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  • State of Elyria update from Caspien (Jan 2018)

    dadazar said:
    Dakeru said:
    Rhoklaw said:

    So you're telling me someone spent $10,000 to be a temporary king all for the story aspect? mmmkay.
    whether it was for the story aspect, to support the studio, to stroke their epeen, or any other individual or combination of reasons, no monarch can expect to hold onto their throne for the entire storyline

    this has been made abundantly clear by the studio on a number of occasions
    Yeah the mystical ways of removing kings.
    I pointed out back then that assassinating a king behind fortified walls may not be so easy.

    I was told assassination is a narrow minded concept. There are other ways, complicated ways, abstract ways.

    No one could actually tell me what that would look like however because it's all just bla bla.
    "mystical ways of removing kings" - Why do you think are they mystical. Don´t tell me because we can´t play and know it yet, because the game is still developed, pls.

    "I pointed out back then that assassinating a king behind fortified walls may not be so easy." - Aside you seem to point to a lot of things. (Reminds me of my 1y old nephew here :3 ) Why do you think it "may" be not so easy? Do you think a stealthy assassin is not made for getting behind fortified walls?

    "I was told assassination is a narrow minded concept." - uhuh.. You´ve been told. Rly? And do you know why the teller told you that? Is there a reason?

    "There are other ways, complicated ways, abstract ways." - "Mystical" indeed. Are there. Maybe you want to reveal those mystical ways to us?

    "No one could actually tell me what.." - How would it look like in the final game you mean? The game that still is under development. Ok, at least, it´s some kind of point.
    So it's ok for you to assume that Kings will be easily killable despite the game being nowhere finished, but for us to assume Kings will not be easily killable is absurd because the game is nowhere finished?

    I made the point that I highly doubt Kings at least those starting out due to being bought for $10,000 will probably not be easily killable. I made that point because I highly doubt Caspian would allow a $10,000+ backer to lose their seat of power so easily.

    Of course, we won't know till the game launches, but if those people do end up being killed in the first month, I'm going to laugh my ass off.
  • State of Elyria update from Caspien (Jan 2018)

    Rhoklaw said:
    Question, if you don't like the game at all, cant stand the developer. Why are you not only reserving discussion threads for said game but also hanging out in discord with them? Seems a little stalkerish or troll. Not trying to be rude but on every thread about CoE you are there non stop, if you don't like the game that much why are you putting in so much time for it? Is there some personal beef you have with the dev team or something?

    Just seems theres got to be more to the story.
    Think of it this way. You have a game developer making a game. Not everything that developer says seems truthful or possibly misleading. For instance, I have no stake in Star Citizen whatsoever. I never bought into the hype. I honestly believe Chris Roberts is hiding a lot from his fans. I'm not claiming him of being a criminal, but I do believe he's hiding something. Specifically, I believe his financials are not being managed properly.

    Anyhow, while I'm not as dedicated to the cause as Slapshot is with CoE, I do understand his purpose. He is trying to steer fans, potential customers and anyone associated with CoE down a clear and narrow path.

    Most if not all of what he states is either opinion or fact. One thing I've learned over the years is to take what a developer says with a grain of salt. Making an MMO, especially as an indie developer is a huge investment and financial risk. That kind of edgy lifestyle CAN and HAS caused developers to be anything but honest in order to save their game, and ultimately their livelihood, from failing.

    However, this does not make it okay to lie to people because you are not able to fulfill your promises. This includes misleading or false advertisement, specifically bait and switch tactics or using vague descriptions or cryptic answers. Doing stuff like that is a sure tell sign that you no longer believe in your product.
    The tactics you mention such as a false advertisement, bait and switch, vague descriptions or cryptic answers are things that -I feel- SBS is not guilty of.  Instead, I perceive it as a new development team experiencing growing pains, making changes to find better solutions and trying to be as transparent with their community as possible during the process. And trust me I am a very skeptical person when it comes to my pocketbook and the internet.

    I am not sure how much you follow the development process of CoE, but if your assessments are based solely on what has been said in these forums then you haven't been getting the full picture. Perhaps now that there are individuals involved that can express a different perspective it might alter your perspective as well, or not. Either way, more information is never a bad thing. :)

    I also want to thank you for your mature approach to a debate, it is refreshing to see. 
    Actually, I'm a huge fan of CoE, even made my account on the forums about a year ago, maybe longer, can't remember. I was a decent supporter because I loved the vision of the game and the concepts Caspian had in mind. I also put more faith in him than most because he put a large chunk of his own financials behind the development. In response to that, I feel that Caspian has made some design choices that do not reflect the same passion he had in this game originally. This mostly stems from the cash shop and what the packages involve.

    If this was a PvE game, I wouldn't see any problem with the cash shop. However, this is most certainly a PvP game in the sense that power = dominance. Allowing people to purchase kingdom ownerships puts people with real money in a clear position of advantage. I for one do NOT enjoy seeing any style of PvP being corrupted with clear advantages such as increased financial, resource or skill / stats. Owning an entire Kingdom because you threw down $10,000 or whatever it is may seem like just a way to support a game you love, but what truly happens when you own your own Kingdom? What does it give you access to that say, some guy who just spends $50-100?

