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Actually I’m quoting Zenimax.Jean-Luc_Picard said:
ESO started with 1/3 of its entire game world as pvp. Take out cities and the percentage goes much higher. PvP was literally the heart of the game.Cyrodiil is approx. the size of three regular zones, and at release, you had 5 zones per faction, for a total or 15. So even if you count that way, it was only 20% of the total PvE area, or 1/6 (16%) of the total world, half of what you are pretending. Also, it didn't have Imperial City content at release, which was added in a later DLC.So you're exaggerating quite a bit...
your memory may be a bit off.
Case in point. If you were my product/brands target demographic, I would make advertisement that panders to your self presumed superiority to the average gamer while acknowledging you actually have below average communication and logic.
OUR GAME! THIS IS HOW IT IS! YOU ALREADY KNOW IT!
Not for 5 years old. Only smarter apply here!
ESO started with 1/3 of its entire game world as pvp. Take out cities and the percentage goes much higher. PvP was literally the heart of the game.
If Vanguard really had such a "huge" following, they wouldn't have been forced to shut it down, it would still be running as a commercially very successful game.delete5230 said:
All I would like to add is Vanguard had a Huge following regardless of how it turned out. So the potential WAS their.