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StaalBurgher

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StaalBurgher
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  • CoE selling Legendary items for straight cash also unretiring Duke and Count packages

    Video games are experiences that take us outside the confines of reality.  Nobody (or almost nobody) wants to experience class stratification in a friggin' video game just cause they have to watch the rich ride their yachts in real life.

    There is always class stratification. Just because they are called "nobles" does make it any different. In any game there is a upper tier of players or guilds that have more status than others. And even in this game there will be players with social influence and status who will not be noble.

    I really don't get this obsession with nobility. Players farm, trade, fight in all sorts of games. There is no reason why suddenly in this game it will be a problem. It is about whether the game mechanics of farming is enjoyable. The titles, social class etc is the RPG aspect of the game.

    Nobles are simply group leaders with some built-in RPG for players to use. It is a major drawback of many sandbox games vs single player games that a dev supplied social design doesn't exist to give the world a lived-in feel. The whole purpose of nobility, kingdoms etc is to provide that.
    GdemamimystichazeCryomatrix
  • The State of Elyria update has been released.

    I have my popcorn ready to read the wailing and whining about what SBS has done wrong this time. Anyway, interesting read, thanks for posting.
    mystichazeSedrynTyros
  • Developer seems frustrated that publishers don't understand CoE's appeal

    Dakeru said:
    Dakeru said:
    Dakeru said:
    SBS simply did not anticipate so much negative blowback from a missed timeline 
    The "negative blowback" wasn't because of a missed timeline but because of a timeline that was 100% impossible from the very beginning and people who had the nerve to point this out were being trash talked by Caspian while he would once more assure everyone that he knows better and the game will be released end of 2017.
    So the timeline doesn't matter and this is all about some people being put out that Caspian was rude to them... thought as much.
    Yeah that's the typical white knight way to spin it.
    The 2 logical ways are either that he really didn't know better or he blatantly lied.

    Considering that the timeline was absolutely impossible it's safe to assume he lied to rake in more money.
    If you think I am a white knight then you are delusional.
    I keep hearing that so it must be true.
    The only broken records here are you lot moaning about your hurt feelings.

    Troll on though. Don't disappoint the audience.
    mystichaze
  • Developer seems frustrated that publishers don't understand CoE's appeal

    Dakeru said:
    SBS simply did not anticipate so much negative blowback from a missed timeline 
    The "negative blowback" wasn't because of a missed timeline but because of a timeline that was 100% impossible from the very beginning and people who had the nerve to point this out were being trash talked by Caspian while he would once more assure everyone that he knows better and the game will be released end of 2017.
    So the timeline doesn't matter and this is all about some people being put out that Caspian was rude to them... thought as much.
    CantPlayHockeymystichazecraftseeker
  • Alright, Caspian, let's dance

    No you are saying their intentions are dishonest. You have nothing to base that on.
    No, I've actually said here (I think) and other places (I know) that in some cases it may not be a malicious dishonesty, but an unrealistic outlook.  However, as @Iselin mentioned above me, that's the reason there are traditional investors.  Those folks, generally, are much better equipped to spot the malicious dishonesty as well as the unrealistic dreamer.  Consumers don't have the expertise, the experience, nor the resources to evaluate the project on the same level.  And developers know that.
    As I have already said an investor is looking to make a profit, not simply whether the project is technically feasible. The return has to justify the risk. The investor will also look at a range of investments and pick the best ones. Even if they thought this project could turn a tidy profit they might be opting for other investments that return the same profit but at lower risk. I don't think you understand how financial decisions are made.

    The gamer is not basing his decision on an analysis of risk vs return, or at least their tolerance for risk is very high. You are comparing two different motivations/paradigms/goals and thus completely nonsensical.

    The gamer is knowingly donating a comparatively small amount of money for the chance to get what large publishers are not making. If he doesn't donate he get nothing. If he donates he might get something. It is that simple. For many it is worth it. If there are a minority of backers with unrealistic expectations the problem lies with them, not with the developer using the platform provided to them by others.

    Should there be a more structured 'investment' type of crowdfunding platform where gamers can get an actual profit... sure no harm in that but it is not up to developers to create this. They use the avenues available to them and right now it is Kickstarter. It is ridiculous to complain that they are using it.
    Gdemami