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  • New Brad McQuiad Interview "I want to make Worlds. Not games."

    DMKano said:

    "But if you're making a game that is meant to be played for a longer period of time, then I think you should have a target audience and you should spend the time making the best game for them because you want to keep them around. Every player is important - not just the 3% or 5% that monetise. And especially if you're using the sub model, keeping them around and keeping them happy and making it more than a game and more of a home, that's what's important."

    Nice find, was a good read. Now I need to stop looking at this game again so I stop getting my hopes up! lol

    The problem with pure subscription model when it comes to MMOs - it's a losing battle longterm, as there's only one outcome - declining population which means decreasing profits over time.

    WoW, EvE and a handful of others managed to grow the population post launch - but inevitably after a while they too started losing players.

    What WoW and EvE both did (as well as 99.99% of all MMOs currently running) is introduce additional ways to spend money on game outside of subscription to compensate for declining playerbase - aka cash shop.

    Pantheon can launch without a cash shop - it can even run for a year or more without one - but it cannot run for 5+ years without something in addition to subscription that players can spend money on to offset declining playerbase.

    Who says an MMO is supposed to last forever.  It should last as long as its good, not as long as the developer can find ways to keep making money on a sub par or dated game.

    That's what I hate most about F2P and even most B2P games.  They just aren't very good, at all.  But they can survive simply because of the business model not because its a great game.

    How does this benefit the gamer if we keep getting crap games that still survive.  It doesn't.   If the game isn't good enough to warrant an upfront cost and a sub, it should fail and go away.  The next developer will then know they have to do better or don't bother.  I'd rather have one amazing MMO every 5 to 10 years than 20 pieces of shit every year.
  • Does Star Citizen deserve its hate?

    Kefo said:
    goboygo said:
    Jealousy.  Jealous of a guy that raised a bunch of money, jealous of people that have more money than them to donate.  All the negative posts and hate, all of it fueled by jealously in one form or the other.  Its what people do, its in our DNA.
    You're about a year and a half late. That was the excuse then and was proven wrong time and time again so can you come up with something new please?
    Something that's in peoples DNA doesn't go away after a year and a half.  Its still the default driver for almost all of the these posts.  I will give you though, that if people hate something or someone long enough they do forget the original reason and it just becomes a default response to a situation.
  • Pantheon doing level scaling? Seriously?

    Despise level scaling, sucks the immersion right out of my MMO
  • Pantheon: Let's talk about Rats

    Elitist attitude.  If combat is fun and progress is engaging it doesn't matter what your fighting get over yourself.  You're not too good to fight rats or any other rodent, insect, animal or mythical beast you might find in a computer game.
  • Around the Verse - Eclipsing the Competition - Star Citizen Videos - MMORPG.com

    Star Citizen is an upcoming massively multiplayer, space trading and combat computer game ... Star Citizen was announced in 2012 with an estimated release date of 2014, and has since been delayed repeatedly. Just ROFL what a joke.
    What's ROFL is people thinking this game could be made in two years after all the stretch goals were met.    This is a 5 to 6 year project.