It looks like you're new here. If you want to get involved, click one of these buttons!
We sadly live in a time where numerous vocal minorities like to be "offended" by everything they can find a way to feel "offended" about. I'm not for catering to those people.Quizzical said:The basic rule is that you shouldn't pointedly ridicule the sincerely held beliefs of any modern, real-life group. It's not just that you'll drive away customers by gratuitously offending them.
And that's one of the major reasons why I enjoy ESO so much. There's no constant gear treadmill. There's no expansion completely destroying what you've acquired. They only ADD to the game, not REMOVE from it.Kyleran said:Exactly how I felt in Vanilla WOW when nearing the end of clearing AQ40 (was on Twin Emps) BC released and suddenly level 63 Green gear was better than anything I was current wearing.Eldurian said:I have never regretted the purchase of the game after a substantial amount of playtime so much as I have regretted that playtime in games that ultimately are neverending gear treadmills.
AlBQuirky said:I would say the players failed badlyJean-Luc_Picard said:Raph said:ikcin said:This is the biggest problem of the modern MMO games. Is the poker player friendly, or the chess, or the football"? Imagine a player friendly football tournament - nobody shall lose This is absurd. I start to think that games like L2, EVE, SWG were the last steps into right direction for the MMOs. Steps made in 2003. It is very simple - the win without loss is possible only in the singleplayer games.Raph said:UO had hirelings, but not repair ones.Early on, we planned to have a rust monster that could cause damage to items made of METAL, we planned for attacks that used the FIRE resource to cause items made of WOOD and CLOTH to catch fire, and all the rest. UO's underlying sim meant that we could easily have supported forest fires. But it was decided this was too punitive so we didn't do it.... the PK problem UO had, which cost us hundreds of thousands of players...An quote which illustrates the importance of adding Trammel for the game to be able to continue.I remember Richard and you saying many times (including in the title video) that you were "naive" (sort of) about what the player would really do to the world you created.And I think the actual state of MMORPGs is a direct result of that. Early games tried to give as much freedom to the players as possible, and it failed. Badly.