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Darksworm said:Octagon7711 said:I agree, a lot of people treat MMO's like a game that has a finish line, so they race to get to the end, max out their character, and get all the achievements done and move on to the next MMO. It really is about the journey and the main reason I get caught up in following the quests. I don't stop and read every book and memorize all the lore as some others do but I can understand why they do it.LacedOpium said:Scot said:But CLICK! it feels slo, wait CLICK! THE SCREAMING ONE!, as I was saying...slow(nah, VT is awesome, seriously).Xarko said:Of course, an old Vermintide addict like yourself must find ESO combat slow and impactless.
VT is a favourite of mine, what you seem to want is a MMO with combat as good as that. Remember I said I was not tied to trinity, but the action systems in MMOs were second rate. Give us VT combat in a MMO and I would be there. Until then its ESO, PS2 etc.
Oh yes, yes! I ask ask, nice nice!
The point is that they married interesting story with a very nice art with one of my favorite IPs(Warhammer Fantasy) with a very satisfying gameplay. This...I know it had bumps and warts when it launched(oh do I know or what), but...it should've been more recognized.
I hope that VT 2 gets recognition VT 1 should've had. It's easily better than most "triple A" games right now. It deserves to be wildly popular.
The point is: I like nicely tuned combat systems where you feel the consequence of your actions. Be it turn based(Mordheim, Shadowrun), RTwP(Dragon Age) or Real Time(Vermintide, hell even GW 1 or EQ2 or WoW could apply). ESO feels...off. It's not off. It FEELS off to me. Like you are swatting flies or something. Like there isn't a feedback to your strike. Lack of procs etc only further this point.
It's not bad, but it's far away from GW 2 or TERA and the like yet it is far away from WoW, EQ 2 and SWTOR too. In a completely shitty place.
edit: The real question is, which (combat) is better:
Vermintide or Dark Souls
The difference between your game style preference and mine Gorwe, or by extension between anyone with your play style preference and mine, is that for me combat is just one feature in the game out of many in an "MMORPG." It is not the main factor for my playing an "MMORPG" nor does it hold the majority of my interest over any of the other features that an "MMORPG" offers. Combat, for me, is simply one of the means that must be employed by which to finish a quest. It is no different than competing any of a variety of puzzles, answering any of a variety of questions, or any other number of challenges that a quest may present in order to achieve completion of said quest. It is one of the means to an end, not THE means to the end. If I wanted to play a game focused on combat, I will play an FPS or moba game, which are games that do combat games better than an MMORPG.
In short, my main purpose for playing an MMORPG is the progressive "role playing" via a journey through a fantasy virtual world as if I was me in that world. That has always been the essence of an "MMORPG" as it was conceived at its core inception. IMHO, it is the misunderstanding by many players in this core game play in MMORPGs that has resulted with the bastardization of the MMORPG by developers for the sake of bottom line profits, into the many unrecognizable forms in which MMORPGs are presented today.
A lot of people here started playing this game when it was new and leveled up when others were leveling up - or they got friends to play with them, when they started. That is fine, and it allowed you to experience the game differently from those who join years later when you and most other people are already at 50 with a bunch of Champion Points - probably on multiple toons.
This is the opposite of what people like me feel when we play the game. It feels distinctly single player to a new/lower level player - apart from the massive amounts of chat spam in that part of the screen. The game's base content design isn't helping it here, either.
Only most of it. Because after walking / travelling, combat is the second most common activity. I mean, the game's ok. But it's easily beaten on all fronts. Story? Why not play SWTOR or TSW or LoTR:O? Or any of multiple single player games? Combat? TERA, Blade n Soul, Guild Wars 2 and the like completely demolish it from Action Combat side. From the Classic Combat side, there is a lot of choice too. WoW, SWTOR, LoTR:O, EQ 2 etc. So what IS the EXACT REASON why a person should play ESO? IP?Scot said:It is the best modern AAA MMO out there, but I can't speak for the cash shop or how that's effected gameplay. Anyway in his original post the OP only had issues with combat, that hardly makes the whole game "boring".
Its not really as boring/tedious as it sounds. Its fairly "gamey", for example the bath is just going to an npc and asking for a bath, like you might get a room to sleep in or food to eat in other games.MadFrenchie said:Actually, if you don't wash off characters will notice how dirty you are and it will affect their opinion of you.so do they simulate the smell and you will die of embarrassingly bad smell if you don't bath in a river after going to the bathroom? Or is embarrassment a modern invention too?Shaigh said:
I've collected a full suit of chainmail, and now many peasants refer to me as "Sir Knight," despite me not being one. The game measures your level of visibility, noise, and conspicuousness based upon your current surroundings and the clothing you're wearing. Black clothing and a hood will hide you at night, but make you very conspicuous during the day standing in town.
lol .. so how you have to take virtual bath. I suppose that is fun for someone. That itself is funny
If you think its a good idea that whales will be able to buy massive advantages then this sounds like it would be the game for you, if it ever releases. I know there are some people that like that sort of thing, and that's fine.cjmarsh said:I don't know about "huge" advantage. Are you referring to high ranks? You know that they come with extremely harsh death penalties right?YashaX said:cjmarsh said:That's a rather inciteful (not insightful) way of putting the game design. But I do think that the idea of class warfare enhances the PVP in the game, seeing as how it seems to have gotten you all hot and bothered with just the idea.YashaX said:
...Its yet another facet of the p2w mentality this dev team has based the project on.
I had actually forgotten about it because of all the other drama, but I remember rolling my eyes when I first heard about the idea.
Giving whales the opportunity to buy a huge advantage doesn't do anything to enhance pvp in a game, it kills it.