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  • State of the Studio

    Not sure what you lot are on about. I am just putting the numbers out there. Not claiming it is enough, will last etc etc. They say they can continue at current funding rate. Current funding rate is $100k per month.

    It certainly is not tone deaf as the issue will always be whether they have the cash to continue working. This is literally the only topic that is relevant to SBS. Unless of course "in tune" means you have to cheer for their failure.

    Lifetime average is not wrong, I just hid the starting row by mistake. The collected total on 15/08/17 was $3,080,209. The average works from that date, which I think was the end of Kickstarter.
  • State of the Studio

    I was going to wait another two weeks before posting this but given this announcement... Funding income still steady two weeks after New Year, not enough time to say one way or the other. Basically they can continue to develop at £100k per month.

    Of the staff picture posted earlier (16 people) are those the remaining people or pre-layoffs?

  • State of Elyria update from Caspien (Jan 2018)

    Very well you can do you wailing on whining on here... I still have my popcorn.

    *lol* at Slapshot having the other thread closed.
    Unlike some... I don’t report speech I don’t like.
    Like this one.  Pointless and adds nothing but no need for a mod to point that out.
    Slap your whole tangent on SBS is pointless. There is no purpose to this other than you preening your e-feathers.
  • The State of Elyria update has been released.

    I have my popcorn ready to read the wailing and whining about what SBS has done wrong this time. Anyway, interesting read, thanks for posting.
  • Griefers costing me rl money ?

    Renoaku said:
    My understanding is that after being killed once you can't lose anymore spirit for 2.5 hours. So you cannot get camped.

    The direct counter to griefing is if he did kill you 'many' times he would lose exponentially more play time when he gets killed/imprisoned. So while everyone will lose a little play time due to getting killed in general, a griefer will lose a lot more. This balances the practical reality that he is imposing on your playstyle.

    You also have to take into account the OPC feature, which means a griefer can never log off. He can't enter a settlement and is vulnerable 24 hours a day. Unlike in other mmos where a griefer can log in/off when it is to his advantage.
    Yeah that kind of system is flat out stupid IMO, a griefer should be able to log off the same as everyone or the game should be made like rust.

    And cant enter a settlement this is stupid, the only way this should happen is if a griefer murders lets say 20 people and a person survives to tell the NPC merchant which acts as the police no survivors no penalty for a griefer.

    If your going to have a type of Anti Griefing system at least make it realistic if there are no survivors there is no one to tell the tale.
    That’s just it.  Nobody in the game can log out.  The theory is that your character will remain in the world as an OPC.  That’s why this will be a griefers paradise.  And not even just griefers.  Remember this is a territory control PvP game with looting.  Wait until Joe The Blacksmith logs in and finds out what Seamus McCrotchface did to his town and all the people in it over night while they were sleeping. Mr McCrotchface isn’t going to care if his spark only lasts for 3 months.  That’s 3 months of tears.

    You think an AI or using scripts is going to magically turn your logged off character into something close to a live/thinking human being?  No way.  To me that’s always been one of the more far fetched concepts this game is built around.  

    Hmm... I think he was moaning that it would be too hard on griefers!