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  • Around the Verse - The Origin of Spaceships - Star Citizen Videos - MMORPG.com

    I haven't been following SC that closely, are the weekly videos all like that? For a weekly update, that video was really substantial.

    Also, the number of people working on the project is quite impressive. Makes me want to consider backing despite all the complaints I've heard over the years.
    They've been changing how they do dev updates to get more content in, so it rotates per topic from a studio update to a ship shape, SQ42 update, PU update, etc...

    This Thursday the dev update is set to be an SQ42 update.
  • Star Citizen - Development Updates

    As for SQ42 OST, the extracted uploaded files for who likes this sort of stuff:

  • Conqueror's Blade Closed Beta Key Sweepstakes! - MMORPG.com

    Good luck, a different type of MMO sure is needed fresh air in the genre, so worth a try if you'd find one MMO'ish For Honor meets Total War interesting.

    Who gets in feel free to poke if you need English group to talk and/or play, there's very little public info and the game itself tends to be unforgiving and random by yourself.
  • With $7.5M in New Funding, Accelerated Development On Its Way - Camelot Unchained - MMORPG.com

    pantaro said:
    unless your Camelot Unchained a niche crowdfunded RvR mmo that aims to have the largest battles ever seen in a mmorpg.....just saying 
    Well, that is true, large-scale often comes with cuts on what they can afford to do visually and mechanically.

    When you say "largest battles ever seen in a mmorpg", are you considering EvE?
  • With $7.5M in New Funding, Accelerated Development On Its Way - Camelot Unchained - MMORPG.com

    pantaro said:
    if only more mmo's actually cared this much about how many players could interact at once on screen with a decent framerate
    There are, you do can always achieve decent frame rates, you simply sacrifice physics, graphics and so on, CU does that as we seen in the last footage of ongoing tests. But if you push the visuals, if you do more physics and simulation, then you'll welcome the challenge.

    sgel said:
    Most of the graphics are still placeholders.. not sure you why want improved game visuals when we haven't even seen the final art of many things.
    Besides I'd rather they spend more funding fleshing out meaningful mechanics than spend it on artists.
    Gameplay > Graphics.
    I will have to disagree.

    I would go all for Gameplay as is your point if it wasn't for Gamers, because, just as it happens with CU right now, every time footage of tests is revealed, there is a wave of backlash because of its visuals, it acts like a wall, people won't get to care about the gameplay if the visuals won't convince. While I hear "Gameplay > Graphics" all the time, the overall gamer seems to go the opposite direction.