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They've been changing how they do dev updates to get more content in, so it rotates per topic from a studio update to a ship shape, SQ42 update, PU update, etc...Wellspring said:I haven't been following SC that closely, are the weekly videos all like that? For a weekly update, that video was really substantial.
Also, the number of people working on the project is quite impressive. Makes me want to consider backing despite all the complaints I've heard over the years.
Well, that is true, large-scale often comes with cuts on what they can afford to do visually and mechanically.pantaro said:unless your Camelot Unchained a niche crowdfunded RvR mmo that aims to have the largest battles ever seen in a mmorpg.....just saying
There are, you do can always achieve decent frame rates, you simply sacrifice physics, graphics and so on, CU does that as we seen in the last footage of ongoing tests. But if you push the visuals, if you do more physics and simulation, then you'll welcome the challenge.pantaro said:if only more mmo's actually cared this much about how many players could interact at once on screen with a decent framerate
I will have to disagree.sgel said:Most of the graphics are still placeholders.. not sure you why want improved game visuals when we haven't even seen the final art of many things.
Besides I'd rather they spend more funding fleshing out meaningful mechanics than spend it on artists.
Gameplay > Graphics.