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Slapshot1188 said:You might be thinking to yourself... Hey Slapshot why does this matter?
Let me try to explain.
CoE is a territory control PvP game where 6 kingdoms exist on a single continent, under those Kings are Duchys (ruled by Dukes), Counties (by Counts), Cities, Towns, and Villages (with Mayors). Conflict between Kingdoms is supposed to be one reason that Kings will lose their Titles and lands.
The sample continent is 18,432km^2. The average Kingdom is going to be around 3,000km^2 (simply the total land divided by 6).
Now we take the 100,000 target population per server and divide it by 18,432 to get ~5.43 people per km^2
We take the 5.43 and multiply it by the size of a kingdom (3000) and get 16,290 per kingdom. When two Kingdoms are at war we double that number to 32,580 characters.
What percentage of people can actually participate in the battles of this "war"? Well let's give them the benefit of the doubt and say they can support 300 player battles. That means that less than 1 percent of characters could actually be supported in such a "battle".
Yes, there are people who just want to farm and craft.. undoubtedly! But don't you think that significantly more than a fraction of a percent of the citizens of a kingdom at war would want to go fight in a major battle?
So again... I refer back to The Way Forward thread where it is suggested that they lower their sights and start with some target of say 10,000 to start. Build the game around that and then feel free to expand and grow once you are stable and can do it incrementally.