    This slippery slope with PvP and cash shop / founders packages is what can kill a game before it even launches. I also understand it would only take a few suicidal maniacs to coup de grace this false king, or can they? What sort of defenses, what sort of incentives come with owning your own kingdom? Sure these store bought kings must have something to keep them from dying on day one. The reason I know this is because I'm willing to bet, if any of these people die within the first month, probably even the first year, you will get a huge surge of angry posts about the game being a complete disaster. Putting $10,000 players in positions of power in a PvP game is just begging for a bad outcome no matter what happens. Either you give those people too much power, to where everyone else screams P2W or you give them no advantages whatsoever where I find anyone who didn't know this would be an idiot for spending $10,000 only to see it lost in the first month to "fair" gameplay.
  • It's not perfect! But to me it is most certainly fun!

    Kyleran said:
    So is this the typical MMORPG design which strongly favors attackers?  How is it possible you were able to kill 41, without losing even 1 to enemy fire?

    Are you really that skillful, or did you overcome them by other means, i.e. better gear, larger zerg, etc?

    Well, I only joined the NA server a week or two ago. So I just barely got into my Huscarl tree which is one of the main shield defense classes. However, I have noticed the game revolves around a rock, paper and scissors system much like Eve Online. Such as Calvary can plow through most infantry but are still susceptible to archery because of maneuvering a horse or spearmen who are of course the bane of all Calvary. Archery pretty much requires good aiming skill, but does have the advantage of a poorly organized defense. Archers have a really hard time against Huscarls with tower shields. Then you have the 2 handed classes which dominate with melee doing massive amounts of damage and have the easiest time breaking through shield walls but are in turn susceptible to archers because they have no shield up.

    You get from 400-600 skill points depending on how to setup your character towards combat. Each combat class has 3 tiers. You need 60 points in the first tier to unlock the next tier up to 100 but only need 60 points in that tier to unlock the last tier up to 100. So in essence, you could design a character that is a Huscarl with medium ranged ability and so on.

    Now, don't get me wrong. This game has an extremely long grind to a lot of the gameplay aspects. However, there are 3 "races" to choose from to help boost your decision process, such as the southern race of Khoor being really good at ranged, so they can start out with 55 points in Slinger, while the northmen race are able to focus on either Footman ---> Huscarl or the 2handed skill tree.

    Now, as for why we won so easily. It's probably split down the middle with 50% skill and tactics and 50% gear. My guild specifically has about 10-15 members, so it's not exactly large by any means. Yet we have our share of chinese guilds that come in during Judgement Hour to try and burn our trees downs on our guild claim. So far, in the past 2 weeks, both Judgement Hours we managed to destroy our attackers. It really is a 50/50 skill / gear ratio though.
  • Think I've finally put my finger on why I don't like this game

    Nothing wrong with not liking a game and you gave a solid reason for your leaving. I will always complain about F2P games, PvP games with P2W cash shops and games with broken servers / instability. Don't think I'll ever stop playing a game because the world feels small though, but I hear ya.

    I think a lot of MMOs have a linear feel to them, but that is because, like you stated, we've played single player games like Skyrim and Witcher 3. While I never compare single player games to MMOs because they are completely different genres, specifically in regards to resources needed for rendering game worlds. I can compare sandbox games to nonsandbox games. Such as 7 Days to Die, ARK: Survival Evolved, Conan Exiles, Dark and Light and now Life is Feudal: MMO to other current MMOs such as WoW, EQ2, ESO, FFXIV and many more. I do agree boundaries in games can be rather annoying. Not being able to climb over a mountain or go in a certain direction because that part of the world isn't really part of the game.

    However, in defense of ESO and pretty much every other MMO out there. You won't ever see a Skyrim Online that can host 1000's of players. That reason is exactly why Life is Feudal: MMO is being crushed right now. Open world MMOs and the infrastructure and coding needed to handle that many players is just not available. The most players I've seen in one place at one time is either World of Warcraft during city raids or Dark Age of Camelot in the Frontiers. That was probably 200-250 players in one area at most. Anything more and you'll end up with servers buckling under the amount of calculations going on. I don't think there are any servers or technology capable for this right now. If there was, everyone would be using it obviously.
  • Why do (some) people complain about PvP in BDO?

    No one will ever complain about PvP as long as it's fair and balanced and actually makes sense and isn't about mindless killing via maniacal sociopath standards aka griefing / ganking. The problem with BDO, even though some will deny it, is that despite being limited on the amount of coin you can make by selling cash shop items on the market, it's still a means of acquiring the best gear. If you can outbid everyone on items on the marketplace, than you are guaranteed to roflmaostomp anyone else. It's a proven fact gear = win in both BDO and ArcheAge. It's barely even about skills anymore with the amount of gear disparity these games have.