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Favorite Role

    Even if you like it, it's still very expensive.

    Liking a Ferrari doesn't make it a cheap car.  It's just an expensive car you happen to like like.

    It's hard to recommend even to players who would like it due to how expensive it is, plus the fact that various other "fairly important" features are embedded in various DLC content packs.

    Also, the base game is about as big as a WoW expansion at launch...  That's not something I'd want to have to deal with for a whole year.  The game did see a massive drop in subscriptions after launch and had to completely change their business model for a reason, BTW.
  • Xbox One X Official Review: The PC Gamer’s Console - MMORPG.com

    Shodanas said:

    Okay, it is new and powerful and shiny alright. And then.. one year from now a medium range PC will outperform it by miles.

    Yes, but medium range for those who upgrade and buy good computers. What price range do you consider medium range? My current laptop is pretty awful, it's just temporary until my gaming one is repaired but i bet it still cost about $1300 and it's just a pretty basic HP laptop, I find the only real good deals are for those who can built PCs or who know enough to research which ones available are worth it for their needs..

    A "pretty basic" HP laptop with an i5 and 1080p screen isn't going to run into the $1300 range, or even close... so you're wrong and severely overestimating that price.

    For less than $1,300, you can buy this:  http://store.asus.com/us/item/201708AM290000001/A47071-ASUS-ROG-GL503VD-DB71-15.6-inch-FHD,-GTX1050,-Intel-i7-7700HQ,-16GB-DDR4,-1TB-SSHD,-Windows-10

    No one in their right mind, who even wants to play casual game, will pay for the HP when there are such superior choices available for "hundreds less," if we go by your numbers...

    A "pretty basic" HP laptop is going to sell in the $400-500 range.  And they'll often come with an option for an AMD APU to lower the price.  Same with Dell and pretty much all the other OEMs operating in that segment.

    Once you go above that price range, you should ask yourself what you want to do on that machine.  If it's for business use, than OEMs like Dell and HP have models in the $1,000+ price range suitable for that.  If it's for gaming, then all of these OEMs have options geared for that at different price points, depending on the market segment you're in.

    A 1080p Gaming Notebook with an i7 and GTX 1050 will still outperform pretty much any console at that resolution, especially if you "nerf" the PC graphics to mirror that of the console (Shadows, Anti-Aliasing, etc.).

    For $1,300, you can get a fairly equivalent machine to that linked above with a GTX 1060.

    FFXIV, for example, runs and looks better on a 1080p laptop with a GTX1050 than it does on PS4.
  • Comparing FFXIV to WoW

    Giving many of the replies, you'd think this thread was named "Defending FFXIV from WoW."
  • Why do MMORPG's suck so much these days

    I will add to my earlier post that the entire 2007-2011 era was filled with games that the average casual couldn't run.

    A large part of this was because the distinction between Indie and AAA games has always been made via the graphics fidelity of those games, and the system requirements of those games.

    This is fine for FPS games and other genres who targeted a specific player base likely to have machines equipped for this, but it became a huge issue when MMORPGs got on that bandwagon, because this genre is dependent on Casuals to fund them.

    There aren't enough "competitive raiders" and "competitive PvPers" in the market to do it with them alone - especially as the market became more and more saturated with increasing numbers of competing MMORPG games.

    In that timeframe, games overspending their target market WAS THE NORM.  This persists, to a large degree.  The only difference now is that PCs are much cheaper (so the average PC offers considerably more comparative power today than it did back then), which renders it less of an issue.

    Back then, it was a huge issue.

    PS3 and Xbox 360 were a Godsend to a lot of people, because of the way games were being developed in relation to the Computing Power they had at their disposal.

    I played RPG games like Dragon Age and Elder Scrolls predominantly on Consoles back then, and pretty much continue to do that as this trend has not really let up recently.
  • Why are bigger developers scared to make an Old School MMO.

    Dauzqul said:
    Forgrimm said:
    There's no money in it. And the development time and budget required for an MMORPG is enormous.
    You don't know that, though. The WoW fad is over. Players are getting older and are yearning for more depth and complexity.

    The WoW FAD isn't over.  The only successful MMORPGs on a wide scale since WoW's release have aped it, so even if people are getting tired of WoW - specifically - the formula it cultivated is still the status quo.

    The FAD isn't over.  It's just that it's "originator" is old and over the hill.  The games that are really reaping the benefits of WoW's expanding the MMORPG market are using its formula to achieve that success.

    Games like EverQuest and Lineage II can and will not achieve that kind of success in 2018.  If their niche isn't too fragmented, they may be able to carve out a nice part of the market in which they can exist in viability, but it's very risky to live there (competition can destroy you in record time).

    WoW was able to survive as well as it had, because it was inclusive and cast a wide net.  Even if it lost half of it is peak players, that still leaves it with ~4-5M, which is still massive.