Same boar for me, I can't handle cash shop garbage games any more. Thats why I only play EMU MMOS.kdchan said:Good article that reflect the infamous state of mmorpgs in these latest years.
Themepark games are always based on the capitalistic model like WoW, and are become stagnating antisocial experiences, infact you can't call these "mmorpg" anymore but "instanced brawlers".
Hub quest linear progression is the worst mechanic in this trend along with gear based progression and instances as end game.
These mechanics, expecially quest and story force you to go alone from the start till the end. End game is just farming of gear into the same redundant instances, dungeons ,battlegrund, arenas, that you farm 24/7.
In these games also death mean nothing because they put you into the hero that should save the world, the reward is just achievements and troopies.
You feel empty and shallow when you play these wow clones (not only western but korean themepark too).
As you said the future is the return of full social sandbox mmorpgs like UO but in a modern vision, Crowfall, Albion, Lif:MMO, and i add Darkfall:New Dawn too.
Is almost a year that i don't touch a F2P wow clone themepark anymore. For me the future are indie sandboxes where sociality, friendship and freedom matters, so no levels, no farming for the uber gear, no RNG, no instances. A world completely player driven, with risk vs reward and consequences for your own actions.