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The only problem with this model is that it requires a very high population of players to stay viable because you put a low, fixed cap on how much a player can spend on the game.SavageHorizon said:A monthly sub and everything available in the game just like the old days
I agree. Do you think that someone selling their max level kitted out toon on EBAY is just as destructive? I do, and that was my point. There are people in this thread, who I won't call out by name because I don't feel like waiting out a temp ban, that are bragging about selling their toons in other games who trashed BF2 for it's loot boxes. Those are the hypocritical idiots I'm talking about.MadFrenchie said:Cosmetics and usable is a substantial difference. Something that affects a player's effectiveness (i.e. better turn rate for starfighters in BF2) is much more destructive to a competitive environment than a shweet skin.I completely disagree. You are either ok with people spending money to get things in game, be they cosmetic or usable, or you are not. Saying its ok to sell your max level toon on ebay but that EA having loot boxes is an affront to gaming is an idiotic position. (I'm not saying that that applies to you, just in general)Cryomatrix said:I love seeing some people in this thread gleefully brag about buying and selling things in game for real money and against TOS who trash microtransactions in newer games. Pathetic...
They're not the same thing at all . .
When a game has microtransaction in it and they make the game in a way that pushes you towards those microtransactions that is an issue. They do this by P2W mechanics or whatever.
I have no problems with microtransactions in general, my main game, Path of Exile, has cosmetic microtransactions. I purchase them when I feel like it.
When players sell stuff to other players, it is a different setup, a different feel. Yes, $ is transferred for pixels, but to me it is an even barter system. The microtransaction bullshit in certain games is just bullshit.
I don't actually trash microtransactions that much, I get it, I just don't play games that push players towards it. Overall, RexKushman, you need to see the difference between a company putting out microtransactions (some are legit and others are lame) and people just selling stuff to each other.
Maybe things like this happened years ago before online guides were so popular but they won't be happening in the future. The proliferation of wikis and quest guides means that after the first person figures out the optimal way to do something in game that info is spread at the speed of light to everyone else trying to do it. Blame the devs, blame the players , blame whoever you want but that is the reality in modern games.delete5230 said:In White Birch their are whispers and rumors among the people that something evil is happening in Old Tucker Fortress. They say it's been abandon for more than 40 years but the children that play along the shore of the Valley River have been seeing smoke from the big chimney and others have seen the lights glowing at night. Could this be the source of the plague that's killing our people ?
Stories such as this are common in both modern and old school mmorpgs. However taking action with the information given is much different today.
With old school this would be a memorable experience. Just by reading this the player would know a major adventure is waiting. A group would have to be assembled and a few hours would have to be devoted in solving this situation. The group would understand careful planning would be needed by scouting from above or having a party member with experience on the quest.
To get deep inside Old Tucker Fortress, the group would understand a high degree of failure is most likely. The individual player would expect this and try and try over again or devote much thought in doing it right the first time. If a player failed they would consider this a challenge they must solve. Even if it meant daydreaming the next day at work or school and realize "hay, I should ask a Warlock to come along".
Gaining experience wouldn't matter....... The challenge of tackling an imposable situation would. All this at level 26 !
This is what separate's an mmorpg from just another game online...... I have to ask, can someone name at least one mmorpg ?
Even if there were 2 completely equal ability players they would have to play the exact same number of matches with the exact same class and build their decks the exact same way to stay equal too eachother. That just isnt reality. Having played the game everyday since launch and only buying crates with in game credits I truely dont see anything in those crates thats P2W, theres nothing in them that you cant earn in game.Iselin said:Yeah nice logic dude. How about two people of equal ability one swiping and one not?Kinda hard to swipe any credit cards when they removed the ability to by crates with RL money at launch. Not that there was anything in them that was P2W in the first place. If you're not very good at fps games there isnt a single card in those crates thats going to help you win.beebop500 said:You are 100% correct. People are still buying the game in droves, and I'd love to know how many credit cards have been swiped so folks can "win." One can only assume that regardless of the backlash, EA and Disney are laughing all the way to the bank.DMKano said:Good luck with the petition and all that.
It won't do diddly squat.
Yup, no P2W happening there whatsoever.