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I'm interested in seeing how they eventually do implement it, it's a fine line when you're talking to gamers about RNG purchases.mystichaze said:MadFrenchie said:I don't disagree. However, as I stated in my post, I think it is very premature to determine either way whether or not Soul Packs would be equal to Lootboxes. Or if they will benefit/harm the game experience as you showed in your examples. As long as it is not detrimental to the structure of the game I have no issue with it if they are used that way. Just means more revenue for SBS.
I disagree with the last statement, but allow me to explain:
Even if the cost of the soul packs are not worth buying multiple to find the right soul, it's still a lootbox type system. It's blind RNG reward for cash purchase. But, it's also well-implemented to the point that it's not exploitative and serves the intended purpose: to randomize the starting points of your players and build intrigue.
If the cost is low enough (or the chance of an objectively superior soul high enough) for it to be the best means of a player to get ahead, it becomes exploitative and detrimental to the mechanics of the game.
Either way, lootbox. One way = good and enriching for the game, another way = same old lootbox BS we've been seeing everywhere.
Will players buy multiple packs trying to find that one perfect soul? Sure they might. Just like they might buy multiple souls and sparks in hope to create a character with the right birthday, trying to get and trigger an epic Talent. Will they succeed? Who knows. Would the cost be substantial? We don't know that either but I imagine it would be.
Players will always search for a way to abuse the system trying to get the upper hand in any game and we still have to go through Alpha, Beta and maybe even launch to expose any detrimental exploits that might not have been considered throughout development.
The question is did SBS create soul packs as a substitute for Lootboxes, meanwhile trying to pull the wool over our eyes? I don't believe they did. Soul packs have been around since way before Kickstarter and you get one with the purchase of every game. In addition, SBS has always stated that the game is fair but inequitable. Players don't and never will start out on an equal footing or be subject to the same game experience in Elyria, by design. Soul packs are just another aspect of that analogy.
My opinion is, if that is something a player isn't comfortable with, then they probably should find a game that is more suited to their play style. Where everyone starts out equal.
Hell, even the backers who are starting out as Kings, will not be starting out equal to one another.
I disagree with the last statement, but allow me to explain:mystichaze said:There is nothing that has changed regarding the soul pack since well before Kickstarter, except the fact that talents are no longer connected to the soul. It has always been known that within soul packs there is a chance you might obtain an old Soul. That includes the soul packs that are sold with the purchase of the game. "fair but inequitable"centkin said:The thing about souls and having advanced souls as possibilities at the beginning is bad because people can get ahead in ways other characters have no chance at competing with.
When this was first broached it was supposed to be very rare in the beginning to get an only slightly advanced soul and as time wore on better and better souls would be easier to acquire. It sounded like a mechanic meant to allow people to start 3 years from launch with better than a vanilla soul to be able to compete.
Morphing it into a pay to win, get way ahead of the curve thing with enough money or luck (someone always wins the lottery on the first scratcher they ever bought in their life -- and those people are always the ones who are paraded around), is not a good thing.
What seems to be getting over exaggerated here is that yes, an old soul is more powerful but only in the skill that it has trained for in past lives. Not in everything!
For example, I acquire a soul that trained in blacksmithing for its last three lives. Great, if I want to be a blacksmith. This means my pc will train faster in blacksmithing. Perhaps giving me the opportunity to become a Master sooner.
However, if I want to be an alchemist then the fact that I am using this particular old soul is not really going to be a benefit to me. And I am going to have to train just as though I were starting with a young soul.
In Elyria skill lines are more specialized in comparison to other MMOs, no one Character can be proficient in multiple skills. And in order to become Legionary at a craft, you will need to focus on that particular skill for several lifetimes.
We also don't know the cost of soul packs. It the price going to be worth purchasing multiple packs in an attempt to find that old soul with the skill tree you are looking for?
As for as I am concerned trying to compare Lootboxes to Soul Packs it very premature and just another lame attempt to discredit SBS.
Go ahead and point me to one successful 3D MMORPG built for less than 10 million.Ah another industry professional good to see the community has professionals as well as enthusiastsMadFrenchie said:If someone tells you they can build a rocket and send you to the moon for 3 easy installments of 199.99, it doesn't take a rocket scientist figure out that math is off.Forgive me, but since text is hard to understand someone's tone,Kyleran said:If you and other "fair weather" supporters don't "step up" and pledge big this game very likely won't see the light of day.If released will I play the game, without a doubt, I discovered this game through the recent discussions on these forums and even though there are some that attack it and it's community I chose to do my own research.
What I found was a game with tons of ambition, a good community, and some damn nice features if it all pans out.
That being said, would I pledge on it, no.
simply because I have better things to spend my money on than a game that may or may not come out.
But just because I won't pledge doesn't mean I don't wish the devs all the best, and please I ask, make a good DNA system for reproduction, animal husbandry and farming.
While the good news is they recently crossed the $4M in funding mark, realize thats equal to the quarerly Star Citizen employee cafeteria budget, and certainty not enough to deliver the game as promised.
$15M to $20M at a bare minimum, with $30 being far preferable unless the game is going to limp out of the door with phased releases like SotA. (Which reportedly has spent $17 to $20M so far)
Crowfall, CU, Ashes, 3 of the more likely to launch games are all working with budgets between roughly $15M to $35M and they aren't nearly as ambitious in scope as COE.
So step up to the plate all you well wishers, let's see if you can get the funding up to 5 or $6M by years end.
Heck, SC fans manage to pull off a million or so monthly.
Are you joking?
Are you, someone who says they won't pledge but will play, criticising me for the same opinion?
Did you want to show off your knowledge in this field?
(again I am quite ill informed on the topic) but I am assuming since you know exactly what it will cost them to make the game you must work within the industry.