildstar, and was successful in dungeons for the most part, but the higher level raids I was clearly a weak link. It is, to this day, the only mmorpg that I got nervous when playing, even in dungeons, and really, really had to try. What compounded the issue was how rote the people I played with were in ridiculously hard raids. When I was going crazy just trying to pay attention to myself and not dying, they were able see what everyone was doing, talk to people coherently, and make it look easy. I still play Wildstar in my rotation, and I am glad a game was able to completely humble me and change my view of pve. And this is both before and after all the nerfs.
    Viper482