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All you have to do is apply a ratio multiplier to every UI elements, it's dummy level programming, but I guess some aren't able to do that right. I'm doing that for all graphical elements in the digital signage software I'm working on because we have to adjust to a wide range of displays ranging from tiny 1280x800 tablets to walls of multiple 4K professional displays.Quizzical said:There are a lot of games that scale well to various resolutions, though there are also a lot that don't. It's pretty easy to make a UI scale up or down cleanly if you have that in mind from the start. It's much harder to retrofit it in later after there are a zillion constants hard-coded in all over the place.
I'm not responsible for your bad taste when it comes to musicConstantineMerus said: