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So it's ok for you to assume that Kings will be easily killable despite the game being nowhere finished, but for us to assume Kings will not be easily killable is absurd because the game is nowhere finished?dadazar said:"mystical ways of removing kings" - Why do you think are they mystical. Don´t tell me because we can´t play and know it yet, because the game is still developed, pls.Dakeru said:Yeah the mystical ways of removing kings.Dleatherus said:whether it was for the story aspect, to support the studio, to stroke their epeen, or any other individual or combination of reasons, no monarch can expect to hold onto their throne for the entire storylineRhoklaw said:So you're telling me someone spent $10,000 to be a temporary king all for the story aspect? mmmkay.
this has been made abundantly clear by the studio on a number of occasions
I pointed out back then that assassinating a king behind fortified walls may not be so easy.
I was told assassination is a narrow minded concept. There are other ways, complicated ways, abstract ways.
No one could actually tell me what that would look like however because it's all just bla bla.
"I pointed out back then that assassinating a king behind fortified walls may not be so easy." - Aside you seem to point to a lot of things. (Reminds me of my 1y old nephew here ) Why do you think it "may" be not so easy? Do you think a stealthy assassin is not made for getting behind fortified walls?
"I was told assassination is a narrow minded concept." - uhuh.. You´ve been told. Rly? And do you know why the teller told you that? Is there a reason?
"There are other ways, complicated ways, abstract ways." - "Mystical" indeed. Are there. Maybe you want to reveal those mystical ways to us?
"No one could actually tell me what.." - How would it look like in the final game you mean? The game that still is under development. Ok, at least, it´s some kind of point.
Actually, I'm a huge fan of CoE, even made my account on the forums about a year ago, maybe longer, can't remember. I was a decent supporter because I loved the vision of the game and the concepts Caspian had in mind. I also put more faith in him than most because he put a large chunk of his own financials behind the development. In response to that, I feel that Caspian has made some design choices that do not reflect the same passion he had in this game originally. This mostly stems from the cash shop and what the packages involve.mystichaze said:The tactics you mention such as a false advertisement, bait and switch, vague descriptions or cryptic answers are things that -I feel- SBS is not guilty of. Instead, I perceive it as a new development team experiencing growing pains, making changes to find better solutions and trying to be as transparent with their community as possible during the process. And trust me I am a very skeptical person when it comes to my pocketbook and the internet.Rhoklaw said:Think of it this way. You have a game developer making a game. Not everything that developer says seems truthful or possibly misleading. For instance, I have no stake in Star Citizen whatsoever. I never bought into the hype. I honestly believe Chris Roberts is hiding a lot from his fans. I'm not claiming him of being a criminal, but I do believe he's hiding something. Specifically, I believe his financials are not being managed properly.LackingMMO said:Question, if you don't like the game at all, cant stand the developer. Why are you not only reserving discussion threads for said game but also hanging out in discord with them? Seems a little stalkerish or troll. Not trying to be rude but on every thread about CoE you are there non stop, if you don't like the game that much why are you putting in so much time for it? Is there some personal beef you have with the dev team or something?
Just seems theres got to be more to the story.
Anyhow, while I'm not as dedicated to the cause as Slapshot is with CoE, I do understand his purpose. He is trying to steer fans, potential customers and anyone associated with CoE down a clear and narrow path.
Most if not all of what he states is either opinion or fact. One thing I've learned over the years is to take what a developer says with a grain of salt. Making an MMO, especially as an indie developer is a huge investment and financial risk. That kind of edgy lifestyle CAN and HAS caused developers to be anything but honest in order to save their game, and ultimately their livelihood, from failing.
However, this does not make it okay to lie to people because you are not able to fulfill your promises. This includes misleading or false advertisement, specifically bait and switch tactics or using vague descriptions or cryptic answers. Doing stuff like that is a sure tell sign that you no longer believe in your product.
I am not sure how much you follow the development process of CoE, but if your assessments are based solely on what has been said in these forums then you haven't been getting the full picture. Perhaps now that there are individuals involved that can express a different perspective it might alter your perspective as well, or not. Either way, more information is never a bad thing.
I also want to thank you for your mature approach to a debate, it is refreshing to see.
Well, I only joined the NA server a week or two ago. So I just barely got into my Huscarl tree which is one of the main shield defense classes. However, I have noticed the game revolves around a rock, paper and scissors system much like Eve Online. Such as Calvary can plow through most infantry but are still susceptible to archery because of maneuvering a horse or spearmen who are of course the bane of all Calvary. Archery pretty much requires good aiming skill, but does have the advantage of a poorly organized defense. Archers have a really hard time against Huscarls with tower shields. Then you have the 2 handed classes which dominate with melee doing massive amounts of damage and have the easiest time breaking through shield walls but are in turn susceptible to archers because they have no shield up.Kyleran said:So is this the typical MMORPG design which strongly favors attackers? How is it possible you were able to kill 41, without losing even 1 to enemy fire?
Are you really that skillful, or did you overcome them by other means, i.e. better gear, larger zerg, etc?