Kajidourden

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Kajidourden
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  • Soulbound Drops SpatialOS in Favor of Internal Solutions - Chronicles of Elyria News

    I already had a feeling this game was going to end up shitty but changing something like this when they're supposed to be as far along as they are?  Lol.  RIP people who gave them money.
    Slapshot1188Gdemami
  • The Most Wanted MMO of 2018 is.........PANTHEON: RISE OF THE FALLEN! - Pantheon: Rise of the Fallen

    Torval said:
    Sovrath said:
    Ozmodan said:
    Nilden said:
    Ozmodan said:
    Only until people watch others play it.  Anyone who thinks this is old school has lost their marbles.  There is nothing user friendly about Pantheon.   You are going to spend lots of time forming a group to play, no 30 minute play, you are going to have to dedicate significant time for play.  That will doom the game for many.
    Actually I think half hour or less dungeon runs where you press a button in town to queue up are a big part of what is wrong with MMORPGs and want to dedicate a significant amount of time to play.

    I hope they have dungeons in Pantheon that takes hours or even days to fully explore.
    Sorry, but that is exactly what is wrong with the game.  LOTS of pickup groups.  Good luck with them.  I don't mind grouping, but constant need to group makes for bad gameplay.  The game will be a ghost town within 6 months of release.
    Isn't there a whole slew of people who want to have more grouping? I'm pretty sure there is.
    This.  I only question the execution.  Im interested, but not hopeful about the way things are going thus far.
    What do you mean? What specifically are referring to with the execution and why is it questionable and how does that detract from your outlook? I'm probably missing something obviously implied, sorry.

    Little to no innovation is the big deal for me.  So far it looks like (visually and gameply wise) EQ
    TorvalMendel
  • ESO MMORPG of the Year at MassivelyOP

    k61977 said:
    Another thing those who talk about "cookie cutter" specs forget is that you don't stick with one skill set in ESO (unless you're very bad or very lazy, usually both). You swap skills depending on the situation.
    Just for questing and normal dungeons, I have 3 different skill sets, tank, dps and thief (stealth).

    So to make it short:
    - Cookie cutter skill sets are rarely the best for you.
    - There's not one best way to make a character for a similar role.
    - You better be ready to swap skills (and also equipment) if you really want to be efficient.

    People who didn't get that have just barely touched the complexity and the power of ESO's character development system/
    Not really, at least in the context of PvE.  There are undeniable best combinations of weapons given the same level of gear and skill.

    Stamina DPS= DW/Bow, period
    Tanking=Sword/Board+Sword+Board, period

    ESO's problem is a lack of alternatives.  Skills for each weapon are too hard-lined for a specific purpose.

    Same with classes.

    Tank=DK, bar none
    Stamina DPS=Nightblade
    Magicka DPS=Sorc
    Healer=Templar

    Everything in the game is geared towards something, which inherently means that there is baked-in role assignments.

    Also, before anyone brings up the "Well you can make it work in most cases if....".  I can carve a marble statue with a butter knife, doesn't make it smart or efficient.

    All that said, if they added another set of weapons it would be much more diverse.  Another "tanking" weapon, another "stamina dps" weapon, etc.  Then there would be much more situational building going on.

    Lastly, ZoS hates stamina builds.  They are constantly outshined by Magicka builds.

    Edit: All of THAT said, I still think ESO deserves it.
    None of what you said is true by any means.  You don't have to have a DK tank hell I have had Nightblades tank better than DK's.  The warden is a decent tank.  The problem is thinking you have to shoe horn yourself into a certain role.  The game is about as free as any I have ever played with being able to go one way or the other.  If you think you have to be duel wield to DPS you are sorely mistaken and most likely just don't know how to rotate other things.  Two hand can destroy dual wield in some instances when it comes to DPS.  I have even had tanks that duel wield, two hand, so no you don't have to be put into a certain role.  Hell my templar dps does more damage than a stam nightblade on average.  When was the last time you played the game?

    I have played classes and not used a single skill out of the class line and only used weapon and armor skills and gone toe to toe with world bosses.  Hell the class lines matter the lest in the game to be honest at this point.  I normally only have one class skill on my bar at a time if any. 

    Got to wonder if you are trying to use only certain skills because you looked up someone else build in the game thinking you would play it and have mad results.  This isn't a game where you cut and copy other people.  You have to figure out what works for you.  Which armor sets bonuses do you want to go for, what skill lines do you unlock first ect....
    See above, also, the Warden is basically a wasted raid slot.  Literally any other class doing their intended role will outperform it.
    Phry
  • ESO MMORPG of the Year at MassivelyOP

    Another thing those who talk about "cookie cutter" specs forget is that you don't stick with one skill set in ESO (unless you're very bad or very lazy, usually both). You swap skills depending on the situation.
    Just for questing and normal dungeons, I have 3 different skill sets, tank, dps and thief (stealth).

    So to make it short:
    - Cookie cutter skill sets are rarely the best for you.
    - There's not one best way to make a character for a similar role.
    - You better be ready to swap skills (and also equipment) if you really want to be efficient.

    People who didn't get that have just barely touched the complexity and the power of ESO's character development system/
    Not really, at least in the context of PvE.  There are undeniable best combinations of weapons given the same level of gear and skill.

    Stamina DPS= DW/Bow, period
    Tanking=Sword/Board+Sword+Board, period

    ESO's problem is a lack of alternatives.  Skills for each weapon are too hard-lined for a specific purpose.

    Same with classes.

    Tank=DK, bar none
    Stamina DPS=Nightblade
    Magicka DPS=Sorc
    Healer=Templar
    My nightblade tank works very well and isn't weak in any way, but it's based on drains and self healing too a bit like a WoW Death Knight. I'm used to that gameplay, that may explain why it works so well for me.

    And I can tell you that a sorcerer healer is very efficient, that's a friend I group often with.

    You've possibly been formatted into the stereotypes by some official forum posters and some mediocre web sites.

    Don't limit what's possible to the limits of your imagination... or worse! to the limits of other people's imagination ;)
    Riiiight, try vet trials (you know, the endgame?) and get back to me.

    Your Nightblade tank is a wet noodle in any difficult content.

    DK Sword and board is the best tank in the game, period.  Again, just because you can doesn't mean it makes sense.  Even then, when you get to anything with real difficulty it falls apart.  

    If there were some alternative classes and weapons you might get a bit more flavor but the meta is massively more effective than anything else in ESO, mostly because they only have one weapon/class for each build type.
    Phry
  • Legends of Aria - Anyone hyped?

    I've played both this game and Albion Online, and didn't really find much similarity between the two. Albion was completely tile map based and tiered. Gear is tiered, mounts are tiered.

    Legend of Aria is open world similar to UO, without loading zones and no tiles. It didn't feel tiered either, as mobs aren't tiered like Albion (Zone 1 has level 1 mobs, Zone 2 has level 1 and 2 mobs, etc.) Albion has an instance player housing zone, Legend of Aria has open world housing. Albion dungeons are corridorish instanced maps, Aria is not, other players are in the same dungeon you are in.

    Albion is auction house, Aria is player vendors at non-instanced house. Items in Aria are actual items, such as you can drop the item on the ground and there it is. Aria felt much more sand-boxish, also where leveling skills is usage based percentage gain chance, not kill x number of mobs based as in Albion. 

    The tier system part is true, but honestly it's just the same thing organized.  Aria still has definite noob and definite high tier zones, just different labels.

    Aria definitely has zones, albeit fewer.

    Albion has expeditions which are more akin to newer games, but also has open world dungeons with FFA PvP.

    Albion has player-run merchants for crafting and the auction houses are per city, not global.

    When you die in albion in the red and black zones you drop your gear.

    Skills per gear is true though.

    Sounds like you played about 10 minutes of Albion, try again.

    I will say that Aria is more sandboxy but it also has ZERO of the guild PvP systems like territory control, etc that Albion does. 

    So, ultimately Aria is only slightly more sandboxy and has less features/content/systems.
    postlarvalKyleran